You're not addressing the pause feature; you're simply talking about having a better "autopilot" for squad members.
As I stated previously, you can already direct movement of your team without the pause menu. The game has basic commands you can access in real time. What you can't do is access their full range of abilities to use at any given moment, so what you're suggesting is simply taking away the player's ability to directly access the entire power set of the entire group. This is why mention of DA2 contradicts your argument; it pretty much illustrates why the pause feature is necessary if you want the ability to effectively use every single power every single member of your team possesses. ME3MP doesn't help to provide any kind of support for the argument, since pausing the action is a technical impossibility anyway and you don't control multiple characters.
Again, the point is lost.
Keep pausing all you want.
Me, I prefer speed and fluidity, so would prefer a system like ME3MP, which has no pausing. And, like I said, your full range of squad abilities is available to you via programmable tactics, and if a special situation arises, you can command, just in real time.
But then you know that, because it's what I already said.
The "entire power set of the entire group" is I need controlled by player in this type of system. Via tactics. And if necessary, via real time commands. No telling the enemies to hold on whilst I get my stuff together. No sniper rifle slowdown so I can make a good shot.
Get good. Equip your squad. Get smart playing with them. Tell them how to operate via a set tactical commands before entering combat. When the plan falls apart, as it always does, give them commands in real time.
That's just me, obviously your game is how you want, I hope you like it.