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Stasis Glitch Damage Tests


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#1
capn233

capn233
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Description of glitch: For a short period of time after the Stasis effect wears off of the target, damage taken by the target will be calculated incorrectly.

 

This is a relatively well known glitch for extra damage on Insanity, but I wanted to take a look at it to see if I could figure out how it worked.

 

The original dev explanation can be seen here.

 

To start, I suppose you could say this is preliminary in that if the damage modifiers for difficulty scaling are involved, it is unclear to me exactly how right now.  But here are some conclusions so far.

 

Stasis Glitch can increase damage or reduce damage depending on level and difficulty.  The following was observed:

 

**At Level 30 on Insanity, glitched damage was 7x higher than typical ragdoll bonus damage.

 

**On Casual, the Stasis Glitch resulted in reduced damage relative to typical ragdoll bonus damage.

 

**At Level 1 on Normal, Stasis Glitch resulted in reduced damage, but at Level 30 it resulted in increased damage.

 

**Stasis Glitch damage probably receives bonus from headshots.

 

**Rarely, targets coming out of Stasis take very high damage (possibly related to proximity to map edges, objects, etc).

 

--------------------------------------------

 

Eg.

 

Level 30 Infiltrator, Insanity, 10% HS damage bonus visor only, no other weapon bonus.  Damage scaler 0.303798

 

Stasis, Tempest

 

AT Timediff:   114.801 Health Dmg : 59.829  <-Glitched damage
AT Timediff:     0.049 Health Dmg : 59.829  
AT Timediff:     0.066 Health Dmg : 59.829  
AT Timediff:     0.067 Health Dmg : 59.829  
AT Timediff:     0.583 Health Dmg : 8.506  <-normal ragdoll bonus
AT Timediff:     0.067 Health Dmg : 8.506  
AT Timediff:   160.071 Health Dmg : 3.114  <-Fall?
AT Timediff:     0.333 Health Dmg : 8.506  
AT Timediff:     0.065 Health Dmg : 8.506  
AT Timediff:     0.066 Health Dmg : 8.506  
AT Timediff:     0.066 Health Dmg : 8.506  
AT Timediff:     0.066 Health Dmg : 8.506  
AT Timediff:     0.066 Health Dmg : 8.506  
AT Timediff:     0.115 Health Dmg : 12.122 <- HS, ragdoll
AT Timediff:     0.066 Health Dmg : 12.122  
AT Timediff:     0.066 Health Dmg : 8.506

 

14*(1+1)*0.303798=8.506344

 

14*(1+1+0.75+0.1)*0.303798=12.122

 

59.829/8.506 = 7.0337

 

>7x damage increase during glitch

 

59.829/28 = 2.13675

 

>2x higher than tempest ragdoll damage with no scaling

 

--

 

Stasis, Tempest

 

AT Timediff:    15.380 Health Dmg : 30379.748
AT Timediff:     4.534 Health Dmg : 59.829  
AT Timediff:     0.249 Health Dmg : 59.829  
AT Timediff:     0.066 Health Dmg : 59.829  
AT Timediff:     0.066 Health Dmg : 59.829  
AT Timediff:     0.066 Health Dmg : 59.829  
AT Timediff:     0.066 Health Dmg : 59.829  
AT Timediff:     0.249 Health Dmg : 8.506

 

Sometimes target seemed to take extreme damage if near walls or other objects.  This was the highest observed example.

 

--

 

Stasis, Predator

 

AT Timediff:     0.150 Health Dmg : 158.974  <-Glitch damage
AT Timediff:     0.200 Health Dmg : 22.603  
AT Timediff:     0.200 Health Dmg : 22.603  
AT Timediff:     0.199 Health Dmg : 22.603

 

AT Timediff:    13.994 Health Dmg : 21.571  
AT Timediff:     0.050 Health Dmg : 226.538  <- Glitched HS?
AT Timediff:     0.199 Health Dmg : 22.603  
AT Timediff:     0.200 Health Dmg : 22.603  
AT Timediff:     0.800 Health Dmg : 22.603  
AT Timediff:     0.034 Health Dmg : 3.843  <-
AT Timediff:     0.216 Health Dmg : 22.603

 

37.2*(1+1)*0.303798 = 22.6025
 

158.974 / 22.603 = 7.03331

 

37.2*(1+1+0.75+0.1)*0.303798 = 32.2087

 

226.538 / 32.2087 = 7.03344

 

--------------------------------------------

 

Casual, Level 1, HS Visor, no other weapon bonus.  Damage scaler 1.832662

 

Stasis, Tempest

 

AT Timediff:   156.484 Health Dmg : 12.732  <- Glitch reduces damage here
AT Timediff:     0.066 Health Dmg : 12.732  
AT Timediff:     0.067 Health Dmg : 12.732  
AT Timediff:     0.050 Health Dmg : 18.800  
AT Timediff:     0.149 Health Dmg : 51.315  <- standard ragdoll shot
AT Timediff:     0.200 Health Dmg : 51.315  
AT Timediff:     0.050 Health Dmg : 51.315  
AT Timediff:     0.198 Health Dmg : 51.315  
AT Timediff:     0.066 Health Dmg : 51.315

 

14*(1+1)*1.832662 = 51.314536

 

Glitched damage ~25% of typical tempest ragdoll shot at this difficulty / level


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#2
capn233

capn233
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Level 30 Normal -> damage multiplier 0.731484

 

Stasis - Tempest

 

AT Timediff:     7.339 Health Dmg : 38.902  <-stasis glitch damage
AT Timediff:     0.383 Health Dmg : 38.902  
AT Timediff:     0.066 Health Dmg : 38.902  
AT Timediff:     0.199 Health Dmg : 20.482  <-ragdoll bonus
AT Timediff:     0.133 Health Dmg : 20.482  
AT Timediff:     0.117 Health Dmg : 20.482  
AT Timediff:     0.265 Health Dmg : 20.482  
AT Timediff:     0.199 Health Dmg : 20.482  

14*(1+1)*0.731484 = 20.481552

 

Level 1 Insanity - damage multiplier 0.556962

 

Stasis - Tempest

 

AT Timediff:    80.271 Health Dmg : 32.634  <- stasis glitch damage
AT Timediff:     0.066 Health Dmg : 32.634  
AT Timediff:     0.066 Health Dmg : 32.634  
AT Timediff:     0.033 Health Dmg : 5.727  <- fall?
AT Timediff:     0.098 Health Dmg : 15.595  <- ragdoll bonus
AT Timediff:     0.200 Health Dmg : 15.595  
AT Timediff:     0.065 Health Dmg : 15.595  
AT Timediff:     0.249 Health Dmg : 15.595  
AT Timediff:     0.133 Health Dmg : 15.595  

14*(1+1)*0.556962 = 15.5949

 

The damage from the glitch is not strictly inversely proportional to the damage multiplier.  If it were, Level 1 Insanity would have higher glitch damage than Level 30 Normal.  Different components that make the final damage multiplier are not equally important to the stasis glitch.


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