That seems to be some high praise. Once I get some more free time, I will have to finish it.
Even some people who genuinely loathed Inquisition genuinely loved Trespasser so it has gotten some high praise.
That seems to be some high praise. Once I get some more free time, I will have to finish it.
Even some people who genuinely loathed Inquisition genuinely loved Trespasser so it has gotten some high praise.
Even some people who genuinely loathed Inquisition genuinely loved Trespasser so it has gotten some high praise.
Legitimately awful. Like, watching a B movie, where the script and direction are so cheesy, you're wondering if a highschooler was directing.
But no, DAI main game...literally reeked.
See, I have a hard time believing that, especially since there are games out there that are legitimately so much worse. The ending did come a tad too fast, but I felt the story was far more complex and entertaining than a good portion of other games on the market. I mean, Watch_Dogs came out that same year, as did Titanfall and Destiny -- games that lacked even a basic story and actually could've been written by a highschooler as well.
But Trespasser is beautiful. It blows open this...aspect of he main game that, I personally could not have predicted and depending on your romance options can make the main game take on a new level of meaning. It also has the best songs , the best soundtrack ever. It's also an eye-opener of how awesome Dragon Age lore is....it reveals a whole dimension to the same lore you've been familiar with since DAO. It makes you feel like even though you thought DAO was done...you discover you didn't even know what was really happening back in DAO. That good.
Oh. Wow. That just sounds...wonderful. I feel very tempted to drop everything else I'm doing and start playing it, but I have big responsibilities to handle at the moment. Anything that expands on DAO will be very interesting.
Also want to mention, I like every other dragon age game and I know what you mean about the pressure to be overly critical. I liked ME3 and its ending. I always defend it. I defend DA2 as well. I'm flexible and appreciate a variety of storytelling methods.
I'm not of the same mind. I didn't like Dragon Age II and I still stand by that statement because it was an incomplete story. None of the main plot is wrapped up by the end and, instead, it's left open for the obvious sequel. Unlike Inquisition, which had a clear beginning, middle, climax, end, and resolution. Add in Trespasser and you even have an epilogue that contributes more. Ultimately, Hawke's story and actions had no effects on the series beyond the Red Lyrium he stumbled upon. His/her tale didn't come to an end -- it just ended. I still didn't hate it though. I just wished that it wasn't such a prime example of sequel-bait.
Oddly enough I have ground to a halt halfway through ME2 as well on my current playthough. A few missions aside, it really doesn't grab me as much as it used too, certainly not as much as ME1 or ME3 do (well ME3 up to Chronus anyway).
I haven't played it yet, but I fully expect to dislike it. It sounds like it's largely linear and story-based, which runs contrary to everything DAI did right.We're getting a bit OT here, since Trespasser doesn't have the DAI features which some of us are worried about showing up in ME:A. But what did you think was wrong with Trespasser?
EwI haven't played it yet, but I fully expect to dislike it. It sounds like it's largely linear and story-based, which runs contrary to everything DAI did right.
This is largely the same reason I disliked Awakening.
I haven't played it yet, but I fully expect to dislike it. It sounds like it's largely linear and story-based, which runs contrary to everything DAI did right.
This is largely the same reason I disliked Awakening.
It is very story-focused and very linear so you would likely dislike it if you do not look favorable on such. It's basically what Trespasser is focused on in addition to lore revelations.
I liked Inquisition a lot and loved Trespasser, but I doubt that I would like an entire game of Trespasser. It is indeed very linear
yeah but to be fair most of the DLC's generally are moer linear than the main games simply because they'er add ons. Still makes a good ending for the DAI game though.
JoH had a good balance of linearity, I thought.yeah but to be fair most of the DLC's generally are moer linear than the main games simply because they'er add ons. Still makes a good ending for the DAI game though.
I expect you and I disagree about what defines BioWare.Ew
You either do Bethesda right, or you do Bioware right.
I haven't played it yet, but I fully expect to dislike it. It sounds like it's largely linear and story-based, which runs contrary to everything DAI did right.
This is largely the same reason I disliked Awakening.
I expect you and I disagree about what defines BioWare.
When I think of traditional BioWare, I point to BG, NWN, and DAI. DAO and KotOR were both excellent compromises, but compromises nonetheless.
The less said about the ME games, the better.
On the Mass Effect forums...
On the Mass Effect forums...
He often doesn't make much sense, and seems to think its the 1980s.
I'm surprised he hasn't brought up the Berlin Wall or Grenada.
JoH had a good balance of linearity, I thought.
I agree but then strangely Jaws is my favourite of the DLC's I like all 3 but that one for me I found the most interesting
ME2's plot is responsible for a lot of ME3's problems, I think. By bringing the Reaper storyline to a screeching halt and focusing instead on a cast of characters that would by necessity be rendered anecdotical in the third game (by virtue of everyone being able to die in the Suicide Mission), it ensured ME3 needed to focus on all the Big Issues: the Reaper wars and how to beat them, the Genophage, the Geth-Quarian conflict, the end of Cerberus, which is a lot for one game. By comparison, ME2 only dealt with one big issue decisively, the Collectors, and it wasn't even an issue until the game made them one. So ME3 was crammed with major storylines to resolve, to its detriment.
I mean, ME3's ending is crap all by itself. But I'm sure some of the above plotlines would have been well served by being resolved in ME2. I think they should have introduced the Crucible in ME2 (with data from the Collector Base forming the basis of the project instead of ass-pulling it from the Mars Archives) and maybe manage to resolve the Geth-Quarian conflict then and there.
All Tali's audio says is that Saren is trying to bring back the Reapers. The rest is Shepard guessing at unclear images in his head. You're told you can't find Saren and to follow up on a few leads. However you're also told you can do what you want and don't answer to the people who give you the leads. Not all, but many side missions have to do with Geth or even husks. Now some of this is meta-gaming as it would make sense to just do the main quests and perhaps a few of the side quests like the geth bases where you get the data Tali wants. But Saren is still nothing compared to the Reapers actually being around killing people.
Even some people who genuinely loathed Inquisition genuinely loved Trespasser so it has gotten some high praise.
I liked both but then for me it wrapped up the story of the Inquisition well. Yes there were 1 or 2 gaps left open but I' assume that's for DA4 rather than just careless abandonment. I don't want to go into i9 ttoo much as I wouldn't want to spoil it for anyone who hasn't played.
This would be clearer if you could say what was ruined, and how it was ruined.Well, to be honest it's less what Trespasser did wrong within itself and more what it did to the rest of the game and the next game. For example it ruins the base game for me while adding nothing new to replace that, which gets even worse with what we know their plans for the next game are.
Those upgrades seem to have nerfed Chain Lightning. I remember it having a paralyzing effect when used on just two targets.Trespasser is linear and story based, and is also an epilogue. As such, it is rightfully a self-contained tale. It is a well crafted one at that.
Yet it also has the added options for every spell and ability upgrade, and Trials which allows for tailoring difficulty for full game replays. These mechanics alone help make the entire game more like something I believe you will appreciate.
This would be clearer if you could say what was ruined, and how it was ruined.
Spoiler warning for those not wanting to be spoiled:
Spoiler warning for those not wanting to be spoiled:
Spoiler
Spoiler warning for those not wanting to be spoiled:
Spoiler
What that 'rule' that said the concept of the franchise was to create a series of games about a time period of HISTORY vs the exploits of a single hero. Yeah what a terrible thing to take a new approach to a franchise while their other IP does the exact opposite and make a series of games just about a single individual. What were you not paying attention to Bioware's press releases? They have been pretty bloody up front about this.
What boggles the mind for me is that when companies TELL players what to expect and it isn't something they like but buy the game anyway they blame the company for the bits they don't like. How the FRAK is that Bioware's fault? They told us on multiple occasions that Dragon Age is about an age in history called the Dragon Age. i get being upset about being misled but Bioware never did this about Dragon age with regards to this being about an age vs a single protagonist.
Suck it up.
First, everything you just said boils down to the story going in a direction you don't like.
Second, if Bioware really wanted to reuse a protagonist, they would just do it. They aren't being hamstrung by some rule that some guy made up when DAO was being developed. They make the games they want to make, and that's how it should be. So stop acting like they're bending over backwards just to avoid breaking a rule.
Then the people in charge now are stupid writers, throwing away a story with more potential for essentially a rehash. That's so much better. ![]()
What that 'rule' that said the concept of the franchise was to create a series of games about a time period of HISTORY vs the exploits of a single hero. Yeah what a terrible thing to take a new approach to a franchise while their other IP does the exact opposite and make a series of games just about a single individual. What were you not paying attention to Bioware's press releases? They have been pretty bloody up front about this.
What boggles the mind for me is that when companies TELL player what to expect and it isn't something they like but buy the game anyway they blame the company for the bits they don't like. How the FRAK is that Bioware's fault? They told us on multiple occasions that Dragon Age is about an age in history called the Dragon Age.
Suck it up.
If they ended at the base game, I would have no issue with that rule since there the story had an established conclusion and was complete, leaving the franchise ready to start a new story with a new cast. But with Trespasser, they set up a new story only for that story to never go anywhere.