It would be cool if those giant miniguns from Shattered Steel returned in one way or another.... those things were crazy.
Edit: I mean, different franchise and all, but still. Sci-Fi I guess.
It would be cool if those giant miniguns from Shattered Steel returned in one way or another.... those things were crazy.
Edit: I mean, different franchise and all, but still. Sci-Fi I guess.
But yes, being "that guy" would be a refreshing change of pace.
His name his Hawke, and he was more or less "that guy".
Unfortunately, that wasn't enough to make DA2 into a good game.
Personally, I would prefer something in the middle between fate's chew toy and the dumb Rambo that simply owns everything.
"Siha, I have known I will die for many years. I've tried to leave the galaxy better than I found it. You've helped me achieve more than I thought possible. We've righted many wrongs. I've spoken to my son. I should be at peace on the eve of battle, but ... I'm ashamed. I have worked so hard. Meditated and prayed and done good deeds. Atoned for the evils I've done. Prepared. I consider my body's death, and a chill settles in my gut. I am afraid, and it shames me."
Well, its not out of character, its him, its Thane...and the way he dies stopping kai Leng gives some more depth and meaning to his words...but i do understand Chardonnay opinion, it could be more developed.
His name his Hawke, and he was more or less "that guy".
Unfortunately, that wasn't enough to make DA2 into a good game.
Personally, I would prefer something in the middle between fate's chew toy and the dumb Rambo that simply owns everything.
It wasn't enough because, largely, Hawke failed at everything he/she attempted. The story was rather railroaded that way.
But that type of character could make for a good story. Even Shepard started out that way, as simply a marine who managed to survive the beacon.
Oh, a charismatic, interesting antagonist. Saren was that.
This is strange to me, because as a character, Saren did not have much of a presence. Characters spoke more about him than he actually participated in the story, and whenever he actually did interact with Shepard, it was either as Obvious Sinister or Totally Brainwashed. TIM gets a lot of flack in the end for where his story went, but as an antagonist, I found him a great deal more engaging than Saren ever was.
Save game importing
I don't' think the save importing was this great wonder...
I don't' think the save importing was this great wonder...
If anything, it's overrated.
What I'd like back from the trilogy
-Neutral dialogues/more choice of dialogues than two. (ME 1-2)
-Repeatable talk with companions. (ME 1-2)
-Hack minigames (ME 1-2)
-Minigames like Quasar/shoot the Pyjak (ME 1-2-Citadel DLC)
-Cinematics in dialogues with companions (ME1-2)
-Talking with shoppers instead of their computers (really, even in DA2-Inquisition we can't talk with merchants, we have to interacts with the table!!! It feel stupid!!! At least in ME2 we could talk with the shoppers, even with the stupid buy-by-display) (ME1)
-Secondary missions with cinematics, even if are just quests to give some stuff back to somone who lost it. I still feel sad for the Asari on Illium to whom I gave back the photo of her human husband, while I can't remember a thing about all those I made in ME3. (Me1-2)
-Fulfilling/satisfyng ending for our character. (ME 1-2)
-Customizable companions armour. (ME1 styles, too reducted for my taste in ME2-3.)
-Choice of civilian clothes, even better if the hoodie is back for the female protagonist, plus the lather jacket-a shame it was restricted to the male character. (ME 2-3)
-Customizable armour (ME 2-3)
-Character customization, plus scars. (ME 1-2-3)
-Chance to return in places post mission, so we can return to grab stuff we forgot. (ME1)
-Training room were try the new weapons (ME3)
-Interruptions/dialogues based on class specialization (DLC Omega)
-Sensible armour and elmet for when in mission in dangerous/toxic enviroment (ME1)
These are the ones who came to mind for now.
Don't want:
-Any kind of influence of MP into the single player game. Not everyone like playng with other people or can play without having a pause button or having to spend more money for a PSplus or XboxGold. Having stuff locked for these customers is unfair and frustrating.
-Having to relate completely to my immagination of fanfic to have an ending (see "alive" Shepard).
-Having the LI break up without player imput (not a consequence of a choice)
-Forced death of LI (not a consequence of choice)
-Forced death of the protagonist.
-The only decent hairstyle locked to the ugly preimposted face.
If anything, it's overrated.
I played ME2 first and loved it so much I bought ME1. Then I replayed ME2 with a save game import. The experience was 1000X richer with a save import. Yes, it presented problems later when all the variables needed to be juggled in ME3, but I would be extremely disappointed if this feature were done away with. In the past with games like Fallout 1 you got epilogue cards that told you how your choices affected the world after the game ended. With ME2 and 3 I got to experience it in a much more personal way. Mordin's paragon death scene in ME3 was amazing (barring the lack of Michael Beattie) and knowing that my Shepard shaped the circumstances that brought it about is one of the best gaming experiences I've ever had. I'll take a flawed import system over no import system any day. It's one of the things that sets this franchise apart.
Personally, I think both DA and ME would've been lesser for its exclusion and that people around here are unfairly negative toward it.
It either shackles the developers because they have to spend more and more resources on divergent storylines, or choice itself becomes an even more threadbare illusion as everyone 's world-states gets zeroed out each game.
Obviously, ME1's dialogue wheel, were you had 3 options but really could only say one thing.
It either shackles the developers because they have to spend more and more resources on divergent storylines, or choice itself becomes an even more threadbare illusion as everyone 's world-states gets zeroed out each game.
I don't see this as an inherent problem with the feature, but rather something that simply needs proper planning to implement well. I think that the import feature does shine in many places throughout the trilogy, even if the overall experience is flawed. Take the genophage story. Despite the fact that the genophage can always be cured, the various outcomes of Priority: Tuchanka can be very meaningful for the individual characters involved because of choices made in the two games prior. All in all, I think that this feature is more fun than not having it at all, and of all the negative aspects of the trilogy, I would not consider this one of them.
I often wonder if they thought we wouldn't play through it enough to notice.
For the vast majority of players, they'd have been right.
Obviously, ME1's dialogue wheel, were you had 3 options but really could only say one thing.
The most egregious example of this was on Virmire: "Joker! Get the Normandy airborne and lock in on my signal. On the double mister!"
How would you access the full range of your character's powers as well as all of your companions' through mapped keys, or a controller for that matter?
KOTOR inventory
NWN charactor creating
ME2 Choices & Consequences
JE mini games / melee attacks
probably more...
Charging gun
Adept from ME1
Interruption
Straight romance only (gay romance is gross)
Hard choices like choosing between Quarian or Geth instead of good vs bad (paragon vs Renegade)
Challenging characters' views.
Xenophobia
Different clothing options
/cut/
Straight romance only (gay romance is gross)
/cut/
Your profile image looks a lot like a gay romance to me tho.