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#151
In Exile

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Curious, where did Cole say that? I don't think I've heard him say that anywhere.

I overstated it. Cole doesn't actually say that he saved them, as much as he says that Solas wasn't wrong (but I read that, basically, as Solas not being wrong to do what he did, i.e., the Veil, and so given his goal to stop the Evanuris and save the elves, not wrong to do it):

 

  • Cole: You don't need to envy me, Solas. You can find happiness in your own way.
  • Solas: I apologize for disturbing you, Cole. I am not a spirit, and sometimes it is hard to remember such simple truths.
  • Cole: They are not gone so long as you remember them.
  • Solas: I know.
  • Cole: But you could let them go.
  • Solas: I know that as well.
  • Cole: You didn't do it to be right. You did it to save them.
  • Inquisitor: Solas, what is Cole talking about?
  • Solas: A mistake. One of many made by a much younger elf who was certain he knew everything.
  • Cole: You weren't wrong, though.
  • Solas: Thank you, Cole.

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#152
Dai Grepher

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Or maybe I just have too much faith in people. I expect better from everyone in general. Not just mages..


It isn't really meant as a judgement against the mages directly, just the situation as a whole. They left the Circles, which means they needed new places to stay. Where? Villages? Towns? Cities? The people don't want them there. So what then, roam around at random like the Dalish? That would require survivalist skills. They might be able to claim some remote part of the land that has been abandoned, but they would have to defend it from Avvar and such. Elven ruins? The Dalish might have a problem with that. Seeking asylum from Ferelden was a good idea, but they never really earned their keep. Then templars left the Chantry to kill the mages, which made their situation worse. I understand why Fiona would see moving to Tevinter to be an interesting prospect, but not at the cost of freedom. In any case, living outside the Circles would require the mages to sacrifice many of the conveniences they had grown accustomed to. Most of those who rebelled weren't prepared for that. Listen to the one mage who complains to Cassandra about the conditions in Haven. Listen to Dorian complain about how he had to camp in the wilderness for months (triggered by walking to a certain cave in the Hinterlands).

The mages had their faults, but even without them, the situation is stacked against them. Without an ally like the Ferelden monarch(s), the mages wouldn't have lasted as long as they did.

You might be right about the mage class being more interactive. It's funny, because the signature Hawke is mage, but I can't shake the feeling that Kirkwall was a rogue's paradise. While DAI was supposed to be their signature rogue game, but maybe magic feels more at home.


Actually, while I recognize that male mage Garrett Hawke is the icon of DA2, I think a female rogue (archer) Marian Hawke is the most fitting. A mage doesn't really fit the templar heavy Kirkwall.

Not sure how a rogue fits DA:I. Maybe as a neural party between warrior templars and mages? But the mage player gets way more dialogue options, custom story choices, and interactive roles. Even something as simple as action events like lighting Veilfire torches, casting magic to restore bridges or move debris, plug Darkspawn holes, operating the key making machine, etc. Much more relevant than breaking down walls, knocking down doors, or picking their locks.

Every Dragon Age game has worked in my favor on what class I picked for each character. Male Warrior Cousland for Origins, fit the story, married Anora and became king. Female archer Hawke, fit the story, was engaged to Sebastian, became Viscountess while also saving Bethany. Male rift mage Trevelyan, romanced Cassandra, fit the story.

Fear isn't enough of an explanation to them?


No. They had plenty of time to think about the situation. Many did not want to ally with Tevinter. Any who were afraid should have allowed fear to drive them to the Inquisition instead.

In the Hinterlands alone we see mages and refugees alike being targeted by the Templars and vice versa. A burned house with mages, bodies on the side of the roads, bandits scurrying on every well-travelled road, conflicts between Templars and mages at pretty much every notable location toward the crossroads, etc. And remember, not every Inquisitor has dealt with the renegade Templars and mages by the time they went to Redcliffe, so it is still possible they have the power mad apostates and Templars to deal with as well. The Hinterlands, if they decide to leave Redcliffe, is a  dangerous mess to go through and they know it. Anyone with a half a brain wouldn't want to go through it unless there was a guarantee of safety (which they didn't have. The time manipulation Alexius resorted to made it seem like the Inquisition only had minimal interest in them and not likely to help).


Even with all that being true, slavery to Tevinter is not the option. If they were willing to accept that, then going back to the Circles would have been preferable.

Mages are not like the order, they have little military training and don't regularly deal with combat threats like the Templars. It is natural for them to be scared.


But slavery to Tevinter was also something to fear, and many did.

Then you have to consider the mages who consider it their duty to follow the First Enchanter. Just like many Templars have faith in their higher tiered position to make the right decisions, so too do some of the mages.


You mean Grand Enchanter. Yeah? How many? I would think only most of the First Enchanters of those Circles that rebelled. But how many is that? First Enchanters like Vivienne rejected the idea of rebellion. Asunder makes it sound like the vote was evenly split, with the tie being broken by Rhys. So figure half of all First Enchanters rebelled, then some did not support slavery to Tevinter, and many mages didn't either, and that's not counting the rebel rebels who went off on their own to cause havoc in the Hinterlands.

Plus, the whole point of having freedom is that you aren't obligated to anyone. Fiona helped the mages get their freedom, but she couldn't do anything to help them maintain it. They would have been better off abandoning Fiona to the Tevinters.

Protection was never mentioned as being part of (fake) Lucius' platform, ever... at least, beyond the acknowledgement that the Templars would not be providing anything of the sort. Ambition and violent purgation, that's the mission statement.


He said that Val Royeaux was unworthy of their protection. Meaning, Val Royeaux and other cities would need to prove worthiness first. He told the templars they deserve recognition and independence. That was the platform. That is why Josephine and Leliana plan to gain access to Therinfal by sending prestigious noble houses with the Herald. It forces Lucius' hand. If recognition and independence is truly what he seeks, he must open up to them.
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#153
The Baconer

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He said that Val Royeaux was unworthy of their protection. Meaning, Val Royeaux and other cities would need to prove worthiness first. He told the templars they deserve recognition and independence. That was the platform. That is why Josephine and Leliana plan to gain access to Therinfal by sending prestigious noble houses with the Herald. It forces Lucius' hand. If recognition and independence is truly what he seeks, he must open up to them.

 

So, again, actually protecting people from dangerous magic is not the goal or even the focus, it's just a benefit people may or may not receive by engaging Lucius in his racketeering. That was never the Order's mandate, and no Templar claim ignorance of that as an excuse. 


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#154
straykat

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Actually, while I recognize that male mage Garrett Hawke is the icon of DA2, I think a female rogue (archer) Marian Hawke is the most fitting. A mage doesn't really fit the templar heavy Kirkwall.

Not sure how a rogue fits DA:I. Maybe as a neural party between warrior templars and mages? But the mage player gets way more dialogue options, custom story choices, and interactive roles. Even something as simple as action events like lighting Veilfire torches, casting magic to restore bridges or move debris, plug Darkspawn holes, operating the key making machine, etc. Much more relevant than breaking down walls, knocking down doors, or picking their locks.
 

 

I like rogue female Hawke too, but my main is female mage. I just play a sarcastic mage who doesn't draw too much attention. You can play in Kirkwall in a way where it doesn't feel completely stupid. Just don't act like Anders (the world's loudest apostate). At least not right away. Other than that, it seems that I have something similar to their defaults in all the games so far.. I just have different genders. It'd be interesting what the next game is.. I kind of want to play a female dwarf.


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#155
Dai Grepher

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So, again, actually protecting people from dangerous magic is not the goal or even the focus, it's just a benefit people may or may not receive by engaging Lucius in his racketeering. That was never the Order's mandate, and no Templar claim ignorance of that as an excuse.


Okay, we know that his real goal is to roid the templars up on red lyrium, but his stated goal was to have the population recognize and respect the templars as an independent organization for their service. Those who don't respect them, treat them poorly like dogs, refuse to recognize the sacrifices they make, or take them for granted, those people are unworthy of templar protection. That was Lucius' platform. That's why so many templars followed him, even if they had some doubts. And he did at least have some claim to authority since he was the Lord Seeker.

But even then, as we see, many templars begin to doubt Lucius and their reason for being at Therinfal Redoubt. But their oath gets in the way of investigating their superior officers or abandoning the cause. There's also the fact that templars need lyrium daily. So they might leave, but they better have a good alternative in mind if they want to avoid withdrawal.

#156
Dai Grepher

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I like rogue female Hawke too, but my main is female mage. I just play a sarcastic mage who doesn't draw too much attention. You can play in Kirkwall in a way where it doesn't feel completely stupid. Just don't act like Anders (the world's loudest apostate). At least not right away. Other than that, it seems that I have something similar to their defaults in all the games so far.. I just have different genders. It'd be interesting what the next game is.. I kind of want to play a female dwarf.


My mage version of Marian is also sarcastic, to mask her depression and indifference.

I think DA4 should have a new 4th class, and make that most fitting.
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#157
The Baconer

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Okay, we know that his real goal is to roid the templars up on red lyrium, but his stated goal was to have the population recognize and respect the templars as an independent organization for their service. Those who don't respect them, treat them poorly like dogs, refuse to recognize the sacrifices they make, or take them for granted, those people are unworthy of templar protection. That was Lucius' platform. That's why so many templars followed him, even if they had some doubts. And he did at least have some claim to authority since he was the Lord Seeker.

 

Yes, racketeering. Protecting the faithful from dangerous magic is their basic mandate, not the product of some transaction. They can't make any claim in carrying out their oaths uninhibited by the Chantry when they commit to protecting nothing and no one. The march to Therinfal was about the Templars getting theirs (for those not in on the Red Lyrium plot), the fulfillment of their duties had nothing to do with it. 


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#158
Reznore57

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I've never played a templar playthrough , I did the main mission on an old save one time but can't say I remember all the details.

Anyway my main issue with the templars is how they are introduced , it's just so over the top and tasteless.

Who seriously think ok this guys just punched a grandma in the face , I shall talk with them.

Of course none of the tools following their leader react to that random act of violence.

Not that the mages are better mind you in Redcliffe , different kind of tools .

 

Don't know why Bioware went with that as an introduction , to be honest.

The introduction of the mages was way better , went downhill after that though.

 

Second reason is Dorian and his "Don't worry I will protect you " line in the mage mission , it always make me a bit weak in the knees.


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#159
sim-ran

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I like rogue female Hawke too, but my main is female mage. I just play a sarcastic mage who doesn't draw too much attention. You can play in Kirkwall in a way where it doesn't feel completely stupid.

No you can't! I tried it and the game forced me to go save Cullen outside in the city for no reason. Where I had to join a fight to save him from demons. Then go save another templar from blood mages. Yeah real low profile for an apostate in hiding.

The game just kept doing dumb crap like this. This was on my attempt to do a second play a long time after a deeply unimpressive first (with a rogue). I called my mage Derangia and just planned to go with the nonesense of the game, but it still ended up being really unenjoyable and I stopped before I even got to the deep roads.

#160
Shechinah

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"Enemies Among Us" is a main quest in Dragon Age II which means, to my knowledge, that it has to be completed in order to progress to the next Act. It is this quest I believe sim-ran is referring to.

 

"Act of Mercy" is a main quest as well.



#161
straykat

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No you can't! I tried it and the game forced me to go save Cullen outside in the city for no reason. Where I had to join a fight to save him from demons. Then go save another templar from blood mages. Yeah real low profile for an apostate in hiding.

The game just kept doing dumb crap like this. This was on my attempt to do a second play a long time after a deeply unimpressive first (with a rogue). I called my mage Derangia and just planned to go with the nonesense of the game, but it still ended up being really unenjoyable and I stopped before I even got to the deep roads.

 

I just don't fight in front of him or act like a jackass. "Don't! It's the bloody knight captain!" as Carver would say.

 

It isn't perfect, but I kind of incorporate even the combat in my sense of roleplay. I guess.

 

Keran is knocked out in some kind of magical cocoon and/or delirious. I'm not worried about him.



#162
Dai Grepher

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Yes, racketeering. Protecting the faithful from dangerous magic is their basic mandate, not the product of some transaction.


That isn't racketeering. He wasn't attacking any city or nation. His stated goal was to have the order recognized and respected as independent. And refusing to protect isn't the same as racketeering.

They can't make any claim in carrying out their oaths uninhibited by the Chantry when they commit to protecting nothing and no one.


Lucius made no such claim. He merely defended the past action of the templars leaving the Chantry to purge the mages. He then said they would march until the world recognized and respected them.

The march to Therinfal was about the Templars getting theirs (for those not in on the Red Lyrium plot), the fulfillment of their duties had nothing to do with it.


Well yeah, there were no bloodmages or dangerous apostates to slay at Therinfal. The Breach wasn't in that location. The stated plan was to go to their new templar base and wait for the world to approach them with respect when they needed their help. Then once they were recognized by the nobles, the templars would go out as an independent organization and set things right. That was what the templars thought was going to happen. That is why they followed Lucius. But even then, many questioned him, and Barris seems to have only done so to see what he could do to help the Inquisition from inside the Templar Order.

#163
Dai Grepher

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Anyway my main issue with the templars is how they are introduced , it's just so over the top and tasteless.
Who seriously think ok this guys just punched a grandma in the face , I shall talk with them.


Because the templars are the stronger ally, and there is suspicion surrounding Lucius. Investigating him would be a good idea. The "Fiona" we meet also suggests Lucius had a hand in the Divine's death. If true, that makes him less likely to cooperate with you, but also more worthy of investigating.

If you meet with the mages, you learn that the templar aggression is their main fear. So if you manage to bring the templars in line, then logically the mages should be put at ease. If they still want to fight, well then you have the superior force to combat their magic. But getting the mages only makes you a target to the templars, and you would need to use regular troops of your own to fight them.
 

Of course none of the tools following their leader react to that random act of violence.


Ser Barris does, and he implies that others thought it was a shameful display as well.
 

Don't know why Bioware went with that as an introduction , to be honest.


I think it was because of the storyline, which wasn't obvious at the time. Lucius was obviously trying to discourage you from seeking out the templars for help because he wanted to turn them red. He also wanted you to go to Redcliffe so that you would fall into Alexius' trap. So he used his title as Lord Seeker to hijack the templars and present them as a group that would not cooperate with the Inquisition, which he accused of being a heretical movement.
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#164
The Baconer

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That isn't racketeering. He wasn't attacking any city or nation. His stated goal was to have the order recognized and respected as independent. And refusing to protect isn't the same as racketeering.


The Templars went rogue under the pretense that they were being prevented from carrying out their mandate by the Chantry. So now they are unchained, free to combat dangerous magics as they see fit, and now with perfect timing with the Breach forming and demons raging across the land.

Buuuuut before the Templars can actually get around to providing said protection from dangerous magic, the people are gonna have to meet some demands, give the Templars what they want. Namely, the power to act as an independent authority. Indeed, a protection racket.


Lucius made no such claim. He merely defended the past action of the templars leaving the Chantry to purge the mages. He then said they would march until the world recognized and respected them.


I never said he made that claim, it's addressing the idea that abiding by the march to Therinfal has anything to do with fulfilling the orders duties, when it's really just a decision borne of avarice and a list for greater power.

Well yeah, there were no bloodmages or dangerous apostates to slay at Therinfal. The Breach wasn't in that location. The stated plan was to go to their new templar base and wait for the world to approach them with respect when they needed their help. Then once they were recognized by the nobles, the templars would go out as an independent organization and set things right. That was what the templars thought was going to happen. That is why they followed Lucius. But even then, many questioned him, and Barris seems to have only done so to see what he could do to help the Inquisition from inside the Templar Order.


What they thought would happen doesn't matter, they still actively made a decision to abandon their oaths and duties. Their rationalizations for doing so is of no concern to me.
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#165
straykat

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I've never played a templar playthrough , I did the main mission on an old save one time but can't say I remember all the details.

Anyway my main issue with the templars is how they are introduced , it's just so over the top and tasteless.

Who seriously think ok this guys just punched a grandma in the face , I shall talk with them.

Of course none of the tools following their leader react to that random act of violence.

Not that the mages are better mind you in Redcliffe , different kind of tools .

 

Don't know why Bioware went with that as an introduction , to be honest.

The introduction of the mages was way better , went downhill after that though.

 

Second reason is Dorian and his "Don't worry I will protect you " line in the mage mission , it always make me a bit weak in the knees.

 

The only part I liked was some of the dialogue with the Chantry mother there.

 

But yeah.. it's tasteless/over the top. Like Bioware themselves is saying "Don't pick us!"

 

Then the table mission.. the dialogue between everyone about whether to choose Therinfal or Redcliffe makes going after the Tevinters feel more pressing and natural. To me anyways.


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#166
In Exile

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"Enemies Among Us" is a main quest in Dragon Age II which means, to my knowledge, that it has to be completed in order to progress to the next Act. It is this quest I believe sim-ran is referring to.

"Act of Mercy" is a main quest as well.

They're better described simply as things that Hawke gets involved in. The problem is simply they because da2 is not open world, you can only get to certain areas by actually triggering and following the linear quest chain. DA2 is the single game that would benefit from open world a lot - these mandatory quests would no longer need to be so linear - simply Bartrand wouldn't be ready until Hawke - either by accepting quests or randomly stumbling on them - would get all the plot coupons.

The problem with DA2 is that Bioware really underestimated how important a silly premise like DAOs treaties are to getting the player to believe in a quest.
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#167
straykat

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I don't mind it, but I see the complaint. I like some of the mandatory quests - at least entertainment wise. So I don't want say they're bad or anything. Act of Mercy, Leandra's death, Petrice, etc..

 

I just have to lean on imagination more as a mage. That shouldn't be necessary.. everything I need to rp with should be on the screen. But I can still work with it.

 

I also think DA2 is open enough that I can find my own rationalizations by the quest order or various crises Hawke is going through from moment to moment. Like, for example, maybe I don't like Justice quests.. but in a previous quest, Fenris pissed me off. So it gives my Hawke a reason to not be so cruel to his fellow mage and help him.



#168
Raizen10e

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No you can't! I tried it and the game forced me to go save Cullen outside in the city for no reason. Where I had to join a fight to save him from demons. Then go save another templar from blood mages. Yeah real low profile for an apostate in hiding.

The game just kept doing dumb crap like this. This was on my attempt to do a second play a long time after a deeply unimpressive first (with a rogue). I called my mage Derangia and just planned to go with the nonesense of the game, but it still ended up being really unenjoyable and I stopped before I even got to the deep roads.

 

I just wanted to touch on this real quick. I agree the game could have done more to recognize the fact you were a mage running around but really, in DA2 you do so many favors for Templars before you're rich it does kind-of make sense. You were acting on behalf of a older templar (forget his rank) when investigating the missing recruits, and you save a Knight Captain. They're indebted to you. The least they can do is look the other way when your fireball kills an abomination for them, and you're keeping a secret about their recruits becoming abominations. I'm reminded of the Templars in Lothering, who when you mention you're a mage just sigh and say they dont have the time or energy to deal with that, and ask that you just not cause trouble. There's also Varric to think about, he seems to protect Anders and Merrill with his gold and connections... whos to say he's not also protecting mage Hawke. After the expedition, your own gold does all the hiding you need. Anders will even make mention mages want to be like you, in a position of power where Templars can't come after you without causing some political issues. You're a tolerance, which kinda adds to the tension of it all, for me at least. Templars openly cracking down on mages while a known apostate runs a clinic out of dark town, and another lives in high town and is known to stir up trouble, yet they do nothing. It would fuel all sorts of rage. 


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#169
GoldenGail3

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I agree with the OP, in that I prefer the Templar Quest.


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#170
sim-ran

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Raizen10e and Straykat I can kinda see where you're coming from. You're willing to do the mental gymnastics to make the plot hold together. I do this too (e.g like just not thinking too hard about the daft reason given for Benezia joining Saren, headcanoning Citadel DLC as happening after the game) but I've got to be invested in the game and really like it to do that. That didn't happen for me with DA2, the plot problems came way too early and I disliked the game so much that I wouldn't replay it.

The Cullen encounter I already mentioned is one such case of "extreme handwaving required". It's the first Templar encounter, so the order owes you nothing. Cullen is at his most anti-mage so he wouldn't ignore that you're an apostate even though you helped him fight demons. Claiming you just stood there whilst your companions did the fighting, or fought the demon without magic is definitely "handwaving".

And that's fine I guess, we've all had to do it from time to time. And even though this case breaks my handwave-forgiveness limit (like Thane running at sword-wielding Kai Leng with his gun) I recognise that other people feel like that about stuff I myself haven't really noticed or had a problem with.

I still can't fathom what it is that makes you like THAT game though!
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#171
SkinVision

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I've never played a templar playthrough , I did the main mission on an old save one time but can't say I remember all the details.

Anyway my main issue with the templars is how they are introduced , it's just so over the top and tasteless.

Who seriously think ok this guys just punched a grandma in the face , I shall talk with them.

Of course none of the tools following their leader react to that random act of violence.

Not that the mages are better mind you in Redcliffe , different kind of tools .

 

Don't know why Bioware went with that as an introduction , to be honest.

The introduction of the mages was way better , went downhill after that though.

 

Second reason is Dorian and his "Don't worry I will protect you " line in the mage mission , it always make me a bit weak in the knees.

 

Agree. I started the game with absolutely no knowledge about the Dragon Age universe so I wasn't prejudiced but after the scene in Val Royeaux my only thought was "I'm sure not talking with these violent bullies". They had the aura of some fascist-military organization. Everybody doing as they're told, leader hits grandma, guy who dares to speak up gets shushed and apparently they shoot up stuff that resembles heroin? No, thanks. I mean, Fiona is annoying as hell but siding with the templars didn't really seem like an option to me (or my dalish inquisitor who I assumed didn't have much more background information than I had).

 

Now with more knowledge about the game and the previous ones I could see a specific character (templar human) chose this path but it still doesn't seem like a feasible option from an in-game perspective. Even though I admit I like the introduction of Cole more as well as how siding with the templars impacts the rest of the story, but my Inquisitor doesn't have this knowledge...


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#172
straykat

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Raizen10e and Straykat I can kinda see where you're coming from. You're willing to do the mental gymnastics to make the plot hold together. I do this too (e.g like just not thinking too hard about the daft reason given for Benezia joining Saren, headcanoning Citadel DLC as happening after the game) but I've got to be invested in the game and really like it to do that. That didn't happen for me with DA2, the plot problems came way too early and I disliked the game so much that I wouldn't replay it.

The Cullen encounter I already mentioned is one such case of "extreme handwaving required". It's the first Templar encounter, so the order owes you nothing. Cullen is at his most anti-mage so he wouldn't ignore that you're an apostate even though you helped him fight demons. Claiming you just stood there whilst your companions did the fighting, or fought the demon without magic is definitely "handwaving".

And that's fine I guess, we've all had to do it from time to time. And even though this case breaks my handwave-forgiveness limit (like Thane running at sword-wielding Kai Leng with his gun) I recognise that other people feel like that about stuff I myself haven't really noticed or had a problem with.

I still can't fathom what it is that makes you like THAT game though!

 

Fair enough. We're pretty much agreement, even if not on the same game.

 

As for what makes me like it? I like urban settings.. and the general rogue-ish feel to all of DA2. Even though I don't always play rogue. Same goes for any fantasy novels like this. I love reading about criminals and politicians and heist stories set in fantasy. I'll take that over epic plots any day.


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#173
Raizen10e

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Raizen10e and Straykat I can kinda see where you're coming from. You're willing to do the mental gymnastics to make the plot hold together. I do this too (e.g like just not thinking too hard about the daft reason given for Benezia joining Saren, headcanoning Citadel DLC as happening after the game) but I've got to be invested in the game and really like it to do that. That didn't happen for me with DA2, the plot problems came way too early and I disliked the game so much that I wouldn't replay it.

The Cullen encounter I already mentioned is one such case of "extreme handwaving required". It's the first Templar encounter, so the order owes you nothing. Cullen is at his most anti-mage so he wouldn't ignore that you're an apostate even though you helped him fight demons. Claiming you just stood there whilst your companions did the fighting, or fought the demon without magic is definitely "handwaving".

And that's fine I guess, we've all had to do it from time to time. And even though this case breaks my handwave-forgiveness limit (like Thane running at sword-wielding Kai Leng with his gun) I recognise that other people feel like that about stuff I myself haven't really noticed or had a problem with.

I still can't fathom what it is that makes you like THAT game though!

I like the world/lore and the characters more than I like the actual game. To me, all the games including ones like Dragon Age: Journeys and Dragon Age: The Last Court, all find their way into my head canon, and I have quite the fun figuring out the "how" or the "why". While it makes sense to most to play either a warrior or rogue, it only ever made sense to me playing as a mage. Your father was a mage, his robes are DLC, his story of being apart of sealing Cory played a much larger roll in the grand scheme of things, the family is known for producing mages. it just made sense. The parts that didnt just involved some reasoning. Such as, with Cullen, when you meet him he appears to be a sneeze away from nearly killing a member of the order, only to find out the recruit is an abomination. Saving his life using magic would have been his first time seeing you use magic, and honestly would have been the bottom of his priority list. He not only is in your debt, but theres the secret of Templars becoming abominations AND he needs your help questioning the ladies at the brothel, which is just one more secret about the Templars that can't get out. Cullen hated mages, but he wasn't unreasonable. to me it'd make less sense if he did actually take you in, especially after all the help you give him, and he's a Knight-Captain he can call the shots. 


  • straykat aime ceci

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straykat

straykat
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I like the world/lore and the characters more than I like the actual game. To me, all the games including ones like Dragon Age: Journeys and Dragon Age: The Last Court, all find their way into my head canon

 

Rudimentary as it is, Last Court is essentially a better story to me than DAI. :D It's not urban, but still, the kind of intrigue I like. And my huntress had more to work with on her personal story than the inquisitor. The "Shame" part gave it a kind of gloominess.

 

Not to go too off topic though...


  • Raizen10e aime ceci