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So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


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#176
Hazegurl

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If it weren't for a mod to skip the fade I would never have played DAO again.  I personally think there should have been a mod to skip the deep roads too. What a dungeon crawl that was.  But as much as I didn't like the Deep roads in DAO, I hated the watered down version of it we got in DA2.  And I hated the cartoony version of the fade we got in DA2 and DAI. The fade in DAO felt like a creepy nightmarish place to be. But yeah, I agree about that blur filter. It made my eyes hurt.



#177
sjsharp2011

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Fade was one of the most fun part of the game. However it loses it's charm after the first play-through so i can understand the reason for that mod. Deep roads on the other hand never loses it's charm because it's a one big dungeon with biggest hub in the game; this was D&D at it's purest form. How could people enjoy Brecilian Forest but don't like The Deep Roads i'll never know :huh:

 

Tbh I've never been a fan of the Deep roads but then having said that Inquisition at times didn' t quite feel like a DA game until Descent came out, given that in the main story really you don't really spend any time in the Deep roads. Aside from when you're doing Varric's companion mission which in truth isn't really that long. So I was kind of glad about the addition of that DLC because although they're not my favourite levels I still find them enjoyable and interesting and kind of miss them when they're not there



#178
Sylvius the Mad

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Fade was one of the most fun part of the game. However it loses it's charm after the first play-through so i can understand the reason for that mod. Deep roads on the other hand never loses it's charm because it's a one big dungeon with biggest hub in the game; this was D&D at it's purest form. How could people enjoy Brecilian Forest but don't like The Deep Roads i'll never know :huh:

The Brecilian Forest is my least favourie part of the game.
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#179
JoltDealer

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I always hated it. I was shocked so many people liked it, and at last my rational brethren appear in this thread. The main story was horrid too. Lot of potential, botched.
Granted, I'm obsessed with trespasser.

 

Not to be a stickler, but did you actually 'hate' it or was it just disappointing?  Was the story actually 'horrid' or was it not in line with your expectations?  You see, I can understand people not liking it or being disappointed by it, but I cannot understand it being treated like a plague on gaming.  There are far worse games out there and my problem lies with this outrage culture that we've constructed in gaming fandoms, where the tempering of emotions and objectivity is thrown to the wind.  

 

Especially now, as we approach the release of Andromeda, there are already people who have decided to hate the game because it's becoming more and more clear that it will not match the ideal Mass Effect game that they wanted.  Never mind the fact that these fans have a very specific list of things in mind and are unwilling to compromise on any of them.  Some of them will not even play the game, yet have a negative opinion on it anyways, like those who never play multiplayer and complain about it all the same.  However, for those of that do play the game, do you realize how good a game has to be in order to subvert a predetermination to hate it?  It has to be pretty damned good.

 

That being said, how is Trespasser?  I have it purchased and downloaded, but I haven't had the time to play it because I'm in the midst of getting my teaching credentials.  Is it as good as I've heard?


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#180
sjsharp2011

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The Brecilian Forest is my least favourie part of the game.

The Deep roads and Orzammar in general is my least favourite but I still enjoy it and enjoy the game as a whole though.



#181
frylock23

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The thing that prevents me from doing more trilogy runs is basically ME2. For all the good things about it, the story overall does not stand up well to revisits for me. ME3 easily has the biggest number in terms of completions. I can actually replay DA2 many more times, and even DA:I or DA:O if I'm in the mood.

 

Bingo!

 

I am trying to slog through ME2 again and remembering why I don't like it. I just can't get into the story.

 

The gameplay is fun, I like the visual aesthetic, it has some of the best stand-alone missions ... but the story just has a dead, soulless feel. My companions don't really want to talk to me, unless I want to bang or they want to express daddy issues, even the old faces, and yeah ... I can play a mission or two here or there, but I just can't get hooked.

 

By contrast, I've played ME, ME3, DA:O and even DA2 and DA:I a lot more. They have stories and sweet moments I will wade through hours to see over again.


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#182
sjsharp2011

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Not to be a stickler, but did you actually 'hate' it or was it just disappointing?  Was the story actually 'horrid' or was it not in line with your expectations?  You see, I can understand people not liking it or being disappointed by it, but I cannot understand it being treated like a plague on gaming.  There are far worse games out there and my problem lies with this outrage culture that we've constructed in gaming fandoms, where the tempering of emotions and objectivity is thrown to the wind.  

 

Especially now, as we approach the release of Andromeda, there are already people who have decided to hate the game because it's becoming more and more clear that it will not match the Mass Effect game that they wanted.  Never mind the fact that these fans have a very specific list of things in mind and are unwilling to compromise on any of them.  Some of them will not even play the game, yet have an opinion on it anyways, like those who never play multiplayer and complain about it anyways.  However, for those of that do play the game, do you realize how good a game has to be in order to subvert a predetermination to hate it?  It has to be pretty damned good.

 

That being said, how is Trespasser?  I have it purchased and downloaded, but I haven't had the time to play it because I'm in the midst of getting my teaching credentials.  Is it as good as I've heard?

All I will say is yes it's a brilliant conclusion to the Inquisition story. If there is a must have DLC for DAI Trespasser is definitely it


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#183
Hanako Ikezawa

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That being said, how is Trespasser?  I have it purchased and downloaded, but I haven't had the time to play it because I'm in the midst of getting my teaching credentials.  Is it as good as I've heard?

As someone who loves Dragon Age: Inquisition, I hate Trespasser. And I mean hate, not just disappointed. Easily the worst part of the game. It has good parts like the music, but overall it's one of the few times I think Bioware should have stopped when they were ahead. 



#184
Bhaal

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The Brecilian Forest is my least favourie part of the game.

Then maybe it has something to do with being an old D&D player? :mellow:



#185
wright1978

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Bingo!
 
I am trying to slog through ME2 again and remembering why I don't like it. I just can't get into the story.
 
The gameplay is fun, I like the visual aesthetic, it has some of the best stand-alone missions ... but the story just has a dead, soulless feel. My companions don't really want to talk to me, unless I want to bang or they want to express daddy issues, even the old faces, and yeah ... I can play a mission or two here or there, but I just can't get hooked.
 
By contrast, I've played ME, ME3, DA:O and even DA2 and DA:I a lot more. They have stories and sweet moments I will wade through hours to see over again.


For me it's the original mass effect that is a complete Grindy slog, whereas me2 is a joy in terms of both gameplay and in terms of depth and breadth of story.
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#186
Sylvius the Mad

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Then maybe it has something to do with being an old D&D player? :mellow:

I think it's too similar to the Urn of Sacred Ashes. Those two dungeons are very much alike.

I also think the game guides us too easily to the compromise solution. People complain about the third option in Redcliffe, but at least there there's a reason not to choose it.

#187
AlanC9

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As someone who loves Dragon Age: Inquisition, I hate Trespasser. And I mean hate, not just disappointed. Easily the worst part of the game. It has good parts like the music, but overall it's one of the few times I think Bioware should have stopped when they were ahead.


We're getting a bit OT here, since Trespasser doesn't have the DAI features which some of us are worried about showing up in ME:A. But what did you think was wrong with Trespasser?

#188
Hazegurl

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Trespasser was the only thing that came out of DAI that was any good.

 

For me it's the original mass effect that is a complete Grindy slog, whereas me2 is a joy in terms of both gameplay and in terms of depth and breadth of story.

I agree, I have a ME1 save file that is my save file for life.  I just use it for when I want to replay ME2 and ME3. ME1 wasn't bad but it was a bit of a chore.  The only thing I don't like about ME2 is the scanning and resource gathering of the planets. I usually use a cheat for that.


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#189
Hanako Ikezawa

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We're getting a bit OT here, since Trespasser doesn't have the DAI features which some of us are worried about showing up in ME:A. But what did you think was wrong with Trespasser?

Well, to be honest it's less what Trespasser did wrong within itself and more what it did to the rest of the game and the next game. For example it ruins the base game for me while adding nothing new to replace that, which gets even worse with what we know their plans for the next game are.



#190
Natureguy85

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To be honest I don't see why people hate it so much.

 

Origins had an incredibly generic and boring main plot and people love it(rightfully so).

 

Origins was not "generic," it was "classic." Yes, it was something you've seen before but for me it was a welcome familiarity rather than "not this again." That said, it was my first Bioware game.

 

 

Guessing? This interpretation is not consistent with the dialogue in Shepard's second meeting with the Council. The Reapers are known to be the force which destroyed the Protheans, and Saren is known to be planning to bring them back. The Council may believe this data to be a plant, but Shepard and Anderson express no doubt whatsoever.

 

Their confidence is unfounded based on what they actually know. I live with it because it keeps the story moving and sets Shepard at odds with the Council in order to establish some dramatic conflict.

 

 


While not specifically a chosen one, Origins does frequently make you out to be the one big hero who will save us all. The game even makes it so that only you and one other(who is always under your command) can kill the big bad.

 

 

Yeah but you don't start that way. You become that by joining an order of Chosen Ones and the rest die. My understanding of Inquisition, though I have yet to play it, is that you just are the Chosen one from the start because you specifically have some power.


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#191
pdusen

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Well, to be honest it's less what Trespasser did wrong within itself and more what it did to the rest of the game and the next game. For example it ruins the base game for me while adding nothing new to replace that, which gets even worse with what we know their plans for the next game are.

 

It kinda just sounds like the story went in a direction you didn't like. 



#192
Hanako Ikezawa

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It kinda just sounds like the story went in a direction you didn't like. 

The story is going the same way it was in the base game, yet I love the base game ending and what it implied about where the story was going. 



#193
MrFob

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Yeah but you don't start that way. You become that by joining an order of Chosen Ones and the rest die. My understanding of Inquisition, though I have yet to play it, is that you just are the Chosen one from the start because you specifically have some power.

 

Not really. without spoiling too much, there is a reason why you have that power and it's actually quite random that it was you.

 

This is fairly similar to Shepard and the Eden Prime beacon, just some random chance event that makes the Protagonist special in regard to the central problem of the main plot.

I feel that the "chosen one" trope gets invoked way too often and in places where it is not really the case. The Warden is no chosen one in DA:O, the Inquisitor is no chosen one in DA:I, Shepard is no chosen one in ME. The protagonist is special in some way, yes but there are no prophecies or divine beings involved. It's not destiny that bestows powers on the protagonist but it's all events within the game world that make this person important and that has to be the case, otherwise he wouldn't be the protagonist after all.


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#194
RoboticWater

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The story is going the same way it was in the base game, yet I love the base game ending and what it implied about where the story was going. 

If Trespasser continued DA:I's original direction, how did it retroactively ruin DA:I's ending while adding nothing new? The same implications still exist (in fact, there are even a few more relating to the ending of The Descent). If they don't, it's because they were expanded upon in the exact same way they would have been in the next game.

 

Not really. without spoiling too much, there is a reason why you have that power and it's actually quite random that it was you.

 

This is fairly similar to Shepard and the Eden Prime beacon, just some random chance event that makes the Protagonist special in regard to the central problem of the main plot.

I feel that the "chosen one" trope gets invoked way too often and in places where it is not really the case. The Warden is no chosen one in DA:O, the Inquisitor is no chosen one in DA:I, Shepard is no chosen one in ME. The protagonist is special in some way, yes but there are no prophecies or divine beings involved. It's all events within the game world that make the protagonist important and that has to be the case, otherwise he wouldn't be the protagonist after all.

I'm not sure what the actual trope is called, but the "Chosen One" trope is generally a good enough short hand for "one who gains special power without earning it." By random chance our protagonist becomes not only the lynch pin in some grand plot, but they also gain an inordinate amount of influence/power without really trying–with or without divine intervention. The Jesus/faith imagery didn't exactly help with the distinction either.

 

I think people still want to be in charge, but would rather they gained that position by merit. Shepard became a spectre based on his own prowess in battle, but he became the legendary icon by chancing upon the Beacon. I also assume that people still want to be the ones taking down the big bad, but would probably prefer that they weren't the only ones who could ever do it. It's nice to feel needed, but I'd hate to always feel like the most important person in the room.

 

Ultimately, this trope succeeds or fails based on how much its rubbed in your face (and/or how receptive you are towards being the ). I, for one, like to see characters who seem to have an equal amount of agency as the player, so whenever the plot tells me "you're the only one who could ever do this," I don't get excited, I get disappointed.


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#195
Elhanan

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So this is my big fear with Bioware right now.  Every game they make seems to be going further away from the great storylines that once were the backbone of every Bioware game.  I mean Dragon Age 2 had a story that was rushed and completely nonsensical. Mass Effect 3... well that ending.  And Dragon Age Inquisition had a short by the numbers story with a mustache twirling villain.
 
So I really hope Andromeda turns out to be more than a big space exploration sim with a tacked on story mode.


Am hoping it is not only that GOTY good, but strive to make it better.

#196
MrFob

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If Trespasser continued DA:I's original direction, how did it retroactively ruin DA:I's ending while adding nothing new? The same implications still exist (in fact, there are even a few more relating to the ending of The Descent). If they don't, it's because they were expanded upon in the exact same way they would have been in the next game.

 

I'm not sure what the actual trope is called, but the "Chosen One" trope is generally a good enough short hand for "one who gains special power without earning it." By random chance our protagonist becomes not only the lynch pin in some grand plot, but they also gain an inordinate amount of influence/power without really trying with or without divine intervention. The Jesus/faith imagery didn't exactly help with the distinction either.

 

I think people still want to be in charge, but would rather they gained that position by merit. Shepard became a spectre based on his own prowess in battle, but he became the legendary icon by chancing upon the Beacon. I also assume that people still want to be the ones taking down the big bad, but would probably prefer that they weren't the only ones who could ever do it. It's nice to feel needed, but I'd hate to always feel like the most important person in the room.

 

Ultimately, this trope succeeds or fails based on how much its rubbed in your face (and/or how receptive you are towards being the ). I, for one, like to see characters who seem to have an equal amount of agency as the player, so whenever the plot tells me "you're the only one who could ever do this," I don't get excited, I get disappointed.

 

Fair enough. I do think there could be plots where we really no one special at all and just do stuff but I have no problem if an event within the game world is the reason our character is the one in the center of the events that unfold during the story. In Shepard's case, this reason was the beacon on Eden Prime and that's perfectly alright. It does make him special of course since he is the only one who can find the conduit besides Saren and he's the only one who knows about the reapers but it doesn't make him a chosen one.

 

Anakin Skywalker is a good example for a chosen one, his life has the definitive purpose to bring balance to the force. In contrast the Inquisitor for example - just like Shepard - walked into a situation that had consequences that are told in the plot.

 

Fortunately, if you look through the example of tvtropes page on the the chosen one trope, the ME and DA franchises are even specifically mentioned to not employ the trope (and whoever posted that section about Javik didn't quite get what he meant with his "avatar" speech, IMO).



#197
Natureguy85

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Not really. without spoiling too much, there is a reason why you have that power and it's actually quite random that it was you.

 

But is that how it is presented immediately or a later revelation?



#198
Shechinah

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But is that how it is presented immediately or a later revelation?

 

It's kept somewhat ambigious though the player can arguably suspect it was not intentional early on and the player character is allowed options to express doubt or belief at the reason others see for why they have it. The villain reveals some of how it came about and the actual scene of how it happened is shown later on.


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#199
Addictress

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Not to be a stickler, but did you actually 'hate' it or was it just disappointing? Was the story actually 'horrid' or was it not in line with your expectations? You see, I can understand people not liking it or being disappointed by it, but I cannot understand it being treated like a plague on gaming. There are far worse games out there and my problem lies with this outrage culture that we've constructed in gaming fandoms, where the tempering of emotions and objectivity is thrown to the wind.

Especially now, as we approach the release of Andromeda, there are already people who have decided to hate the game because it's becoming more and more clear that it will not match the ideal Mass Effect game that they wanted. Never mind the fact that these fans have a very specific list of things in mind and are unwilling to compromise on any of them. Some of them will not even play the game, yet have a negative opinion on it anyways, like those who never play multiplayer and complain about it all the same. However, for those of that do play the game, do you realize how good a game has to be in order to subvert a predetermination to hate it? It has to be pretty damned good.

That being said, how is Trespasser? I have it purchased and downloaded, but I haven't had the time to play it because I'm in the midst of getting my teaching credentials. Is it as good as I've heard?

Legitimately awful. Like, watching a B movie, where the script and direction are so cheesy, you're wondering if a highschooler was directing.

But Trespasser is beautiful. It blows open this...aspect of the main game that, I personally could not have predicted and depending on your romance options can make the main game take on a new level of meaning. It also has the best songs , the best soundtrack ever. It's also an eye-opener of how awesome Dragon Age lore is....it reveals a whole dimension to the same lore you've been familiar with since DAO. It makes you feel like even though you thought DAO was done...you discover you didn't even know what was really happening back in DAO. That good.

Also want to mention, I like every other dragon age game and I know what you mean about the pressure to be overly critical. I liked ME3 and its ending. I always defend it. I defend DA2 as well. I'm flexible and appreciate a variety of storytelling methods.

But no, DAI main game...literally reeked.

#200
JoltDealer

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All I will say is yes it's a brilliant conclusion to the Inquisition story. If there is a must have DLC for DAI Trespasser is definitely it

 

That seems to be some high praise.  Once I get some more free time, I will have to finish it.

 

As someone who loves Dragon Age: Inquisition, I hate Trespasser. And I mean hate, not just disappointed. Easily the worst part of the game. It has good parts like the music, but overall it's one of the few times I think Bioware should have stopped when they were ahead. 

 

In which regard?  Story, gameplay, or something else?