Future Bioware games.
#1
Posté 05 avril 2016 - 01:31
- Dragongirl24 aime ceci
#2
Posté 05 avril 2016 - 01:47
Speaking through a headset to construct orders for the A.I. can already happen and for your PC as well.
Check this out, it's pretty cool:
https://www.youtube....PBLH9s75AGbPwPc
Also, I remember when Socom was released back in the day (Ouch, 2002), and I was thrilled to instruct my squad members where to go and what do through the included headset, which by today's standards is pretty sub par. Now, you can download third-party apps to navigate voice commands accurately and create your own dialogue options, which works really well in games like Elite Dangerous, and I am hoping Star Citizen.
I do believe or least hope that branching off limitations for game developers improve and they are able to find a way to incorporate more without completely breaking the budget.
Oh and lets not forget about one piece of tech that I am really looking forward too...Virtual Reality. Have my Oculus pre-ordered and I am ready!
#3
Posté 05 avril 2016 - 02:12
Speaking through a headset to construct orders for the A.I. can already happen and for your PC as well.
Check this out, it's pretty cool:
https://www.youtube....PBLH9s75AGbPwPc
Also, I remember when Socom was released back in the day (Ouch, 2002), and I was thrilled to instruct my squad members where to go and what do through the included headset, which by today's standards is pretty sub par. Now, you can download third-party apps to navigate voice commands accurately and create your own dialogue options, which works really well in games like Elite Dangerous, and I am hoping Star Citizen.
I do believe or least hope that branching off limitations for game developers improve and they are able to find a way to incorporate more without completely breaking the budget.
Oh and lets not forget about one piece of tech that I am really looking forward too...Virtual Reality. Have my Oculus pre-ordered and I am ready!
It is pretty cool and it is a start but also very limited i mean that you can have real conversations with your companions and that they are answering accordingly.
That would be very cool as well i am looking forward to that to Virtual Reality. Or something like the Holodeck in star trek but i guess that will take some more years to develop.
- Dragongirl24 aime ceci
#4
Posté 05 avril 2016 - 02:29
It is pretty cool and it is a start but also very limited i mean that you can have real conversations with your companions and that they are answering accordingly.
That would be very cool as well i am looking forward to that to Virtual Reality. Or something like the Holodeck in star trek but i guess that will take some more years to develop.
Yea, I understand that speaking to your companions through a more realistic dialogue setup is the ideal. My response was mostly to consider current technology in that field, and suggest that yes...one day, it will be plausible. It will have to. One of the downsides and upsides to being a big wig game developer is that there will always be a desire for more - and they need to aim to deliver. Once you give the user a capability in-game, it is nearly impossible to remove it.
Stories will always improve, but that will always be up for debate.
Gameplay will change, but only a percentage will like the change.
Characters will evolve, but not to everyone's liking.
Graphics, animations and presentation will also evolve, whether towards realism or stylistic, but it will not appeal to everyone.
The only way to keep a wide range of users entertained is to appeal to them all, and that is where progress is needed. We need ideas, compromises, and variety to appeal to everyone, and that is impossible. The only way we can attempt to is to evolve - and that means everything you want in a game, may very well be on the horizon.
#5
Posté 05 avril 2016 - 06:10
#6
Posté 06 avril 2016 - 01:25
I don't think we're close to AI being sophisticated enough to respond appropriately to the player making up questions. Maybe some day, though.
I selfishly hope that virtual reality doesn't become the default for AAA games in the near future. There are a lot of franchises I'd miss if I couldn't play them, including Dragon Age
. (I can't play games in first person because they make me motion sick.)
- JenMaxon aime ceci
#7
Posté 06 avril 2016 - 02:53
The day when we can talk to NPCs like they are living peope, is the day the world is taken over by machines and we are all plugged in....
#8
Posté 06 avril 2016 - 08:05
There has been a similar thing in the original Fallout: PNRPG.
In conversations, you could click "Tell Me About" and then type out ... something. For example, typing out "Brahmin" with some characters would prompt an explanation of what exactly the creatures are.
Of course, it was pre-prepaded, looking for preset strings in your questions, but nevertheless an awesome touch.
#9
Posté 06 avril 2016 - 09:00
I don't think we're close to AI being sophisticated enough to respond appropriately to the player making up questions. Maybe some day, though.
I selfishly hope that virtual reality doesn't become the default for AAA games in the near future. There are a lot of franchises I'd miss if I couldn't play them, including Dragon Age
. (I can't play games in first person because they make me motion sick.)
I hear you. I haven't been able to stay in a VR game for more than 30 seconds maybe before the motion sickness would kick in.
And I've tried quite a few devices / games.
I don't think it's going to be the default for a long time though with AAA games because you can't really do long playing sessions on VR, and some typical aspects of a lot of AAA games won't work well with it.
With the open endings and ability to ask questions, it sounds good on paper, but it would have to have a good balance between a great story and freedom for players to shape the world.
I think that good story telling needs a litte bit of control over the plot and choices of the main character.
#10
Posté 06 avril 2016 - 09:28
I just hope I live to see that day lol. Probably in my grandkids day lol.
I googled it and i don't know how old you are but i bet you are not that old. That they are working on a holodeck in real life so in about ten years we should be able to play games in some sort of holodeck. It would probably be very expensive at first but who knows maybe we can play Dragon Age games in our future holodecks at home. Would be cool though.
- Dragongirl24 aime ceci
#11
Posté 06 avril 2016 - 09:33
Yea, I understand that speaking to your companions through a more realistic dialogue setup is the ideal. My response was mostly to consider current technology in that field, and suggest that yes...one day, it will be plausible. It will have to. One of the downsides and upsides to being a big wig game developer is that there will always be a desire for more - and they need to aim to deliver. Once you give the user a capability in-game, it is nearly impossible to remove it.
Stories will always improve, but that will always be up for debate.
Gameplay will change, but only a percentage will like the change.
Characters will evolve, but not to everyone's liking.
Graphics, animations and presentation will also evolve, whether towards realism or stylistic, but it will not appeal to everyone.
The only way to keep a wide range of users entertained is to appeal to them all, and that is where progress is needed. We need ideas, compromises, and variety to appeal to everyone, and that is impossible. The only way we can attempt to is to evolve - and that means everything you want in a game, may very well be on the horizon.
Yep that would be the ideal setup. I don't think we have to wait that long the technology these days is going pretty fast we'll have to wait and see what will happen in the nearby future.
- Dragongirl24 aime ceci
#12
Posté 06 avril 2016 - 09:41
I don't think we're close to AI being sophisticated enough to respond appropriately to the player making up questions. Maybe some day, though.
I selfishly hope that virtual reality doesn't become the default for AAA games in the near future. There are a lot of franchises I'd miss if I couldn't play them, including Dragon Age
. (I can't play games in first person because they make me motion sick.)
At first maybe not that there are some limitations to what we can ask our companions or other NPC's out there after all it would be new to Bioware as well if they put something like that in the game. But maybe in 5 years ( or maybe longer ) we would be able to ask any questions what we like.
- Dragongirl24 aime ceci
#13
Posté 06 avril 2016 - 09:45
The day when we can talk to NPCs like they are living peope, is the day the world is taken over by machines and we are all plugged in....
We have to wait and see what will happen in the future but i don't think it will come to that.
- Dragongirl24 aime ceci
#14
Posté 06 avril 2016 - 10:11
There has been a similar thing in the original Fallout: PNRPG.
In conversations, you could click "Tell Me About" and then type out ... something. For example, typing out "Brahmin" with some characters would prompt an explanation of what exactly the creatures are.
Of course, it was pre-prepaded, looking for preset strings in your questions, but nevertheless an awesome touch.
Yes it would be so cool if we could do something like that in the future Bioware games.
- Serza et Dragongirl24 aiment ceci
#15
Posté 06 avril 2016 - 10:30
I don't think we're close to AI being sophisticated enough to respond appropriately to the player making up questions. Maybe some day, though.
I selfishly hope that virtual reality doesn't become the default for AAA games in the near future. There are a lot of franchises I'd miss if I couldn't play them, including Dragon Age
. (I can't play games in first person because they make me motion sick.)
I don't think it will ever be a "default" option. Many developers will build first person games with VR in mind, but others will use VR only to add the experience such as the third person view. With that said, I believe it will always be an optional choice for the user, and I can't image Bioware changing DA too drastically as to be completely unrecognizable to suite VR needs (at least, I hope, with EA calling the shots, who really knows).
I hear you. I haven't been able to stay in a VR game for more than 30 seconds maybe before the motion sickness would kick in.
And I've tried quite a few devices / games.
Unfortunately for many, including myself, I get very whoozy and sick after 15 mins in. I could only play bits of Alien Isolation with the DK2 (Developers Kit 2). The person who owned that particular set up had to "train" themselves to use it for long periods of time, starting at 15 to now...however long they wish. Also, those old kits were low resolution per eye with dropping frame rates. The new ones are "supposed" to be better. With the Oculus and the Vive now shipping, I guess we will soon see where all of this takes us.
#16
Posté 06 avril 2016 - 11:04
I think you underestimate how difficult creating true AI actually is... Maybe in a hundred years or so. We will have AIs interacting with people in the real world a long time before the technology becomes cheap enough to implement in video games.
#17
Posté 06 avril 2016 - 11:08
I think you underestimate how difficult creating true AI actually is... Maybe in a hundred years or so. We will have AIs interacting with people in the real world a long time before the technology becomes cheap enough to implement in video games.
I don't think we have to wait that long. If i look how far we already are with the technology and everything else then it will not be a hundred years that we have to wait.
- Dragongirl24 aime ceci
#18
Posté 06 avril 2016 - 11:12
A true AI, yes.
Being able to program something, however... I think that might be possible in a decade.
Of course, today's "ultra-super-advanced AIs" that beat chess masters are just computers that consider hundreds of moves in the space of a fraction of a second, and then pick the best one.
A Warrior's mind is still his best weapon. (Huh, Rambo 2 reference... Where'd that come from.)
#19
Posté 06 avril 2016 - 11:18
A true AI, yes.
Being able to program something, however... I think that might be possible in a decade.
Of course, today's "ultra-super-advanced AIs" that beat chess masters are just computers that consider hundreds of moves in the space of a fraction of a second, and then pick the best one.
A Warrior's mind is still his best weapon. (Huh, Rambo 2 reference... Where'd that come from.)
Yes let's see how far the technology is in a decade.
- Dragongirl24 aime ceci
#20
Posté 06 avril 2016 - 11:34
I think if we are lucky anywhere between 50 to 200 or 300 years.
#21
Posté 06 avril 2016 - 11:46
I think if we are lucky anywhere between 50 to 200 or 300 years.
I bet it would be much earlier then that.
- Dragongirl24 aime ceci
#22
Posté 06 avril 2016 - 11:49
We have to wait and see what will happen in the future but i don't think it will come to that.
Maybe it already has...
#23
Posté 06 avril 2016 - 11:56
If we base it on Microsoft's Tay AI experiment on Twitter, I think 300 years is being generous. Well, unless if the goal is to create SkyNet.
#24
Posté 06 avril 2016 - 12:03
Maybe it already has...
You are talking about the Matrix well maybe we are indeed all plugged in who knows.
But you are right that there are already a lot of machine's out there like drones and other things but as far as i know they are still under control by humans and not the machines.
- Dragongirl24 aime ceci
#25
Posté 06 avril 2016 - 12:05
If we base it on Microsoft's Tay AI experiment on Twitter, I think 300 years is being generous. Well, unless if the goal is to create SkyNet.
I am not familiar with Microsoft's Tay on Twitter
- Dragongirl24 aime ceci





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