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MP combat mechanics inconsistency
It just popped from my subconscious to awareness what wast bothering me when playing ME3MP, for the past few months. And, it's this: Different combat classes have the same Power mapped to a different key/mouse button.
For example, the Adept Class
Asari Adept = Biotic Sphere -- Reave = Drell Adept = Mouse button 1
Reave -- Pull = Mouse button 2
Pull -- Cluster Grenade = Mouse Button 3
N7 Fury = Throw -- Stasis = Asari Adept = Mouse button 1
= Annihilation fld -- Warp = Mouse button 2
= Dark Channel -- Throw = Mouse button 3
There are other classes that fall into this inconsistency... the Vanguard , where the Human, Drell, Asari and Krogan have Biotic Charge mapped to mouse button 1 while the n7 slayer has it mapped to mouse button 2 ( or numeric keyboard 1 and 2).
My point here, is that I play a class for long period of time and my thumb develops muscle memory. When I do switch to another class, I sometimes get into trouble because my thumb reacts to muscle memory.
To @Bioware
With ME:A, please try to be consistent when assigning buttons to the same Power. It would certainly improve my game, but I also suspect others would benefit as well.
Guys, what do you think?
Edit: Do console users run into the same problem?





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