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What elements of the old games should be brought back?


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#126
Quarian Master Race

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The closest thing to 1 is the slow-mo menu, like GTA, TW3, Remember Me et al. Actual real-time obviously doesn't work, so that could never happen.

 

I thought about hotkeys for PC's, but button combos should stay in fighting games where they belong. Who the sh*t wants to smash at buttons just to release a gorram singularity? 

It works or has worked in plenty of tactical shooters just fine for issuing orders. This is little different.

 

I'd prefer that to being forced to manipulate the fabric of spacetime in more ways than one when Singularity isn't already mapped to the 3 available buttons.



#127
KaiserShep

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It works or has worked in plenty of tactical shooters just fine for issuing orders. This is little different.

 

 

OK, so what example did you have in mind, and in this example, how many abilities (and weapon toggling) were you managing between the PC and the rest of the fire team? 

 

 

 

I'd prefer that to being forced to manipulate the fabric of spacetime in more ways than one when Singularity isn't already mapped to the 3 available buttons.

 

Or one could just map priority powers, ignore the rest and treat the character as if it's one of the MP lot. What's the difference? The button combo thing is a good one though. I could imagine the intense rage that would spread among fans if BioWare did such a thing. 



#128
fraggle

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Telling SPers they don't get pause?

 

...I hope you're immune to pitchforks and nooses.

 

I don't quite understand what the problem is with the pause function we currently have.

 

1. It's optional from ME2 on. Players can use it, but they don't have to. To me, that's actually a great thing as both factions can get what they want.

2. Why do people actually care how others play their game?

 

When you're new to the franchise and just try to figure sh*t out, it's a nice thing to have pause if you feel overwhelmed or want to do more laid back combat.

Oh, and I also know SP guys that don't pause while playing, myself included.


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#129
frylock23

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One thing I DO NOT want to see back - the horrific hammerhead and lava frogger.


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#130
Dalakaar

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I don't quite understand what the problem is with the pause function we currently have.

 

1. It's optional from ME2 on. Players can use it, but they don't have to. To me, that's actually a great thing as both factions can get what they want.

2. Why do people actually care how others play their game?

 

When you're new to the franchise and just try to figure sh*t out, it's a nice thing to have pause if you feel overwhelmed or want to do more laid back combat.

Oh, and I also know SP guys that don't pause while playing, myself included.

I find it interesting when someone takes my reply more seriously than I do.

 

But feel free to rock on.

One thing I DO NOT want to see back - the horrific hammerhead and lava frogger.

See I got high as a kite and actually quite liked that mission. Felt like a breathe of fresh air amidst all the terrible things that were happening.

 

Hell, ME2 DLC contained the (second) best stress reliever I've found.

Spoiler


#131
Spectr61

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You're not addressing the pause feature; you're simply talking about having a better "autopilot" for squad members.
 

 
As I stated previously, you can already direct movement of your team without the pause menu. The game has basic commands you can access in real time. What you can't do is access their full range of abilities to use at any given moment, so what you're suggesting is simply taking away the player's ability to directly access the entire power set of the entire group. This is why mention of DA2 contradicts your argument; it pretty much illustrates why the pause feature is necessary if you want the ability to effectively use every single power every single member of your team possesses. ME3MP doesn't help to provide any kind of support for the argument, since pausing the action is a technical impossibility anyway and you don't control multiple characters.


Again, the point is lost.

Keep pausing all you want.

Me, I prefer speed and fluidity, so would prefer a system like ME3MP, which has no pausing. And, like I said, your full range of squad abilities is available to you via programmable tactics, and if a special situation arises, you can command, just in real time.

But then you know that, because it's what I already said.

The "entire power set of the entire group" is I need controlled by player in this type of system. Via tactics. And if necessary, via real time commands. No telling the enemies to hold on whilst I get my stuff together. No sniper rifle slowdown so I can make a good shot.

Get good. Equip your squad. Get smart playing with them. Tell them how to operate via a set tactical commands before entering combat. When the plan falls apart, as it always does, give them commands in real time.

That's just me, obviously your game is how you want, I hope you like it.

#132
correctamundo

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Nobody's holding a gun to your head saying PAUSE!


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#133
Fade9wayz

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This is strange to me, because as a character, Saren did not have much of a presence. Characters spoke more about him than he actually participated in the story, and whenever he actually did interact with Shepard, it was either as Obvious Sinister or Totally Brainwashed. TIM gets a lot of flack in the end for where his story went, but as an antagonist, I found him a great deal more engaging than Saren ever was.


He didn't have much direct presence, indeed, but his presence was felt throughout the whole game. His influence was everywhere, he manipulated an Asari matriarch, the spawns of the last Rachni queen, Geth and the Thorian. Even the Council until he was proven guilty. TIM wasn't so bad either, but I felt he was a sort of copy-paste of Saren in human garb. For me, he was essentially the same character spread on two games (he even gets the same 'choices' of death) without the added bonus of offering a boss fight. But that's just my opinion.

#134
KaiserShep

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Again, the point is lost.

Keep pausing all you want.

Me, I prefer speed and fluidity, so would prefer a system like ME3MP, which has no pausing. And, like I said, your full range of squad abilities is available to you via programmable tactics, and if a special situation arises, you can command, just in real time.

But then you know that, because it's what I already said.

The "entire power set of the entire group" is I need controlled by player in this type of system. Via tactics. And if necessary, via real time commands. No telling the enemies to hold on whilst I get my stuff together. No sniper rifle slowdown so I can make a good shot.

Get good. Equip your squad. Get smart playing with them. Tell them how to operate via a set tactical commands before entering combat. When the plan falls apart, as it always does, give them commands in real time.

That's just me, obviously your game is how you want, I hope you like it.

 

 

No, I get the point; I simply think that point is wrong.

 

ME3MP is irrelevant for two reasons: it's technically impossible to pause the action of a game in which the player is working in real-time with other players online, and you only punch in commands for your single character. Heck your character is trimmed specifically for this purpose, since it only has enough powers that can fit on the controller buttons, with other supplementary things like consumables and such mapped to the cursor, where your on-the-fly squad commands would be in singleplayer. 

 

I actually agree that there should be a better tactics menu to adjust the follower AI, but I don't agree that it should replace the power wheel, because there's some things a tactical programming cannot do, like select certain targets and have everyone hit it with various abilities simultaneously. Like, what precludes the power wheel with the existence of a tactics menu? Dragon Age has it, so why can't this? 

 

I don't think a lot of thought is put into how exactly commands would be issued to the squad for "special situations", because there's far too many to reasonably map them to a controller. If one companion has reave, overload, barrier and cryo blast, and the other has singularity, warp, warp ammo and stasis, how do I manually activate these abilities whenever I want, on top of switching their weapons in conjunction with being able to switch between my own powers and up to possibly 5 different weapons? Obviously stuff like voice commands or button combos are jokes, but what's a serious alternative to doing this? 


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#135
Catastrophy

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Immersive, unique background atmosphere like in ME1 coupled with the dynamic combat mechanics of ME3 all executed in at least the production quality of ME2 with a story telling and voice acting worthy of a Bioware game - tied into an Open World experience of Bethesda calibre.


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#136
deadkai

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Squadmates that are nearly equal compared with the protagonist,like in the first game. Why should their power cooldowns take twice as long (int the best case/Talis combat drone had a 30 second cooldown in Mass Effect 2)?



#137
SKAR

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There'd be a pause, but it'd be a traditional one used only for necessary interruptions or changing settings, not a crutch for baddies to lean on.

These plebs could try, but unlike the enemies in EZ mode (lolSP), I cannot be defeated by freezing spacetime.

eh.

#138
Dark_Caduceus

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The good story with a workable plot from Mass Effect 1. That's the big one!


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#139
AlanC9

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Wait... the story where the bad guy spends the whole game trying to acquire something he already had at the start of the story, but threw away for no reason?

#140
Seraphim24

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I don't know, it seems like with the recurring presence of the "Normandy" maybe they should take inspiration from Normandy and the Normans and have an emphasis on kind of "Space Knights," but with a different kind of focus or something.

 

I mean, I speak simply as a matter of coherence, I think the concept of like "feaudalism in space" has been sort of apparent in ME at times apparently.

 

Or they could just have you fighting cynically for a mega corporation a la ME2 (and something like Shattered Steel)

 

Although what would be even nicer would be to perhaps invent something else entirely that isn't a return to either game......

 

Like, cynically and bitterly fighting hard for a Space Knight order or something.

 

Although, I guess with the "Andromeda" theme revolving around battles with deep space monsters and vainglorious kings and queens...and er well, the myth of Andromeda.

 

I don't know, just kind of taking what is given here.



#141
frylock23

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@dalakaar

 

Maybe the Hammerhead drove differently on controller than it did on keyboard and mouse, but the controls were horrible for keyboard and mouse. It would have been OK if all we'd done with it was drive over some happy little meadows with shifty looking cows and shoot some occasional turrets. Heck, the Geth ship in Overlord was fine.

 

But those stupid lava fields with the sinking stones makes me tear out hair every. single. time. Whoever thought that was fun and relaxing should be shot. Having my wisdom teeth pulled is more fun.


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#142
yolobastien6412

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But those stupid lava fields with the sinking stones makes me tear out hair every. single. time. Whoever thought that was fun and relaxing should be shot. Having my wisdom teeth pulled is more fun.

I wouldn't go so far as saying pulling wisdom teeth is more fun. Dunno bout u, but I would take the Hammerhead over doing that **** again anytime. I had all my four taken out at the same damn time. Not pleasant. Hammerhead controls are a nice little afternoon in Venice by comparison


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#143
frylock23

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I wouldn't go so far as saying pulling wisdom teeth is more fun. Dunno bout u, but I would take the Hammerhead over doing that **** again anytime. I had all my four taken out at the same damn time. Not pleasant. Hammerhead controls are a nice little afternoon in Venice by comparison

 

Because of the nature of my save files on my old HD, I have to re-play Shadow Broker, Overlord, Arrival and the Suicide Mission for all my ME2 saves every time I lose my in-computer HD and have to put a new HD in. So I've played that stupid segment of Overlord more times than I want to think about. This is thankfully now a thing of the past.

 

I've also had two major surgeries and all four of my wisdom teeth out at the same time too. The wisdom teeth were the worst. Then there was the excellent case of dry socket that came with it.

 

I would still rather have the wisdom teeth out. Maybe a wee bit of hyperbole ... but not much. I truly do hate that stretch of the game because it never gets any easier unlike all the rest.


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