Considering BioWare are all about diversity of character, they have a funny way of showing it in their games. "Don't like this one specific character that we created to fill a role? Don't like the fact that she is one of the only characters that does what she wants to do and not what you want to do? Well here you go. You can kick her out of your game at any opportunity."
If they are going to put that option in, put it in for everyone.
If I get you right, you advocate an either-or approach: Either have the option to kick ALL companions, or have the option to kick none.
That is an illusion of choice and will never work. Party-centric games, like Bioware's traditionally are, will always need at least a couple of companions to be unkickable, lest the story unravel completely. Even in ME2, where you can engineer almost all companions' deaths, you will still end up with Joker (briefly, before you die). Following your train of thought, that would mean that NO companions may ever be kickable.
Bad idea, if you ask me. It's bad enough that we can only (directly) kick Sera and have to jump through a few hoops for some others, but don't remove even more player agency. I'm playing a RPG, not watching a movie, thanks.





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