Hi all. Im new here so im going to be limited in my ability to participate in a thread im creating, that being said. I really would like to see what everyone else thinks about the morality system in mass effect and in gaming in general.
Because there seems to be a definate dislike in morality systems in games over the last decade. No surprise there really, since I get the feeling that it's never really been done properly. Alot of us gamers feel that morality systems place us on "rails" so to speak and restrict our choices. Add to that poor implementation and I can see why so many have a knee jerk reaction to a developer telling us how we should role play our characters. Nobody likes being told what to do, right? Or is that just me? But I do think that a morallity system, if done well could really add depth and some meaningful reflection into gaming that, to this point hasn't been fuly explored.
The problem I see with Mass Effect's morality system is that it is far too simplistic and, quite frankly, inconsistant. I almost always play Paragon, partly, because being a shining beacon of virtue, giving to the poor, tending to the sick and defending the weak just gives me warm feels. But also because, playing a renegade, means I have to be a pshychotic racist with a penchant for inexplicable violence and dispraportionate reactionism. Sure, some of the renegade interrupts in ME2/3 were awesome moments of badassery. But by and large I saw my renshep as an out and out lunatic, who really needed to get some help. Fast.
And that is my first gripe with morality systems in general and I think it comes from developers not really knowing how to do or define a renegade/evil character. Maybe there's the wariness of glorifing an "evil" character, no developer wants to be known for creating the next gun totting postal worker. (Because games make people go bad, it has nothing to do with people not knowing the difference between reality and fiction, or having impulse control or what-not. No GTA mad my johnny shoot his classmates! yeah ok) Developers also seem to think that being ren/evil means players want to be knuckle dragging morons who enjoy inflicting pain and suffering for the jollys. Which I think is totally missing the point. The opportunity to explore the human condition, our motivations and justifications and coming to an understanding of the darker side of our natures. Mass effect seemed promising to me with its re-branding of good/evil to paragon/renegade, freeing it from thos abstract ideals for some no-holds barred exploration of our motivations, but somehow completely misses the chance to really explore such things by still implementing the flat and naive, childlike black & white good/evil dynamic. It tries. it just fails.
So thats pretty much what I don't want from my ren/evil character. Looking to other games, one can't help but mention the Witcher series, but I feel that, while it does a good job of reflecting reality it does so in a a morally grey fashion. That there is no right or wrong, just choices and consequences but as an intellectual property it doesn't really do much with those consquences. It doesn't ask any questions. Theres no real impact. in world characters still treat you like dirt and the world never changes.
When looking back I can think of only one example of a morality system that wasn't entirely rubbish in this regard (although it had elements of it) and that would be SWKOTOR2. (yeah alot of people didn't like it, prefering the "actually finished" original). Ironic in that the SW universe has one of the most lame morality systems in existance with its two dimensional, black & white (read, boring, shallow, unisipid, I could go on) examples one can find.
I think perhaps this was down to chris avellone and his stated desire to deconstruct that very morality system of the star wars universe. Of which he did a pretty good job.
So what am I looking for?
I was one of those people that loved the character of Kreia, she was pretty evil, but not for some abstract, ill defined and amorphous reason. Or because she could, get in line, obey the rules kinda way. Sure, she was ruthless, deceitful but straight up "power behind the throne" bad ass. A mature look at a dark and motivated character that wasn't just about "gggr! smash and break things!" She was a character I felt empathy for. I think developers have trouble creating a believeable and more importantly relateable evil PC. So instead they go the moronic route. Since it's easier and less risky. I want to be kreia for a change!
My second gripe is the relationship between a ren/evil character and the world and characters within it. Again Sw:kotor 2 came so close to making a great morailty system with the inclusion of the charcter influence system (think loyalty in mass effect) but it missed the mark there too. I could go all darkside (with the obvious, force grip a nobody for giggles moments) but by gaining the loyalty (influence) with my companions I could also turn my companions dark side too. In earning their respect (very magnificent b*****d style through deciept and manipulation) I could influence them enough to see things my way, a great vehicle for exploring the spread of ideas and such. Sw:kotor2 nearly nailed it but, unfortunately, even having convinced my companions to go dark side their fundamental natures didn't reflect this, they still griped and threatened to walk when I did bad deeds, they didn't change in a meaningful way. I saw so much potential in this games morality system to actually create something interesting and engaging and not restrictive and to be honest, done to death already. Sadly the game was rushed, tanked at sales and nobody seems to have picked up the thread of its morality system and expanded on it. Pity.
So. do you think we will ever see a trully engaging, mature (ie not punching everybody that grabs ya goat) morality system in a game? Could Andromeda be the game that approaches a morality system with some maturity? If not Andromeda, do you think we will ever see such a development in gaming in the future? Maybe you just plain don't like the morality system at all, regardless of how it's implemented? I'd love to hear peoples thoughts on the matter.
Urm, sorry this wound up so long!





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