I'm watching some YouTube playthroughs of the expansion. Only just left BG and met Caelar. I have to say, it looks pretty good so far, it does integrate well into BG1's style and story (though the Hooded Man is a bit anvilicious and I'm not sure he's needed. I know he appears a few times). The one thing I've noticed which doesn't mesh as well is the dialogue. Having just replayed vanilla BG and playing through BG2 now, it's not that the PC's dialogue options were fine literature, and usually broke out into the lawful good saintly option or the curt practical response of self-interest and greed. With a few variations.
The expansion has those options with the added "funny" neutral option now. And while the dialogue options look really funny, they seem out of place in the game, especially when the PC didn't have that kind of witticism available either before or after SoD takes place. The dialogue strongly resembles that of purple!Hawke in DA2 in its irreverence, casual sociopathy, and being genre savvy. So it's a little out of place in the setting, IMO. It would be really funny in another game, since purple!Hawke was my favorite Hawke, but pulls me out of the setting and feels anachronistic.
But so far I am still enjoying watching the playthrough. And from the little I've seen of Safana, I don't see how her character has changed from the vanilla game.





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