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So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


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#151
Master Warder Z_

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Making a game like DA:I is the new wave of gaming. Sorry kids, looks like we're in it for the long haul.


No we ain't.

I've bailed on numerous franchises.
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#152
Fuenf789

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Nope. The released footage clearly states space exploration.
So they can simply take the homeworld saga and slap a few main actors' storyline on it.

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There it's is also about collecting resources, tactical decisions, diplomacy, exploration in a strange galaxy. For people that needs more immersion before they go to sleep -EA can simply take winny the pooh adventures, for some minor interpersonal twists.

EA are using the time to make cut scenes, and multiplayer model interaction a high quality experience as it should be. Because the multiplayer crowd that brings in the extra dough and rank up the major hours played are a tough lot to satisfy.
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#153
von uber

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I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.

#154
Sylvius the Mad

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There's something to that, but that can be accomplished by seeing a map or a city in the distance or by characters talking about other places.

That's indirect evidence. That in combination with a lack of direct evidence is particularly jarring.

In NWN2, the PC is told to go to Neverwinter. The PC is also told that there are two routes to Neverwinter, but one of them isn't safe, so the second route is preferable. Except the first route doesn't actually exist. That's a huge problem.

Perhaps this is because it was the second game, but did being confined to Kirkwall in DA2 make the world seem smaller?

Maybe, but I'm biased against urban adventures (I've never liked them), so that might not be fair.

No, what makes DA2 seem.small is that you can't visit the areas near the city without first having been given a reason to do so. Those areas don't exist in any demonstrable way until they're needed by the game, and that's my complaint.

Not that you couldn't want to go elsewhere for other reasons. Again in that type of setting, travel takes a long time so there might be reason to confine it to a small area, especially if events are local rather than world shattering. It depends on the setting. In DA2, the setting was a city. In Mass Effect, the setting is a galaxy.

I was a big fan of the exploration in ME1, and really quite annoyed when it didn't appear in ME2.
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#155
Creator Limbs

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I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.

 

disgusting



#156
GoldenGail3

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I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.


You should go finish DAO. It's worth playing, unlike DAI...
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#157
Helios969

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I think it inevitable we end up with another 120 hour game with a 30 hour story.  My hope is they actually try to make the side content story relevant with actual cutscenes.  You can easily go 10 hours in DAI without seeing a cutscene or receive anything like a meaningful quest.  It's all about player agency, and for large blocks of the game DAI offers very little.  MEA needs to do better.  I have faith it'll be a pretty good game, but frankly I expect Bioware to produce a great game...not merely good.


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#158
von uber

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You should go finish DAO. It's worth playing, unlike DAI...


I hit the deep roads and just went blueerrggghhhhh - done the mages and the elves and the bits and pieces.

#159
sjsharp2011

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You should go finish DAO. It's worth playing, unlike DAI...

 

 

Personally I think all 3 aer worth p;laying but then that's my opinion


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#160
Sylvius the Mad

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I hit the deep roads and just went blueerrggghhhhh - done the mages and the elves and the bits and pieces.

The Deep Roads are my favourite part.

And the Fade.
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#161
sjsharp2011

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The Deep Roads are my favourite part.

And the Fade.

Yeah the fade parts are my faves too. Especially in DAO when you can change forms turning into a golem and giving an ogre a beating it usually reserves for others is really cool. Clever and cool puzzle Bioware stuck into that game where you have to learn to use and unlock these forms I really liked that section of the game. 


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#162
AlanC9

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It's funny how many people here complain about the DA:O Fade sequence.

#163
Sylvius the Mad

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Yeah the fade parts are my faves too. Especially in DAO when you can change forms turning into a golem and giving an ogre a beating it usually reserves for others is really cool. Clever and cool puzzle Bioware stuck into that game where you have to learn to use and unlock these forms I really liked that section of the game.

Whenever I finish the Fade section, I miss those different forms. I wish we got to keep those.

Imagine a Rogue who could cast Crushing Prison.
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#164
sjsharp2011

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Whenever I finish the Fade section, I miss those different forms. I wish we got to keep those.

Imagine a Rogue who could cast Crushing Prison.

 

 

Yeah that's one of the main reasons why I love playing mages in DA as you get to kleep using a lot of those powers if you unlock them.



#165
Master Warder Z_

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The Deep Roads are my favourite part.

And the Fade.

 

Your in the minority, again.

 

I'm starting to think you do this on purpose.


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#166
sjsharp2011

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Your in the minority, again.

 

I'm starting to think you do this on purpose.

tbh I think evreyone has things they like and don't like about the games to be fair though Dosen't really matter if he's in the minority or not he's just expressing his views just as the rest of us are.


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#167
WittyUsername

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I haven't played the DA games, much less DA:I. But it sounds like DA:I was Bioware trying to be like Bethesda. I don't even like Bethesda trying to be Bethesda and they're not so good at trying to be Bioware.



#168
Sylvius the Mad

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Your in the minority, again.

I'm starting to think you do this on purpose.

I speak up on purpose so that lurkers don't think the other viewpoint is held universally.

And note that others have spontaneously agreed with me in this very thread.
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#169
KaiserShep

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It's funny how many people here complain about the DA:O Fade sequence.


It's not my favorite part of the game. All the backtracking got a little wearisome after a while. It's not so bad now that I can get through it quickly, but I got pretty annoyed the first go.

#170
Master Warder Z_

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It's not my favorite part of the game. All the backtracking got a little wearisome after a while. It's not so bad now that I can get through it quickly, but I got pretty annoyed the first go.

 

There is a reason people made a mod to skip it.



#171
KaiserShep

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I have never completed DA:O or DA:I .
I'm on my 4th ME trilogy playthrough.


The thing that prevents me from doing more trilogy runs is basically ME2. For all the good things about it, the story overall does not stand up well to revisits for me. ME3 easily has the biggest number in terms of completions. I can actually replay DA2 many more times, and even DA:I or DA:O if I'm in the mood.
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#172
Bhaal

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There is a reason people made a mod to skip it.

 

Fade was one of the most fun part of the game. However it loses it's charm after the first play-through so i can understand the reason for that mod. Deep roads on the other hand never loses it's charm because it's a one big dungeon with biggest hub in the game; this was D&D at it's purest form. How could people enjoy Brecilian Forest but don't like The Deep Roads i'll never know :huh:


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#173
KaiserShep

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Yeah I don't really care too much about either, but the Deep Roads are better overall, but that's because there's more interesting story stuff there. The best thing about the forest is the Mad Hermit.

#174
Xerxes52

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Deep Roads in DA:O was one of my favorite areas, especially with a good horror soundtrack on.

 

The Fade segment I didn't really care for that much, but the blurry filter gave me a serious headache.



#175
Dubozz

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Personally i think that DAI was a very solid game(aside from shitty PC-port controls and awful imo female cast), but i guess one of the stronger sides of the game - exploration eventually took away from the story and more importantly from game pacing. Locations were so vast that it was hard to fill them with meaningful content. Most secondary quests do not even have cutscenes. Ofcourse it's easier to just put some text here and there and it works fine, you can spend more time developing something else that is more important, but i personally do miss close-up conversations. Don't get me wrong i like to read lore stuff and explore locations but when it's only thing that happens for hours (or even days like when they gave you the Skyhold and ALL OTHER SECONDARY QUESTS IN EVERY LOCATION + LOYALTY QUESTS) it takes away the sence of urgency and feels like a chore.


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