Перейти к содержимому

Фотография

Anybody have any interesting builds that they like using?


  • Пожалуйста, авторизуйтесь, чтобы ответить
26 ответов в этой теме

#1
HannahRose

HannahRose
  • Members
  • 105 сообщений

Soooooo as the title says, I'm wondering if you people have any interesting builds or play styles that you like using which are outside of the norm that I might not have thought of during the thousand or so hours I've sunk into this game in the last year and a half. Seriously, I have played this game to death and back, and at this point I'm really just looking for some fun ways to screw around in one of my old unfinished play throughs when I want to kill time. To clarify, by "fun" I mean stuff like a tanky rogue, glass cannon warrior, etc etc, just stuff that you wouldn't normally see people using, but that actually works out surprisingly well. Or that's at least fun to play, in any case. It can even be party combos, like abusing the weakness/shock glitch with a Rift Mage to constantly put enemies to sleep so your rogues can crit with the "Mercy Killing" passive.

 

Oh, and if you're curious about what I've tried, feel free to ask. I have builds for just about everything from a Kitty's Collar Iron Bull and face tanking Sera, to a Varric/scout build that focused almost entirely around running around and abusing Knockout Powder. lol

 

And yes, I am very bored. I'm currently in recovery from surgery and have beaten or played most of my other games into the ground too, soooooooo yeah. I'm hoping DA:I can provide some relief. :P


  • Это нравится: coldwetn0se и Morrinna

#2
jhood_shsu

jhood_shsu
  • Members
  • 83 сообщений

you tried a team build with no specs? Or how about no main weapon skills (ie no jumping shot, long shot, etc for archer)



#3
Ruegar14

Ruegar14
  • Members
  • 82 сообщений

Maybe no crafting playthru w/ all trials. It made all the fetch quests worth it cause of the need to acquire purple items

As far as interesting builds I dont have any but I'm personally gonna try a playthru where I can only use 1 tree + your specialization nightmare w/ all trials.

 Maybe a build where you can't use  either of the two toggle upgrades ?


  • Это нравится: PapaCharlie9

#4
HannahRose

HannahRose
  • Members
  • 105 сообщений

I've played with no specs, it gets boring really quickly. I guess maybe I should clarify a little bit better. I'm not looking to make the game more challenging or to handicap myself, since I've already reached a point where I can beat it on nightmare+trials both solo as well as with FF on. What I'm looking for now is just fun and unique ideas for builds, either for individual characters or for team combos, that I might not have thought of. If there are any that is. They don't have to be super strong either, like my scout build, just unusual enough to make the game interesting.

 

I even did a play through where I let the AI do all of the fighting (just the main quests, not a completionist run). My party post Skyhold consisted of Kitty's Collar Iron Bull, electromancer Dorian, and face tank Sera. That was pretty entertaining to watch, though I doubt I'll do it again since my hands were pretty fidgety by the end. lol



#5
ottffsse

ottffsse
  • Members
  • 635 сообщений
The last speed run I did was using dps glass canon characters like iron bull with attack speed buff belt (at low health). Cole, Dorian (storm pact + kitties collar), and rift mage inferno pact quizi. It was funny I used revive + desperation upgrade on Dorian and just had everyone dps. If anyone went down Dorian would revive them, they'd fight harder. Finished the game (trespasser) at lvl 16, did not do side quests really or other dlcs just trespasser. It was pretty chaotic overall especially end fights at that level.

If Dai has been overplayed just give other games a go. I'd recommend pillars or new vegas, or the first or second witcher (the third one is good but the story is laughable compared to 1+2, the dlc in 3 is amazing though). The planescape torment sequel is my most anticipated this year if there is no delay again.
  • Это нравится: PapaCharlie9

#6
BrandofTime

BrandofTime
  • Members
  • 51 сообщений

If you want something interesting and funny, try this concept ;)

 

http://forum.bioware...t#entry20190868

 

 

It makes for very, um, interesting scenarios. :D



#7
stop_him

stop_him
  • Members
  • 1 119 сообщений

I'm having fun playing melee rift mage. There's a build for it somewhere in this subforum.



#8
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 сообщений

Maybe no crafting playthru w/ all trials. It made all the fetch quests worth it cause of the need to acquire purple items

Jeez, that is hard core. I did a no gear-crafting run on Nightmare no Trials and that was one of the most challenging runs I ever did. I can't imagine doing Walk Softly Trial with no gear crafting!

------------

Some suggested build or run ideas:

Yo-Yo Bomber (Archer Artificer):
http://forum.bioware...cer-all-stages/

Naked Glass Cannon: use Golden Nug immediately to have Tier 4 weapons in Haven, but never wear armor, PJs only. On Nightmare with Even Ground Trial.

Classic Solo run. Take your favorite build and run solo. This is particularly challenging for DLCs.

Gya's Rage and Roll (2H Reaver):
http://forum.bioware...build-ragenroll

Machismo Cheese run. use Golden Nug immediately and have Tier 4 gear in Haven. Play on Casual with no Trials.  :devil:

My Pyro Necromancer:
For Inquisitor or AI controlled Dorian.

My Iron Bull build, 2H Tank, minimal Reaver:
For Inquisitor or AI controlled Iron Bull, as a tank.

HannahRose:
HannahRose's build compilation

actionhero112:
actionhero112's Best DW Rogue Assassin build: All the damage, all the time

---------------

Some posts that contain build suggestions or build summaries

Solas build discussion:
Solas, Rift Mage build

Mage minimum recommended spend in Spirit tree:
If you want to spend points elsewhere, you can trim Spirit down to these levels.

Low-level Winter mage build, increase the survival rate for your beginner mage!
https://forum.biowar...ter-mage-build/
  • Это нравится: coldwetn0se и PhotoJenn8

#9
stop_him

stop_him
  • Members
  • 1 119 сообщений

LOL, play the worst mage ever, using only:

Mind Blast

Ice Wall

Flashfire, etc

 

Your companions bemoan your existence and have to pick up your slack. 

 

I attempted a worst mage ever when Necromancer was still underwhelming, but after the patch, did a respec, and played Necro seriously.

 

Of course, now I gotta try this build again. Too bad for Thedas, T!ts Trevelyan is back, and she fails with every turn of her infamous "Derpstaff"


Сообщение изменено: stop_him, 10 Апрель 2016 - 10:20 .

  • Это нравится: PapaCharlie9

#10
HannahRose

HannahRose
  • Members
  • 105 сообщений

Jeez, that is hard core. I did a no gear-crafting run on Nightmare no Trials and that was one of the most challenging runs I ever did. I can't imagine doing Walk Softly Trial with no gear crafting!

------------

Some suggested build or run ideas:

Yo-Yo Bomber:
http://forum.bioware...cer-all-stages/

Naked Glass Cannon: use Golden Nug immediately to have Tier 4 weapons in Haven, but never wear armor, PJs only. On Nightmare with Even Ground Trial.

Classic Solo run. Take your favorite build and run solo. This is particularly challenging for DLCs.

Rage and Roll:
http://forum.bioware...build-ragenroll

Machismo Cheese run. use Golden Nug immediately and have Tier 4 gear in Haven. Play on Casual with no Trials.  :devil:

 

I like your Yo-Yo bomber build. I don't think I'll be making another rogue inquisitor for some time, if ever, but Varric/the AI seems to use it pretty well. Thanks. :P



#11
Morrinna

Morrinna
  • Members
  • 35 сообщений

Oh, and if you're curious about what I've tried, feel free to ask. I have builds for just about everything from a Kitty's Collar Iron Bull and face tanking Sera, to a Varric/scout build that focused almost entirely around running around and abusing Knockout Powder. lol

 

 

Oooh. I'd love to see your face tank Sera build, and Varric/scout build if you have the time. I have a dwarven boy I'm planning to turn into a tanky tempest. 



#12
HannahRose

HannahRose
  • Members
  • 105 сообщений

Oooh. I'd love to see your face tank Sera build, and Varric/scout build if you have the time. I have a dwarven boy I'm planning to turn into a tanky tempest. 

 

Why certainly. :P (Also, both of these builds are capable of being used on nightmare difficulty with all trials on. Though if you're letting the AI play the scout build, then it may/will require some micro-management, especially if you want to abuse grenades. Which you will. Because grenades are amazing.)

 

Face-Tank Sera (Needs party support)

 

Tempest Tree: Flask of Frost (Frostbite), Flaskmaster, Ride the Storm, Flask of Lightning (Quicksilver), Flask of Fire (Unquenchable Flames), Fury of the Storm, Killer's Alchemy

Double Daggers Tree: Twin Fangs (Unyielding Fangs), Parry (Effortless Riposte), Flank Attack, Bloodied Prey, Unforgiving Chain, Spinning Blades (Flurry)

Sabotage Tree: Poisoned Weapons (Leeching Poison), Fighting Dirty, Hook and Tackle (It Beats Walking)

 

Skill Wheel : Flask of Frost (Preferred), Flask of Lightning, Flask of Fire, Twin Fangs, Parry, Poisoned Weapons (Preferred), Hook and Tackle, Spinning Blades

 

Total Points Needed: 24

 

Accessories: Pendant: Malika's Guard (Necessary and amazing.)

                     Belt: Belt of Life, or Enhanced Belt of Urgency (If you're not using it on someone else.)

                     Rings: Any, though I'd recommend Poisoned Weapon rings, or alternatively, Superb Critical Chance/Damage rings if you have them available.

 

Weapons: 2 Hakkon's Mercy (16 Dragon Scales, 3 Great Bear Hide)

 

Armour: Refined Prowler Mail (11 Craggy Skin / Anything that gives %Ranged Defense, 5 Dales Loden Wool / Anything that gives % Magic Defense)
              Prowler Coat Arms (8 Dales Loden Wool, 4 Craggy Skin)

              Prowler Armour Legs (8 Craggy Skin, 4 Dales Loden Wool)

 

Helmet: Overlord Helm (4 Any third or fourth tier metal, 10 Dales Loden Wool)

 

Recommended Masterworks: Fade-Touched Everite (Heal 25% damage over 10 seconds), Fade-Touched Bloodstone, Fade-Touched Dawnstone (Walking Fortress)

 

The idea behind the armour is to bulk up Sera's ranged and magic defense as high as possible. Melee defense is taken care of by Flask of Frost and Parry. As for the weapons, I like Hakkon's Mercy because the passive "chill" ability that all of the Hakkon weapons have is amazing, and my choice of using dragon scales to craft them will provide Sera with a nice boost to both her cunning as well as her dex, giving her enough crit chance, crit damage and %att to still be a contender on the battlefield. If you find that her crit chance is too low for your liking, then you can always craft the daggers with mats that exclusively give cunning, but I personally find you lose too much crit damage/%att from the dex you're giving up if you do that. You could aaaaalso use different weapons all together, but imo the passive chill bonus (not to mention the 16% boost to ranged defense that you get from cunning) is just too nice to pass up on a DD rogue, especially one that's supposed to be fighting up close and personal with its enemies, AND that will be using Flask of Frost so much. The only problem you might run into is if Sera catches the attention of an enemy DD rogue, but I find that if you try to keep an active barrier on her with one of your mages when those pesky rascals are around, then that particular situation will be so rare that you may not even run into it at all during the course of a single play through.

 

If you have any questions about it feel free to ask.

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Scout Varric (Can be played solo)

 

Artificer Tree: Spike Trap (Pyrotechnics), Opportunity Knocks, Set Them Up, Elemental Mines, And Take Them Down, Fallback Plan (Clear the Board), Tricks of the Trade

Archery Tree: Death From Above, Leaping Shot (Shot From the Shadows)

Sabotage Tree: Poisoned Weapons, Fighting Dirty, Explosive Toxin, Toxic Cloud (Lost in the Mist), Caltrops, Looked Like it Hurt

Subterfuge Tree: Stealth (Clinging Shadows), Easy to Miss, Knockout Powder (Rude Awakening), Evasion, Evade (Shadow Step)

 

Skill Wheel: Knockout Powder (Preferred), Leaping Shot, Stealth, Toxic Cloud, Fallback Plan, Evade, Spike Trap, Elemental Mines

 

Total Points Needed: 27

 

Accessories: Pendant: Party: Amulet of Accord, or Kitty's Collar if you're not using it on another character

                                    Solo: Cooldown Amulet

                     Belt: Any Grenades Belt

                     Rings: Superb Ring of Sundering, or again Superb Crit rings if they're available.

 

Weapon: For Varric: Bianca (Craft her upgrades for high crit chance and dexterity)

               For the Inquisitor: Any bow with at least 30% - 40% crit chance (depending on your other gear), then dex, %Att, or crit damage for the rest

 

Armour: Usual rogue damage gear, snoufleur skin, etc etc (if you want me to elaborate just ask, but it should be pretty straight forward). This may be a scout build, but you still want to be doing some decent damage with your traps and grenades.

 

Helmet: Solo: Mask of the Grand Duchess

             Party: Superior Skirmisher Hat crafted with Dex materials

 

Recommended Masterworks: Fade-Touched Snowfleur Skin (1% health per hit) Fade-Touched Everite or Dawnstone work in a pinch if you can't find Snowfleur skin, but their healing mechanics are conditional on getting hit in the first place. What you need is a way to regenerate health, but you *don't* want to have to put yourself in harm's way for it to happen. OR if you're playing on PC and can spawn whatever you want, then you could be really cheap and craft armour with the Fade-Touched Honeycomb masterwork, and just turn the "Rub Some Dirt On It" trial off so you can use potions to restore health.

 

I know that building for maximum damage output with your skills seems a bit contrary to the whole "scout" thing, but bear with me. The idea of this build, if you're playing it with a party, is to run ahead of the rest of your party in stealth, throw out a bunch of grenades or traps or whatever, then retreat and let your team run in after you've already made a mess and done a fair bit of damage with your Knockout Powder, Confusion Grenades, Spike Traps, Elemental Mines or whatever. After that you can run around and do your thing from the background, causing chaos from the shadows. If you're playing solo, you can run toward a bunch of enemies in Stealth, use a Bee grenade, Spike Trap, or whatever you have time for in the three seconds after you've attacked (thanks to the Clinging Shadows upgrade), and finish up with a Knockout Powder, then use Leaping Shot to go back into Stealth and hide while you wait for Leaping Shot's CD to run out so you repeat the cycle, which (thanks to Opportunity Knocks) shoooooould happen right about the time that your enemies receive a "Rude Awakening". And if the enemy is immune to sleep, then upgraded Confusion Grenades and/or Bees are freakin' amazing early game. Then in the late game, you'll have access to your other traps and stuff and your grenades should be fully upgraded at that point and yeah, you'll have a lot of other options. lol

 

If you're wondering why I bothered to include Fallback Plan and Poison Mist at all (though you're probably not wondering about PM cuz a lot of people like it, but I hate it so ima justify its use here for my own sake), it's because I usually hate using the "Elusive" mechanic, but for a scout I find that it's appropriate for the role-playing aspect of it. Also it does help in a pinch, like if you used one too many skills/grenades before Leaping Shotting away. As for Fallback Plan, it's nice to have just in case. Although since the AI doesn't actually use detonator abilities like FP or WB by itself as far as I know, if you're letting it run this build, then you could swap it out for something else. Maybe Shadow Strike with the Long Shadows upgrade for the stamina recovery.

 

Again, if you have any questions feel free to ask.

 

By the way, the scout build really only needs Leaping Shot, the Opportunity Knocks passive, Knockout Powder, and Stealth to shine (also bee grenades for enemies that are immune to sleep), so as long as you have those this build can function as it's supposed to as early as level 10. Everything after that is really just gravy. :3

 

Oh, don't forget to upgrade the Skyhold Garden ASAP too so you can farm plants and stuff more easily to help with restocking your grenades.

 

 

 

 

Also in case you're wondering, the reason there are no focus abilities is because I don't like them, so I don't make room for them in any of my builds. You can if you want, but I don't.


  • Это нравится: Brother Juniper и Morrinna

#13
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 сообщений

Oooh. I'd love to see your face tank Sera build, and Varric/scout build if you have the time. I have a dwarven boy I'm planning to turn into a tanky tempest.

Every Sera build is a face-tanking Sera build. ;)
 
Regarding Varric build:

Accessories: Pendant: Amulet of Accord, or Kitty's Collar if you're not using it on another character
                     Belt: Any Grenades Belt
                     Rings: Any, though I recommend enhanced Toxic Cloud, or again Superb Crit rings if they're available.

While I agree grenades are awesome, I have to disagree with equipping a Grenades belt. First, there's the opportunity cost of so many other great belts, like Superior Spirit Resistance vs. Walk Softly Trial. Second, the game glitches with that belt. If you fast travel or do many other kind of game map transition, you lose a grenade. You'll see 3/4 even when you haven't used one.
  • Это нравится: Morrinna

#14
HannahRose

HannahRose
  • Members
  • 105 сообщений

I don't find any other belts really useful with this build, since the idea is to avoid getting hit or being the target of attacks as often as possible. Scouts aren't supposed to be the toughest, after all. And on the rare occasion when I did find myself in a situation where I couldn't avoid taking at least one or two hits, the elusive stacks bailed me out. Also, I know about the glitch, but I found that having a few extra grenades beyond the piddly basic number they give you to begin with at the ready is extremely handy for if you're playing this build solo, especially when I happened to come across a group of mobs with more than two Elite enemies thanks to Walk Softly. And I never really worried about running out of herbs/plants to restock them since they're fairly easy to farm with the Skyhold garden upgrade. As a result, losing a surplus of grenades if/when I needed to fast travel isn't exactly a big deal as long as I tried to be aware of my crafting supplies. Whiiiiiich is also appropriate for role-playing a character that relies so heavily on grenades imo. :P



#15
Morrinna

Morrinna
  • Members
  • 35 сообщений

Why certainly. :P (Also, both of these builds are capable of being used on nightmare difficulty with all trials on. Though if you're letting the AI play the scout build, then it may/will require some micro-management, especially if you want to abuse grenades. Which you will. Because grenades are amazing.)

 

Face-Tank Sera (Needs party support)

 

Tempest Tree: Flask of Frost (Frostbite), Flaskmaster, Ride the Storm, Flask of Lightning (Quicksilver), Flask of Fire (Unquenchable Flames), Fury of the Storm, Killer's Alchemy

Double Daggers Tree: Twin Fangs (Unyielding Fangs), Parry (Effortless Riposte), Flank Attack, Bloodied Prey, Unforgiving Chain, Spinning Blades (Flurry)

Sabotage Tree: Poisoned Weapons (Leeching Poison), Fighting Dirty, Hook and Tackle (It Beats Walking)

 

Skill Wheel : Flask of Frost (Preferred), Flask of Lightning, Flask of Fire, Twin Fangs, Parry, Poisoned Weapons (Preferred), Hook and Tackle, Spinning Blades

 

Total Points Needed: 24

 

Accessories: Pendant: Malika's Guard (Necessary and amazing.)

                     Belt: Belt of Life, or Enhanced Belt of Urgency (If you're not using it on someone else.)

                     Rings: Any, though I'd recommend Poisoned Weapon rings, or alternatively, Superb Critical Chance/Damage rings if you have them available.

 

Weapons: 2 Hakkon's Mercy (16 Dragon Scales, 3 Great Bear Hide)

 

Armour: Refined Prowler Mail (11 Craggy Skin / Anything that gives %Ranged Defense, 5 Dales Loden Wool / Anything that gives % Magic Defense)
              Prowler Coat Arms (8 Dales Loden Wool, 4 Craggy Skin)

              Prowler Armour Legs (8 Craggy Skin, 4 Dales Loden Wool)

 

Helmet: Overlord Helm (4 Any third or fourth tier metal, 10 Dales Loden Wool)

 

Recommended Masterworks: Fade-Touched Everite (Heal 25% damage over 10 seconds), Fade-Touched Bloodstone, Fade-Touched Dawnstone (Walking Fortress)

 

The idea behind the armour is to bulk up Sera's ranged and magic defense as high as possible. Melee defense is taken care of by Flask of Frost and Parry. As for the weapons, I like Hakkon's Mercy because the passive "chill" ability that all of the Hakkon weapons have is amazing, and my choice of using dragon scales to craft them will provide Sera with a nice boost to both her cunning as well as her dex, giving her enough crit chance, crit damage and %att to still be a contender on the battlefield. If you find that her crit chance is too low for your liking, then you can always craft the daggers with mats that exclusively give cunning, but I personally find you lose too much crit damage/%att from the dex you're giving up if you do that. You could aaaaalso use different weapons all together, but imo the passive chill bonus (not to mention the 16% boost to ranged defense that you get from cunning) is just too nice to pass up on a DD rogue, especially one that's supposed to be fighting up close and personal with its enemies, AND that will be using Flask of Frost so much. The only problem you might run into is if Sera catches the attention of an enemy DD rogue, but I find that if you try to keep an active barrier on her with one of your mages when those pesky rascals are around, then that particular situation will be so rare that you may not even run into it at all during the course of a single play through.

 

If you have any questions about it feel free to ask.

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Scout Varric (Can be played solo)

 

Artificer Tree: Spike Trap (Pyrotechnics), Opportunity Knocks, Set Them Up, Elemental Mines, And Take Them Down, Fallback Plan (Clear the Board), Tricks of the Trade

Archery Tree: Death From Above, Leaping Shot (Shot From the Shadows)

Sabotage Tree: Poisoned Weapons, Fighting Dirty, Explosive Toxin, Toxic Cloud (Lost in the Mist), Caltrops, Looked Like it Hurt

Subterfuge Tree: Stealth (Clinging Shadows), Easy to Miss, Knockout Powder (Rude Awakening), Evasion, Evade (Shadow Step)

 

Skill Wheel: Knockout Powder (Preferred), Leaping Shot, Stealth, Toxic Cloud, Fallback Plan, Evade, Spike Trap, Elemental Mines

 

Total Points Needed: 27

 

Accessories: Pendant: Party: Amulet of Accord, or Kitty's Collar if you're not using it on another character

                                    Solo: Cooldown Amulet

                     Belt: Any Grenades Belt

                     Rings: Superb Ring of Sundering, or again Superb Crit rings if they're available.

 

Weapon: For Varric: Bianca (Craft her upgrades for high crit chance and dexterity)

               For the Inquisitor: Any bow with at least 30% - 40% crit chance (depending on your other gear), then dex, %Att, or crit damage for the rest

 

Armour: Usual rogue damage gear, snoufleur skin, etc etc (if you want me to elaborate just ask, but it should be pretty straight forward). This may be a scout build, but you still want to be doing some decent damage with your traps and grenades.

 

Helmet: Solo: Mask of the Grand Duchess

             Party: Superior Skirmisher Hat crafted with Dex materials

 

Recommended Masterworks: Fade-Touched Snowfleur Skin (1% health per hit) Fade-Touched Everite or Dawnstone work in a pinch if you can't find Snowfleur skin, but their healing mechanics are conditional on getting hit in the first place. What you need is a way to regenerate health, but you *don't* want to have to put yourself in harm's way for it to happen. OR if you're playing on PC and can spawn whatever you want, then you could be really cheap and craft armour with the Fade-Touched Honeycomb masterwork, and just turn the "Rub Some Dirt On It" trial off so you can use potions to restore health.

 

I know that building for maximum damage output with your skills seems a bit contrary to the whole "scout" thing, but bear with me. The idea of this build, if you're playing it with a party, is to run ahead of the rest of your party in stealth, throw out a bunch of grenades or traps or whatever, then retreat and let your team run in after you've already made a mess and done a fair bit of damage with your Knockout Powder, Confusion Grenades, Spike Traps, Elemental Mines or whatever. After that you can run around and do your thing from the background, causing chaos from the shadows. If you're playing solo, you can run toward a bunch of enemies in Stealth, use a Bee grenade, Spike Trap, or whatever you have time for in the three seconds after you've attacked (thanks to the Clinging Shadows upgrade), and finish up with a Knockout Powder, then use Leaping Shot to go back into Stealth and hide while you wait for Leaping Shot's CD to run out so you repeat the cycle, which (thanks to Opportunity Knocks) shoooooould happen right about the time that your enemies receive a "Rude Awakening". And if the enemy is immune to sleep, then upgraded Confusion Grenades and/or Bees are freakin' amazing early game. Then in the late game, you'll have access to your other traps and stuff and your grenades should be fully upgraded at that point and yeah, you'll have a lot of other options. lol

 

If you're wondering why I bothered to include Fallback Plan and Poison Mist at all (though you're probably not wondering about PM cuz a lot of people like it, but I hate it so ima justify its use here for my own sake), it's because I usually hate using the "Elusive" mechanic, but for a scout I find that it's appropriate for the role-playing aspect of it. Also it does help in a pinch, like if you used one too many skills/grenades before Leaping Shotting away. As for Fallback Plan, it's nice to have just in case. Although since the AI doesn't actually use detonator abilities like FP or WB by itself as far as I know, if you're letting it run this build, then you could swap it out for something else. Maybe Shadow Strike with the Long Shadows upgrade for the stamina recovery.

 

Again, if you have any questions feel free to ask.

 

By the way, the scout build really only needs Leaping Shot, the Opportunity Knocks passive, Knockout Powder, and Stealth to shine (also bee grenades for enemies that are immune to sleep), so as long as you have those this build can function as it's supposed to as early as level 10. Everything after that is really just gravy. :3

 

Oh, don't forget to upgrade the Skyhold Garden ASAP too so you can farm plants and stuff more easily to help with restocking your grenades.

 

DUDE. O.O Thank you. Both builds look insanely fun  (and now I can't decide which to play with first. Hah) 

 

Re: Question! May I ask why you picked spinning blades/flurry over death blow? Most builds I've seen that utilize spinning blades use it to capitalize on the pincushion passive, which this build doesn't use. 



#16
Morrinna

Morrinna
  • Members
  • 35 сообщений

Every Sera build is a face-tanking Sera build. ;)
 
Regarding Varric build:
While I agree grenades are awesome, I have to disagree with equipping a Grenades belt. First, there's the opportunity cost of so many other great belts, like Superior Spirit Resistance vs. Walk Softly Trial. Second, the game glitches with that belt. If you fast travel or do many other kind of game map transition, you lose a grenade. You'll see 3/4 even when you haven't used one.

 

Haha, true. :D I just like seeing different approaches to utilizing her gift for murder and mayhem. ;) 



#17
HannahRose

HannahRose
  • Members
  • 105 сообщений

DUDE. O.O Thank you. Both builds look insanely fun  (and now I can't decide which to play with first. Hah) 

 

Re: Question! May I ask why you picked spinning blades/flurry over death blow? Most builds I've seen that utilize spinning blades use it to capitalize on the pincushion passive, which this build doesn't use. 

 

I found that Twin Fangs packed enough of a punch for dealing with single targets that it made Death Blow a little superfluous. And Spinning Blades is a great mobbing move with the Trespasser upgrade for when Sera gets surrounded. I didn't design her to generate enormous amounts of threat, but she won't exactly be avoiding enemies either, so having the ability to hit more than one enemy at once comes in very handy (even more so if you're the one playing her/a Tempest rogue instead of the AI). Plus the animation for it is relatively fast, so you can spam it a fair bit when you activate Flask of Fire. Then there's the other obvious benefits of using multi hit moves over single ones, like if you use SB while you have Poisoned Weapons active, you'll be generating a ton of health. Aaaaand you'll get to see your "10% chance on hit" masterworks, whichever ones you choose to use (I really like using Immolate and/or Chain Lightning masterworks on Tempest rogues), activate far more often.

Regarding Pincushion, if you're using this build for your Inquisitor, and you level them all the way to 27 + get the extra AP from various points in the game, then you'll have more than enough points to grab it eventually (you shouldn't really need the damage boost until you're playing some of the end game DLC anyway). I just didn't include it in the build on my original post because I didn't have enough points to grab it on Sera when I finished the game on that file. lol

 

And if/when you play the scout build, I highly recommend playing it solo, at least for a little while. It's great with a party, but I find that Knockout Powder loses some of its luster when your allies are waking enemies up half the time, and that could put a damper on the experience since I designed the build primarily around making that skill feel useful. :P



#18
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 сообщений

I found that Twin Fangs packed enough of a punch for dealing with single targets that it made Death Blow a little superfluous. And Spinning Blades is a great mobbing move with the Trespasser upgrade for when Sera gets surrounded.

Agreed, though I prefer Flank Attack over both of those. Free move to stealth? Any day.

#19
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 сообщений

Try a no armor run, build the skills any way you want, and use accessories, but no armor. Then it's all skill that keeps the team alive.


  • Это нравится: PapaCharlie9

#20
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 сообщений

Try a no armor run, build the skills any way you want, and use accessories, but no armor. Then it's all skill that keeps the team alive.

Agree for the most part, but skill gets less important after about level 18, even with no armor. I can button mash my way through the rest of the game with no armor, as long as I'm one-shotting most enemies purely with weapon crafting, tonics and min/maxing passives and actives.

Assuming no Walk Softly or Even Ground Trials, as a general rule, you ought to de-emphasize defense and instead emphasize offense, through crit/crit, after about level 16. Rogue is perfect for glass cannon play. Rogues should be able to avoid being hit close to always. So by giving up armor, all you are really giving up is some offensive crit/crit buffs and an offensive masterwork.

If you are talking about all Trials enabled, then I completely agree -- those are pro skillz if you can beat the game with no armor.
  • Это нравится: DarkAmaranth1966

#21
HannahRose

HannahRose
  • Members
  • 105 сообщений

Agreed, though I prefer Flank Attack over both of those. Free move to stealth? Any day.

 

I deliberately avoided using Stealth with this rogue build. It's supposed to be be about attacking the enemy(s) head on from the front, so Flank Attack isn't all that useful here.



#22
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 сообщений

Well of course Trials On, no challenge to it otherwise and I'm not a "button mashing fest" player, I want to work at winning.



#23
Sifr

Sifr
  • Members
  • 6 715 сообщений

A dual-wielding Artificer Rogue that spams throwing knives and elemental bombs for ridiculous AOE damage was extremely fun for my Cadash.

 

Play style allows you to either chose to be up close or hang back at mid-range, taking advantage of how the constant critical hits you'll be getting ensure you have zero cooldown for all your abilities, allowing you to spam them and take down most enemies extremely quickly.

 

While you are technically a bit of a glass cannon, you'll be outputting so much damage that most things will be dead before they touch you and having low cooldowns mean you don't have to worry about not being able to pop into stealth to recover. Even so, putting guard on hit on at least one weapon means you gain an extra layer of protection to keep you fighting, that will replenish often faster than it can get whittled away. Or you can just use Cass' Rally special ability to get guard, that works too.

 

I played this build on nightmare from start to finish and through all the DLC. The only difficulty I had was during the insanely long fight in Descent with the Alpha Emissary and some with the AOE attacks of the final boss. JOH and Trespasser however weren't a problem, even during the major boss battles.

 

Note: This playthrough was completed before the Trespasser patch that changed some mechanics and nerfed others. In terms of how this will affect the build, I don't think it'll change all that much in terms of damage output or any survivability, save for that shadow strike won't be as effective as a one-two-punch/finishing move as it was before.

 

Side-note: Probably also should mention that I don't use revives/healing mist and try to complete the game without anyone falling as a self-imposed handicap. The lengthier fights I found hard to complete under these conditions are probably far easier if you do use make use of Revival and the KE similar ability, rather than just relying on healing and regen potions like I did.



#24
StarFlorge

StarFlorge
  • Members
  • 246 сообщений

Yeah, got a ton of builds on my channel :)

 

https://www.youtube....txHFkmb_nxdrNzQ



#25
BigBrolly

BigBrolly
  • Members
  • 37 сообщений
I saw someone mentioned a build using kitty's collar...I'd very much like to hear one as I want to use it on reaver...or another playthrough