Making a game like DA:I is the new wave of gaming. Sorry kids, looks like we're in it for the long haul.
No we ain't.
I've bailed on numerous franchises.
Making a game like DA:I is the new wave of gaming. Sorry kids, looks like we're in it for the long haul.

That's indirect evidence. That in combination with a lack of direct evidence is particularly jarring.There's something to that, but that can be accomplished by seeing a map or a city in the distance or by characters talking about other places.
Maybe, but I'm biased against urban adventures (I've never liked them), so that might not be fair.Perhaps this is because it was the second game, but did being confined to Kirkwall in DA2 make the world seem smaller?
I was a big fan of the exploration in ME1, and really quite annoyed when it didn't appear in ME2.Not that you couldn't want to go elsewhere for other reasons. Again in that type of setting, travel takes a long time so there might be reason to confine it to a small area, especially if events are local rather than world shattering. It depends on the setting. In DA2, the setting was a city. In Mass Effect, the setting is a galaxy.
I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.
disgusting
I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.
I think it inevitable we end up with another 120 hour game with a 30 hour story. My hope is they actually try to make the side content story relevant with actual cutscenes. You can easily go 10 hours in DAI without seeing a cutscene or receive anything like a meaningful quest. It's all about player agency, and for large blocks of the game DAI offers very little. MEA needs to do better. I have faith it'll be a pretty good game, but frankly I expect Bioware to produce a great game...not merely good.
You should go finish DAO. It's worth playing, unlike DAI...
The Deep Roads are my favourite part.I hit the deep roads and just went blueerrggghhhhh - done the mages and the elves and the bits and pieces.
The Deep Roads are my favourite part.
And the Fade.
Yeah the fade parts are my faves too. Especially in DAO when you can change forms turning into a golem and giving an ogre a beating it usually reserves for others is really cool. Clever and cool puzzle Bioware stuck into that game where you have to learn to use and unlock these forms I really liked that section of the game.
Whenever I finish the Fade section, I miss those different forms. I wish we got to keep those.Yeah the fade parts are my faves too. Especially in DAO when you can change forms turning into a golem and giving an ogre a beating it usually reserves for others is really cool. Clever and cool puzzle Bioware stuck into that game where you have to learn to use and unlock these forms I really liked that section of the game.
Whenever I finish the Fade section, I miss those different forms. I wish we got to keep those.
Imagine a Rogue who could cast Crushing Prison.
Yeah that's one of the main reasons why I love playing mages in DA as you get to kleep using a lot of those powers if you unlock them.
The Deep Roads are my favourite part.
And the Fade.
Your in the minority, again.
I'm starting to think you do this on purpose.
Your in the minority, again.
I'm starting to think you do this on purpose.
tbh I think evreyone has things they like and don't like about the games to be fair though Dosen't really matter if he's in the minority or not he's just expressing his views just as the rest of us are.
I haven't played the DA games, much less DA:I. But it sounds like DA:I was Bioware trying to be like Bethesda. I don't even like Bethesda trying to be Bethesda and they're not so good at trying to be Bioware.
I speak up on purpose so that lurkers don't think the other viewpoint is held universally.Your in the minority, again.
I'm starting to think you do this on purpose.
It's funny how many people here complain about the DA:O Fade sequence.
It's not my favorite part of the game. All the backtracking got a little wearisome after a while. It's not so bad now that I can get through it quickly, but I got pretty annoyed the first go.
There is a reason people made a mod to skip it.
I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.
There is a reason people made a mod to skip it.
Fade was one of the most fun part of the game. However it loses it's charm after the first play-through so i can understand the reason for that mod. Deep roads on the other hand never loses it's charm because it's a one big dungeon with biggest hub in the game; this was D&D at it's purest form. How could people enjoy Brecilian Forest but don't like The Deep Roads i'll never know ![]()
Deep Roads in DA:O was one of my favorite areas, especially with a good horror soundtrack on.
The Fade segment I didn't really care for that much, but the blurry filter gave me a serious headache.
Personally i think that DAI was a very solid game(aside from shitty PC-port controls and awful imo female cast), but i guess one of the stronger sides of the game - exploration eventually took away from the story and more importantly from game pacing. Locations were so vast that it was hard to fill them with meaningful content. Most secondary quests do not even have cutscenes. Ofcourse it's easier to just put some text here and there and it works fine, you can spend more time developing something else that is more important, but i personally do miss close-up conversations. Don't get me wrong i like to read lore stuff and explore locations but when it's only thing that happens for hours (or even days like when they gave you the Skyhold and ALL OTHER SECONDARY QUESTS IN EVERY LOCATION + LOYALTY QUESTS) it takes away the sence of urgency and feels like a chore.