The sense of adventure, something the second and third games lacked. I want to be able to explore without the exploration being a filler quest. ME1 was great at this. ME3 got this horribly wrong. That being said, I mean the concept rather than the implementation. ME1's planets were largely cut and paste, although that was probably due to limitations in the tech at the time. I want to diversity, some uninhabited, others so.
I kind of like the idea behind Fallout 4's Minutemen radiant quests where you need to acquire settlements to increase strength, albeit with more polish than that game allows. If we're supposed to be building up a power base don't make it linear; a go here, kill those guys and voila, the keep is ours, ala Inquisition's method. Just something a little more integrated in to the story.





Retour en haut








