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How do you deal with AOEs?


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#1
abaris

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I played for some time without friendly fire to learn the ropes, but now that I activated it for a bit more of a challenge, I see that my mages deal more damage to my frontlines than the enemies.

 

How do you handle AOEs. Deactivate them in the tactics menu and taking over when one of them has to be fired?



#2
ottffsse

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Yeah you only play with ff on to gimp yourself really in this game as it does not apply to enemy spells and effect. Plus certain two handed weapons and attacks on your fighters also deal aoe damage only to your party. It is a badly designed system. The game is pretty easy to beat once you play a bit though so you can play with it on but you will just wiping your front line and finishing fights with your mages and archers. Or don't use aoe attacks and spells which is also doable. Ultimate challenge is a solo with no crafting anyways/ or using only starting gear if you want to put yourself through that for the "challenge" or whatever. Or you can design a party where your frontliners have high spirit or fire resistance though armor slot and helmet upgrades so you can use stuff like firemine or walking bomb or pull of the abyss with ff on without wiping them. 

 

Masterworks on items don't deal aoe damage btw even with ff on. So if you put say chain lightning or immolate chance on hit with a fade touched masterwork on a weapon or armor it will only effect enemies. 



#3
Gya

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How do you handle AOEs. Deactivate them in the tactics menu and taking over when one of them has to be fired?

Basically, yes. Even then, you have to be careful, as the damage reticule is often inaccurate, eg immolate has a bigger AoE than indicated, and chain lightning has no indication at all.

The way I worked it was to not give any of my companions AoE attacks. My mages were purely for support and CC, and damage either came from my inquisitor or a rogue companion.

As ottffsse says it's a poorly designed system, I'm not entirely sure why I play with it on. The way FF works basically excludes use of quite a few of the already limited abilities. Inquisition is designed around battles with relatively few enemies with large HP pools; the disparity between your party health and enemy health is huge, especially on NM and even more so with Trials. Additionally, IIRC the damage calculation uses a multiplier to further exaggerate friendly fire damage. The result is that an attack that barely tickled the enemy can one-shot your tank.

Edit: just to add, although most masterwork procs don't cause FF, I've occasionally been OHKO'd by walking bomb explosions from the masterwork on my reaver and rift mage. It mostly doesn't damage me, but on random occasions it will, no idea why.

#4
abaris

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As ottffsse says it's a poorly designed system, I'm not entirely sure why I play with it on.

 

Yeah, I turned it off again. I rather activated some of the trials, since AOE doesn't add anything beyond companions taking a lot of flak.