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Glowing grass


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#1
kamal_

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Based on rjshae's placeable vfx grass. Brighten up your Underdark or fey regions (or the ever popular "wizard did it") with glowing grass.

 

Vault: http://neverwinterva...placeable-grass

Nexus: http://www.nexusmods...er2/mods/1028/?

 

Three sizes available, the medium size shown here.

 

types1-8.jpg

 

types9-16.jpg

 

types17-24.jpg


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#2
rjshae

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Nice idea. The "unnatural" colors like red, blue and purple will probably work well.

 

 

 

Wish there was a way to project glowing fungus texture on a wall surface. Guess I could do a short-ranged light...



#3
4760

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Very nice!

#4
kamal_

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Nice idea. The "unnatural" colors like red, blue and purple will probably work well.

 

 

 

Wish there was a way to project glowing fungus texture on a wall surface. Guess I could do a short-ranged light...

edit: the blood ground projection vfx glow. Should be easy to change the orientation and give a fungus texture.



#5
kamal_

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Nice idea. The "unnatural" colors like red, blue and purple will probably work well.

 

 

 

Wish there was a way to project glowing fungus texture on a wall surface. Guess I could do a short-ranged light...

 

I'll have to see further about projecting so it follows the walls, but glowing flat vfx is definitely doable. (blood vfx glows in the dark, godrays are oriented to x/y)

 

fungus_test.jpg



#6
kamal_

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The orientation property of the projected texture vfx controls this, allowing projection of a texture in the desired direction, but it does not behave as I expect.

 

test_projection.jpg

 

error: insufficient brainpower

 

"Wish there was a way to project glowing fungus texture on a wall surface."

Right now I'd go with tilting your fungus placeable so it's vertical. Having an actual placeable will help getting things lined up easier in the toolset.


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#7
Claudius33

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Based on rjshae's placeable vfx grass. Brighten up your Underdark or fey regions (or the ever popular "wizard did it") with glowing grass.

 

Nice, I may use this too. Unnatural grass colors on far exoplanets, it definitively makes sense.



#8
kamal_

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Nice, I may use this too. Unnatural grass colors on far exoplanets, it definitively makes sense.

Keep in mind adding normal paintable grasses is easy, they just can't glow (no one's ever figured out where the mdb for the grass is, it's probably hardcoded).