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I miss DA:O's Combat Executions


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22 réponses à ce sujet

#1
JasonShepard

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Alistair knocking an ogre back, jumping up and plunging his sword into its chest, knocking it down onto the ground and impaling its brain. Oghren clambering onto the broodmother's back and cutting its neck to ribbons. The Warden leaping onto a dragon's head, slicing it open, then sinking their sword deep into the dragon's brain and riding it down onto the ground as the beast collapses.

 

These were moments of awesome. They felt like rewards for completing tough fights - a moment of gratification to conclude the battle. It wasn't perfect - ranged kills didn't get anything - but it was fun when it happened. Heck, there were smaller ones - like slicing the head off of Darkspawn in combat, or impaling them and then using your shield to push them off of your blade. (Admittedly those could cause minor continuity issues - like Cauthrien miraculously recovering from a beheading...)

 

I can't recall whether DA2 had anything similar. But for Inquisition... Bosses just collapse when they run out of health. There's no final blow - except for in special circumstances where it gets rendered into a cutscene. (Though the final boss battle has the only examples that spring to mind.) And I miss that. Inquisition's combat could be very satisfying, but I want my executions back, dammit!


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#2
DeathScepter

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DAO is one of Bioware's better games and Kotor 1 has a special place in my heart that help me become a bioware fan


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#3
AlanC9

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I hated those; they kept triggering in the middle of ongoing fights. They're OK for a single boss creature, I guess.
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#4
Qis

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I love everything about DA:O.............



#5
KaiserShep

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The dragon kills are kind of funny to see from a spectator's view. Sigrun was a total kill-stealer throughout Awakening, and watching her tiny ass leaping high in the air killing the dragon was totally ridiculous to watch. I do like the beheadings though, especially with a dual-wield. Overall though I prefer how Hawke finishes them off: not with some slo-mo kill shot, but stylishly putting her weapons away (at least with a rogue) and making a snarky remark ("So, we won?).

 

I think that the kill moves get a bit cheapened with it being something that triggers if the final blow connects or something. Like, it looks epic when the very first ogre you fight dies like that, but it becomes kind of standard issue when most other ogres die the same way. Random henchmook #73 and bandit adjunct 27 don't deserve slo-mo deaths. I think this sort of thing should be reserved for important baddies, and I do enjoy when it's actually a cut scene, like when the Warden grabs the sword and strikes the killing blow on the archdemon, or when Hawke kills the ancient rock wraith.


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#6
BansheeOwnage

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I definitely agree, I miss those too. They were pretty cool and satisfying, but they also made the game slightly more realistic in my opinion. And I didn't mind them mid-combat. It can be slightly annoying, but the reward and realism added help. Fights can be pretty anticlimactic when it's just stab for a few minutes and then... nothing. I like them in here, I like them in Skyrim... Bring them back, at least for boss fights!



#7
Addictress

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I don't know if it's my graphics card but my DAI starting going slo-mo in some battles, like execution-length so-mo.

...I think it's just my graphics card

#8
Al Foley

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They got a bit annoying after your 10th Ogre and 6th Dragon...



#9
KaiserShep

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I don't know if it's my graphics card but my DAI starting going slo-mo in some battles, like execution-length so-mo.

...I think it's just my graphics card

 

 

You sure it's not the effect of cross-class combos?


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#10
BansheeOwnage

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I don't know if it's my graphics card but my DAI starting going slo-mo in some battles, like execution-length so-mo.

...I think it's just my graphics card

You sure it's not the effect of cross-class combos?

Yeah, pretty sure those would be the cause.

 

They got a bit annoying after your 10th Ogre and 6th Dragon...

Not for me, but then I've only played Origins once (the shame, I know). Like so many things, a toggle would be pretty sweet.


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#11
Addictress

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You sure it's not the effect of cross-class combos?

Do those make everything slow down for like 3 seconds?

#12
BansheeOwnage

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Do those make everything slow down for like 3 seconds?

Yup, and even more depending on if you have time-altering abilities in-use.


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#13
AresKeith

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Not for me, but then I've only played Origins once (the shame, I know). Like so many things, a toggle would be pretty sweet.

 

Stop making Bioware kill cats :P



#14
Acno777

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The good old days for close quarters combat players.



#15
Darkstarr11

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I've seen the slowdown on the PS4.  Looks like its intentional.

 

Okay, I DID like the finishers from DAO.  I don't know why they were cut after DAA, but seems odd.  I mean, we've now seen most of the companions in the buff, so it isn't about the rating, is it?  We've seen Cassandra nude...as well as anyone on the battlements during her private(?) moment, ya know?  So what's wrong with lopping the head off a darkspawn or Red Templar?  Honestly, I'd prefer gore to seeing companions naked...



#16
PhroXenGold

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Yep, looked so good it when I stabbed a dragon with my hammer.....


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#17
Abyss108

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I always thought they were kinda silly...



#18
straykat

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I liked them on bosses at first, but they could get in the way. And if I am gonna have Boss finishers, might as well do it like DA2.



#19
Melyanna

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Funny I was thinking about this yesterday (I just picked up the game again after ages of not looking at it).
I miss them too, and I'd love to see them come back, but with moderation.



#20
Terodil

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I agree.

But then, just as DA:I was a huge leap forward in some respects, it was a similarly big leap backwards in others. Combat animations, armors, haircuts -- I miss a lot of "just cool" things. =(
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#21
Al Foley

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Yeah, pretty sure those would be the cause.

 

Not for me, but then I've only played Origins once (the shame, I know). Like so many things, a toggle would be pretty sweet.

Meh I played it three times.  But the third was mostly out of sheer boredom. 



#22
Gilli

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Meh I played it three times.  But the third was mostly out of sheer boredom. 

 

Played DAO twice (292 hours in Origin total, DLCs included), same with DA2 (208 hours in Origins total, DLCs included)

 

I'm currently at my 4th completionist PT in DAI (1890 hours in Origins total, this includes playing all DLCs in all PTs AND playing the DAI Multiplayer. I'd say all my finished DAI PTs are around 250 hours and my current run is at 127 hours played)

 

The only reason why I'd go back to DAO would be to experience the other origins and get all the missing achievements. Other than that I prefer playing DAI.

 

I don't really miss the DAO Combat Executions, the DAI High Dragons are still drama queens when they die, I don't need to help them with that :P :lol:


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#23
BansheeOwnage

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I've seen the slowdown on the PS4.  Looks like its intentional.

 

Okay, I DID like the finishers from DAO.  I don't know why they were cut after DAA, but seems odd.  I mean, we've now seen most of the companions in the buff, so it isn't about the rating, is it?  We've seen Cassandra nude...as well as anyone on the battlements during her private(?) moment, ya know?  So what's wrong with lopping the head off a darkspawn or Red Templar?  Honestly, I'd prefer gore to seeing companions naked...

Me too, and I'm not even a fan of gore... Now people probably think there's something very wrong with me :P


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