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Incinerate and Reave Damage and Duration Tests


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#1
capn233

capn233
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Summary

 

Incinerate

  • Duration bonuses and penalties do not affect Incinerate damage or DOT length on Insanity.
  • Damage v armor (2.4x multiplier) and shields (1x multiplier) is instant, and does expected damage.
  • Damage v organic health does majority of damage instantly on impact, then does DOT for total length of ~2.64s (actual), always* divided into 180 ticks.
  • Total damage v organic health is higher than expected (1.267x), but does not vary with duration bonus from Tech Duration research or Mechanic.
  • Bonus damage scales with Tech Damage research.  (DOT / impact calculation bugged?)
  • Impact damage is 0.867x expected damage, DOT damage total is 0.4x expected damage
  • Incinerate DOT will instakill a Husk.

Reave

  • Duration bonuses and penalties do affect Reave damage.
  • Biotic Duration and passive duration bonus combine additively.  Insanity duration penalty multiplies that sum.
  • Damage to protections is applied instantly, damage to health is applied in relatively equal DOT ticks.
  • Total damage v protections is as expected.
  • Damage v organic health is very close to expected.
  • Measured DOT length was shorter than expected.

General

  • Both DOTs tick about every 0.015s resulting in many ticks per cast on an organic target.
  • Tick rate is about 60 per game time second.
  • DOT length is lower than expected for both on Insanity. (time compression?)

 

 

 

*Except one time the Trooper was laying on the ground after being ragdolled by the grenade launcher.  That Incinerate only did 150 ticks for whatever reason and had reduced total damage (relative to other tests) as a result.


  • peddroelm, RedCaesar97, KrrKs et 1 autre aiment ceci

#2
capn233

capn233
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Level 29 Engineer Shepard - Insanity

 

Overload 2

Incinerate 1

Reave 1

No armor bonuses to power damage

Research and passive investment will be noted when applied.

 

Damage multiplier was 0.307848 on both Aequitas and Zorya (same chronological point in game), and is accounted for in script to show theorycrafting numbers.

 

Armor Tests

 

Husk (Aequitas) - 150 armor

 

---

 

Incinerate 1 (No bonuses)

AT Timediff:    33.058 Armor Dmg : 312.000  

130*2.4 = 312

**Incinerate armor damage applied instantly.  Insanity duration penalty does not apply

 

---

 

Incinerate 1 - Tech Mastery 3

AT Timediff:   112.118 Armor Dmg : 312.000  

--

Incinerate 1 - TM4 - Mechanic (+15% Power Duration)

AT Timediff:    88.183 Armor Dmg : 312.000  

**Power Duration Bonus from Mechanic does not affect Incinerate armor damage.

 

--

 

Incinerate 1 - Tech Damage 2, Tech Duration

AT Timediff:    55.407 Armor Damage : 374.400  

130*(1+0.2)*2.4=374.4

**Incinerate armor damage does not benefit from Tech Duration research.  Tech Damage research does apply.

 

--

 

Reave 1 (No bonuses)

AT Timediff:    61.963 Armor Dmg : 192.000  

Stat: 40 dmg / 3 seconds
Armor multiplier: 2
Insanity duration: 0.8

40*2*3*0.8 = 192

**Reave armor damage applied instantly.  Insanity duration penalty does apply.

 

--

 

Reave 1 - TM4 - Mechanic (+15% Power Duration)

AT Timediff:    94.387 Armor Dmg : 220.800  

40*2*3*1.15*0.8=220.8

**Reave benefits from Mechanic duration bonus.  Insanity duration penalty combines multiplicatively with duration bonus.

 

--

 

Reave 1 - Biotic 2, Biotic Duration (+20%)

AT Timediff:   172.331 Armor Damage : 276.480  

40*(1+0.2)*2*3*(1+0.2)*0.8=276.48

 

--

 

Reave 1 - Biotic 2, Biotic Duration, Mechanic

AT Timediff:   199.066 Armor Damage : 311.040  

40*(1+0.2)*2*3*(1+0.2+0.15)*0.8=311.04

**Reave benefits from Biotic Duration.  This combines additively with passive duration bonus, multiplicatively with Insanity penalty.

 

--

 

Overload 2

AT Timediff:    62.212 Armor Dmg : 140.000  

**Overload does listed "shield and synthetic" damage to husk armor.

 

--

 

Shield Tests

 

Blue Suns Trooper (Zorya) - 150 Shields

 

--

 

Incinerate 1 - Tech Damage 2, Tech Duration

Timediff:    11.557 Shield Damage : 156.000  

130*(1+0.2)=156

**No effect from Tech Duration.  Shield Multiplier 1x

 

--

 

Reave 1 - Biotic 2, Biotic Duration

Timediff:    86.031 Shield Damage : 138.240  

40*(1+0.2)*3*(1+0.2)*0.8=138.24

 

--


  • peddroelm, RedCaesar97 et KrrKs aiment ceci

#3
capn233

capn233
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Health Tests

 

Since there are hundreds of total ticks, I am not going to post them here.  But I will post the summary.  I put them into excel though (to work with them), so can reference them later if need be.  If you are bored, here are the dots.

 

I also thought that the testing methodology might be screwing with Incinerate's DOT, so I did a test that was different.  I got the same bugged total damage, and am not going to post it unless requested.

 

--

 

Husks (Aequitas) - 300 Health

 

--

 

Incinerate 1 - Mechanic

 

**Instakills Husk, cannot be used to get total damage

**Second "DOT" tick was for 974 damage

**180 "normal" damage ticks

--

 

Reave 1 - Mechanic

Cast 1

Time: 2.426s    166 ticks
Total Damage: 110.764

Cast 2

Time: 2.42s    166 ticks
Total Damage: 110.756

40*3*(1+0.15)*0.8 = 110.4

**2.76s calculated time.
**~60.1 ticks per second "game time"

 

--

 

Blue Suns Trooper (Zorya) - 200 Health

 

--

 

Incinerate 1 (No Bonus)

Time: 2.614s     180 ticks
Total Damage: 164.707  Impact Damage: 112.667

112.667/130 = 0.867

DOT damage = 52.04 , 52.04/130 = 0.4

 

--

 

Incinerate 1 - Mechanic

Time:2.591s     180 ticks
Total Damage: 164.712 Impact Damage: 112.667

Time: 2.609    180 ticks
Total Damage: 164.71 Impact Damage: 112.667

**~86% damage at impact
**Mechanic does not affect Incinerate organic health damage
**Extra damage artifact? -> 26% extra damage

164.71/130 = 1.267

 

--

 

Incinerate 1 - Tech Damage 2

Time: 2.636    180 ticks
Total Damage: 197.650  Impact Damage: 135.2

Time: 2.645    180 ticks
Total Damage: 197.654  Impact Damage: 135.2

130*(1+0.2)=156

197.654/156 = 1.267

135.2/156 = 0.867

(197.654-135.2)/156 = 0.400

 

--

 

Incinerate 1 - Tech 2, Tech Duration

Time: 2.638    180 ticks
Total Damage: 197.654  Impact Damage: 135.2

Time: 2.656    180 ticks
Total Damage: 197.643  Impact Damage: 135.2

**Tech Duration does not improve Incinerate health damage

 

--

 

Incinerate 1 - Tech 2, Tech Duration, Mechanic

Time: 2.638    180 ticks
Total Damage: 197.652  Impact Damage: 135.2

Time: 2.643    180 ticks
Total Damage: 197.654  Impact Damage: 135.2

**Mechanic has no effect on Incinerate Health Damage

130*(1+0.2)=156 expected damage

197.65/156 = 1.267 times total damage

180/3 = 60 ticks per "game second"

 

2.64/3 = 0.88 time compression factor?

 

--

 

Reave 1 - Biotic 2, Biotic Duration, Mechanic

->see excel

Time: 2.833    195 ticks
Total Damage: 156.128

Time: 2.858    195 ticks
Total Damage: 156.126

40*(1+0.2)*3*(1+0.2+0.15)*0.8 = 155.52

3*(1+0.2+0.15)*0.8 = 3.24s

195/3.24 = 60.18 ticks per "game second"

 

2.833/3.24 = 0.87 time compression factor?


  • RedCaesar97 et KrrKs aiment ceci