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What elements of the old games should be brought back?


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#51
Lyrandori

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Let me think about it....

 

* adopts The Thinker's pose *

 

...damn that doesn't work, lemme try again...

 

* gets naked, adopts The Thinker's pose *

 

* crickets for a day *

.

.

.

 

* eyes suddenly open wide *

 

OH! I KNOW I KNOW!

 

Bring back good story telling!

 

Yep, that would be fun.


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#52
ZipZap2000

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Remove the pause and restrict everyone to three powers, cloak and stimpacks plus a power of your choosing.

Because this isn't about strategy or tactics. Its about survival.

#53
Spectr61

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What benefit is there with no pausing anyway? It's removal doesn't really improve the game for people who already don't bother to use it.


If you have to ask, then the point is lost.

Don't make me have to pause the game, which I view as a crutch, to do something like use squad biotics or simply shoot my own sniper rifle. In SP, if their is a pause to issue orders, etc, make it optional. Let me program a good set of tactics that my squadrons will follow without me having to stop the fight to tell someone to do something. DA2, while notcperfect, had a programmable tactic system that I like better than, "hold on, all you had guys, don't do anything until I'm ready."

It makes combat much faster and fluid. To me, more fun.

But keep the pause in SP if you want, just don't make it mandatory. And it obviously wouldn't work in a 4 player co-op MP, so keep it out of there too..

#54
yolobastien6412

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There is nothing in my post that describes any intention to blurr the lines between SP and MP. Keep them separate for all I care. I just like the myriad of character choices and customization in ME3MP. And it's speed.

mp is purposely made to be faster in leveling up and gameplay, as it does not revolve around a story, and is not as much a rpg as the sp. As for the fast combat, that is because the tactical pause is obsolete (no squad commands since they are real players, and it is all in real time).

Also all the different powers are because of them coming from different races and classes and so on, and it would get boring much faster than in the sp if they didn't have all these.

 

mp and sp are really two different genres in the same game.

Also making squad commands out of the tactical pause menu could get messy and confusing (buttons/hotkeys to change weapons, ammo type, double that for two squad members).

If you want some fast action/combat based gameplay, play Call of Duty. I hear they are making their next one in space anyways so... why not?



#55
KaiserShep

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If you have to ask, then the point is lost.

Don't make me have to pause the game, which I view as a crutch, to do something like use squad biotics or simply shoot my own sniper rifle. In SP, if their is a pause to issue orders, etc, make it optional. Let me program a good set of tactics that my squadrons will follow without me having to stop the fight to tell someone to do something. DA2, while notcperfect, had a programmable tactic system that I like better than, "hold on, all you had guys, don't do anything until I'm ready."

It makes combat much faster and fluid. To me, more fun.

But keep the pause in SP if you want, just don't make it mandatory. And it obviously wouldn't work in a 4 player co-op MP, so keep it out of there too..

 

You say that as if it's obvious, but even in this comment there's no real case made for how its removal is beneficial, and your point is undermined by a few things:

 

You don't really have to pause. I mean, you do if you want to go through the full gamut of powers available to Shepard and the rest of the squad at any given time, but you can get along just fine without it. There's really no other way to access every single power available to all 3 characters on-the-fly. 

 

ME3 allows the option of mapping one of each squad member's power to a key for use without pausing, and you can direct movements without doing so as well. 

 

Mention of any Dragon Age game. 

 

This just establishes that Mass Effect could do with a better autopilot for its squad members, not so much that removing manual control does the game any good.



#56
Gileadan

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The M-7 Lancer.


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#57
Helios969

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Thane was a terminal patient...he needed medical care daily, he was in peace with himself..that was stated in the game... he had one of the most honorable deaths in the game on that fight with Kai Leng. What more could we wish for him? He was critical to the game even on ME3 story.

It was the scene that put the lame in Kai Lame...that he nearly got his azz handed to him by a terminally ill Drell caused him to lose all credibility as a threat.  What Shep should have said at the end was: That was for barely being able to beat a terminally ill Drell with one foot in the grave you pathetic loser!  Kai Lang - worst Bioware nemesis ever.


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#58
Zikade

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- ME3 gameplay

I find the combat most fluent and fun here. Being able to run more than 5 meters, dodging, choosing your loadout based on power recharge speed, modding your weapons, etc. 

 

- Neutral dialogue options

 

- Less auto dialogue

I really liked it how in ME1, I could pretty much comment on everything during a conversation and even change my tone in the middle of it. For example, one of my Shepards was acting like a real ass towards Liara but when she defended herself by making a valid point, I was given a chance to back off and say: "Sorry. I overreacted." It was pretty jarring how in ME3 Shepard went on by him/herself without any input from me.

 

- Cinematic dialogue in side quests.

ME3 was full of boring fetch quests which actually could have felt somewhat compelling with cinematics. Like, I still remember that grieving asari on Illium who I handed a locket consisting a photo in ME2. That was a fetch quest, yet a lot more memorable one than the ones in ME3.


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#59
JPVNG

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It was the scene that put the lame in Kai Lame...

 

The scene where the most dangerous assassin of the Milky Galaxy even ill, and in a last breath of strength showed what was he made of? i don t think so...Kai Leng didn t got lame because of that, no one in game (lol) thought like that and i also do not thought or think it was lame. Nope.



#60
prosthetic soul

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Interspecies relationships. 

 

BLOOOOObssss.


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#61
Spectr61

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You say that as if it's obvious, but even in this comment there's no real case made for how its removal is beneficial, and your point is undermined by a few things:
 
You don't really have to pause. I mean, you do if you want to go through the full gamut of powers available to Shepard and the rest of the squad at any given time, but you can get along just fine without it. There's really no other way to access every single power available to all 3 characters on-the-fly. 
 
ME3 allows the option of mapping one of each squad member's power to a key for use without pausing, and you can direct movements without doing so as well. 
 
Mention of any Dragon Age game. 
 
This just establishes that Mass Effect could do with a better autopilot for its squad members, not so much that removing manual control does the game any good.


Like I said, the point is lost.

If you can't see the benefit of not having to pause, in terms of speed and fluidity, while still having access to all of your squad's abilities, on the fly, then by all means, keep pausing.

#62
Chardonney

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...he was in peace with himself..that was stated in the game...

 

No, he wasn't, not in the romance version; he was deeply distraught, crying. You obviously didn't read my last post. Play the romance version of ME2 and you'll see. There isn't Thane Mod without a valid reason. There should've been different option for those who romanced him. BW tried to make up for it in the Citadel DLC but that didn't help.

 

I prefer the "That was for Kirrahe, you son of a bit..!"

 

But, this thread isn't for this discussion and I don't want to turn this into another heated argument because after all this time since ME3, it would serve no purpose. There was more than enough of it in the ME3 forum. Everyone have the right to their own opinions and feelings about the matter and I respect that. Let's leave it at that.  


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#63
iM3GTR

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A Noveria style mission (with fewer elevators, obviously) where a catastrophic event has happened and the player arrives to find a load of civilians being slowly killed off by an unknown alien or even zombie style infected scientists.

There should be multiple ways to achieve your goals, by doing various things in different orders. For example, I like synthesising the cure, setting off the neutron purge, then having the security forces attack Shepard before heading to Benezia.

Too many missions were just 'shoot mooks outside, go inside, shoot mooks, find one person who railroads you into shooting mooks. Mission done.' There should be more world-building in missions. Compare Garrus' recruitment in ME2 to Grunt's recruitment. I much preferred going through, talking to the various groups and listening to them explain how Archangel is this amazing fighter and building our expectations (though we all really knew it was Garrus, anyway).

I found Grunt's mission quite dull, though. It took half an hour to actually speak to anyone interesting. It was all walking down paths being shot by endless mercs until you met Okeer.

This went slightly off-topic but I really want to see some unique level design, not just a huge map filled with waves of troopers from the same, poorly written organisation (who could I possibly mean, here?)
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#64
ArthuriaPendragon

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-Multiplayer likes ME3

 

-All races; Asari, Salarianer, Krogan...ect.

 

-Nice Planet exploration (ME1)

 

-More dialogue options

 

-Better Hair Styles and more Character costumisation options

 

-Classes

 

-Botik-GOD



#65
KaiserShep

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Like I said, the point is lost.

If you can't see the benefit of not having to pause, in terms of speed and fluidity, while still having access to all of your squad's abilities, on the fly, then by all means, keep pausing.

 

 

How would you access the full range of your character's powers as well as all of your companions' through mapped keys, or a controller for that matter? 



#66
Chardonney

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I would actually like to see more weather elements in the MEA multiplayer, not just snow or rain. Perhaps fog, ice, wind, fire, etc. It was a shame that BW didn't make the wrecked ship from Leviathan to a MP map. It would've been awesome. 



#67
Commander Rpg

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6) A protagonist who, however well-trained, is essentially an ordinary human.  Not a messiah, not a relentless undead cyborg, not a "symbol".  Just someone at the right place at the right time to do something.

What? no :D

 

I want him to be in the wrong place at the wrong time, and still having the willpower to not crap in his suit (but he'd do that with pleasure) while trying his best to get out of trouble alive. And if he's not punched, shot multiple times against, burnt and thrown off a cliff, I'm not satisfied: I have to taste victory, not just press stupid buttons to fire a gun and do "bam bam bam" while idiot monsters fall down.

 

Of course I support the rest of your points which are most valid.



#68
JPVNG

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not in the romance version; 

 

No problem, no heat here, its obvious i don t know the dialogues for Thane romanced as i didn t obviously romanced him so i don't have problems in listening your opinion about the romance part.


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#69
Big Bad

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Too many missions were just 'shoot mooks outside, go inside, shoot mooks, find one person who railroads you into shooting mooks. Mission done.' There should be more world-building in missions. Compare Garrus' recruitment in ME2 to Grunt's recruitment. I much preferred going through, talking to the various groups and listening to them explain how Archangel is this amazing fighter and building our expectations (though we all really knew it was Garrus, anyway).

Side-note:  The first time I played ME2, I didn't know Archangel was Garrus.  I didn't even know for sure that Garrus would be in the game.  Needless to say, I was stoked.  I think the happiness I felt after playing that mission the first time permanently made me like Garrus' character more. 


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#70
SNascimento

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Great. Renegade. Interrupts. 


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#71
Halfdan The Menace

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ME1 ambient music and grimmy stuff.

#72
SolNebula

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ME1 music, ME1 like squad, ME1 sense of exploration, the ME1 approach to tech and lore.

Overheating weapons!!!!!
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#73
Iakus

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What? no :D

 

I want him to be in the wrong place at the wrong time, and still having the willpower to not crap in his suit (but he'd do that with pleasure) while trying his best to get out of trouble alive. And if he's not punched, shot multiple times against, burnt and thrown off a cliff, I'm not satisfied: I have to taste victory, not just press stupid buttons to fire a gun and do "bam bam bam" while idiot monsters fall down.

 

Of course I support the rest of your points which are most valid.

Well I suppose "right place a the right time" and "wrong place at the wrong time" is something of a matter of perspective  :D

 

You know what you get for being a hero?  Nothing.  You get shot at.  You get a little pat on the back, blah, blah, blah, attaboy.  You get divorced.  Your wife can't remember your last name.  Your kids don't want to talk to you.  You get to eat a lot of meals by yourself.  Trust me, kid, nobody wants to be that guy.

 

Then why you doing this?

 

Because there's no body else to do it right now, that's why.  Believe me, if there were somebody else to do it, I'd let them do it, but there's not.  So we're doing it.
 

Ah.  That's what makes you that guy.

 

But yes, being "that guy" would be a refreshing change of pace.


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#74
Iakus

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No problem, no heat here, its obvious i don t know the dialogues for Thane romanced as i didn t obviously romanced him so i don't have problems in listening your opinion about the romance part.

 

"Siha, I have known I will die for many years.  I've tried to leave the galaxy better than I found it. You've helped me achieve more than I thought possible.  We've righted many wrongs.  I've spoken to my son.  I should be at peace on the eve of battle, but ... I'm ashamed.  I have worked so hard.  Meditated and prayed and done good deeds.  Atoned for the evils I've done.  Prepared.  I consider my body's death, and a chill settles in my gut.  I am afraid, and it shames me."


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#75
Fade9wayz

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Oh, a charismatic, interesting antagonist. Saren was that.