Anyone else feels like Inquisition could have used Origins Prologues?
#226
Posté 16 avril 2016 - 04:55
- Joseph Warrick aime ceci
#227
Posté 16 avril 2016 - 05:20
To be honest, I feel like Trespasser was the true main game and Inquisition was just the Origin story.
It sure felt like it, didn't it? But then again, i feel the same way about Awakening and Origins, difference is that i love them both
I really don't understand why Bioware seems to do most things right in DLCs (the gameplay/story integration of the mark in trespasser is just awesome) but then completely fall on the main game. DA2 had its own problems so i understood why the (story/character focused) DLCs felt better than the main game, but after the positive feedback they got from those how could they go and make a game that is all about quantity over quality?
I really don't want DA4 to be, yet again, an average game with more-than-average DLCs
- vbibbi, BansheeOwnage et Addictress aiment ceci
#228
Posté 16 avril 2016 - 05:31
To be honest, I feel like Trespasser was the true main game and Inquisition was just the Origin story.
I agree insomuch as Trespasser managed to cover a lot more content in a short amount of time than the base game did comparatively. But if we're treating the origin as the origin of the Inquisitor as a role, then I would see that as up through reaching Skyhold. After that everything is about is as the Inqusitor and the rise of the Inquisition. The game including Trespasser is about the rise and fall of the Inquisition, not about stopping Solas. That's going to be the next game, regardless of the Inquisitor's role in DA4.
- Addictress aime ceci
#229
Posté 16 avril 2016 - 05:57
I agree insomuch as Trespasser managed to cover a lot more content in a short amount of time than the base game did comparatively. But if we're treating the origin as the origin of the Inquisitor as a role, then I would see that as up through reaching Skyhold. After that everything is about is as the Inqusitor and the rise of the Inquisition. The game including Trespasser is about the rise and fall of the Inquisition, not about stopping Solas. That's going to be the next game, regardless of the Inquisitor's role in DA4.
One wonders what the base game might have achieved had it been as tightly written.
- vbibbi aime ceci
#230
Posté 16 avril 2016 - 06:28
One wonders what the base game might have achieved had it been as tightly written.
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
- Heimdall aime ceci
#231
Posté 16 avril 2016 - 06:29
I love the Hissing Wastes. I love how beautiful it looks, with the night sky and the dunes basking in the moonlight.
I liked how the female Qunari looked, other than the hair options. Then again the female Qunari in DAI match what they already looked like.
The Hissing Wastes is a beautiful place. But is that enough to warrant its inclusion? Ideally, there could have been some form of day/night cycle, whether it be Bethesda style or DA2 style, and we could have still seen a desert map at night in the form of the Western Approach. Perhaps they could have modified it to include aspects of the Wastes while still only having one map. I don't know if that would have helped.
I don't simply because they look like humans and not like the male qunari. If they introduced all qunari as looking like the DA:I ones, that would be one thing. But I don't think they ever wanted the female qunari to look too different because sex appeal. Which I don't like either. There are more important things, and they have other races if they want to go for that.
I just want the qunari eyes from Dragon Age II back.
Yeah, that was one of the things I was thinking of. Regardless of the facial structure, this is a must-have. I understand having basically human facial structure in DA:I since it was a late addition (though I still think they should make them more qunari-y in DA4), the black sclerae should have been included the whole time.
- vbibbi, nightscrawl et Witch Cocktor aiment ceci
#232
Posté 16 avril 2016 - 06:31
Yeah, that was one of the things I was thinking of. Regardless of the facial structure, this is a must-have. I understand having basically human facial structure in DA:I since it was a late addition (though I still think they should make them more qunari-y in DA4), the black sclerae should have been included the whole time.
How funny would the character creation have been if we retained the color wheel option for eyes on the Qunari PC, but the entire color palette was black?
#233
Posté 16 avril 2016 - 06:42
The Hissing Wastes is a beautiful place. But is that enough to warrant its inclusion? Ideally, there could have been some form of day/night cycle, whether it be Bethesda style or DA2 style, and we could have still seen a desert map at night in the form of the Western Approach. Perhaps they could have modified it to include aspects of the Wastes while still only having one map. I don't know if that would have helped.
The trick would be bringing together the incompatible gameplay styles. HW is a bit unusual for DAI since it offers no particular navigation challenge. You can always get where you're trying to go, if you can figure out where you need to go.
#234
Posté 16 avril 2016 - 06:57
How funny would the character creation have been if we retained the color wheel option for eyes on the Qunari PC, but the entire color palette was black?
Well, to be fair, you could still adjust eye colour since the pupils still have colour. It's just the sclerae that are black
Just like you can't adjust the white sclerae of human/elves/dwarves.
- Shechinah aime ceci
#235
Posté 16 avril 2016 - 09:19
#236
Posté 16 avril 2016 - 09:25
DA2 Qunari were hott, not sure why they changed.
Well, part of the reason was so they could allow us to use the CC for them, since they were a late addition and it would have taken more work to actually have their proper facial features reflected in the CC. If they didn't add qunari, the only ones in the game would be Bull and the Katari from MP, and Bull has a unique face model, not built in the CC. So they didn't add them into the CC from launch because there are only 2 in the entire game.
Which is itself depressing, especially since it took all the way until Trespasser to see any more, including a female qunari. Bioware has a bad habit of making only male aliens/races then maybe finally adding one female in a DLC. It's frankly really odd.
Still no excuse for the eyes, though, and no excuse not to get it right in DA4.
- Addictress aime ceci
#237
Posté 16 avril 2016 - 09:50
Well, to be fair, you could still adjust eye colour since the pupils still have colour. It's just the sclerae that are black
Just like you can't adjust the white sclerae of human/elves/dwarves.
But weren't the Qunari irises also black in DA2?
#238
Posté 17 avril 2016 - 06:35
But weren't the Qunari irises also black in DA2?
Kind of hard to see, but, nope, doesn't look like it, otherwise the entirety of their eyes would be black.

#239
Posté 17 avril 2016 - 06:49
They seriously need to think about revisiting the playable origins concept that they pulled off so well in DAO. That is one of the charms of that game. Playing the origin gave me a different perspective on every playthrough I did of DAO.
- Absafraginlootly et Addictress aiment ceci
#240
Posté 17 avril 2016 - 07:03
They seriously need to think about revisiting the playable origins concept that they pulled off so well in DAO. That is one of the charms of that game. Playing the origin gave me a different perspective on every playthrough I did of DAO.
For me the Origins were the worst part of Dragon Age: Origins. I'm glad that as of now their stance is to not bring them back.
- nightscrawl aime ceci
#241
Posté 17 avril 2016 - 08:41
For me the Origins were the worst part of Dragon Age: Origins. I'm glad that as of now their stance is to not bring them back.
And for most ppl Origins helped Dragon Age Origins be more replayable then DAI. You cant please everybody but you can follow through with the majority and ride the wave.
- Absafraginlootly, KotorEffect3 et Lezio aiment ceci
#242
Posté 17 avril 2016 - 06:55
- JadeDragon aime ceci
#243
Posté 17 avril 2016 - 07:14
The Hissing Wastes is a beautiful place. But is that enough to warrant its inclusion? Ideally, there could have been some form of day/night cycle, whether it be Bethesda style or DA2 style, and we could have still seen a desert map at night in the form of the Western Approach. Perhaps they could have modified it to include aspects of the Wastes while still only having one map. I don't know if that would have helped.
You know, I got used to it. When starting to play I thought, what's this, no dynamic day/night in this day and age? But it doesn't matter that much to me anymore.
#244
Posté 17 avril 2016 - 07:40
I really don't understand why Bioware seems to do most things right in DLCs (the gameplay/story integration of the mark in trespasser is just awesome) but then completely fall on the main game.
I think it's because they have feedback from the main game to jump off of.
It's hard to know how people are going to respond to new characters, themes, ideas, etc, but when you've already presented the main game's story, characters, etc. people can tell you what they liked best and what they didn't, what worked and what didn't, etc then they can craft the DLC around that. People didn't like Anders and Carver because they were such twits? Lots of self-depricating humor from them in the DLC. People didn't like Sera because they found her too obnoxious, immature, and racist? She mellows out and is less hostile toward fellow elves in the time-skip DLC. People thought DAI's music was kind of bland? It's much more passionate and forceful for Trespasser. Etc.
#245
Posté 17 avril 2016 - 08:09
And for most ppl Origins helped Dragon Age Origins be more replayable then DAI. You cant please everybody but you can follow through with the majority and ride the wave.
And? Riding the wave will leave those that don't want it washed up, and they have a right to voice their opinion about it.
Has Bioware said that they will never bring origins back? I thought it was more that they wanted DAI to start in confusion about our involvement in the explosion and start the action quickly. And DA2 only had one background so there is no need for origins. I think if we're going to be in Tevinter in DA4, we might well need origins to learn about the setting, since it's extremely different from the settings of the past three games, culturally. It will be difficult to play as a native Tevinter who knows the culture when the player doesn't know it.
I recall David Gaider saying that instead of doing an origin story for each race, he'd rather those resources be spread out over the game so the choice of what you are is reacted upon throughout the entire game then just one or two clusters.
#246
Posté 17 avril 2016 - 08:16
And? Riding the wave will leave those that don't want it washed up, and they have a right to complain about it.
I recall David Gaider saying that instead of doing an origin story for each race, he'd rather those resources be spread out over the game so the choice of what you are is reacted upon throughout the entire game then just one or two clusters.
#247
Posté 17 avril 2016 - 08:21
I agree with him. I'd prefer for my race, gender, and even class referenced periodically throughout the entire game and even affect things than just the beginning and after that having maybe a couple references. It's why if they do have to do an origin, I prefer it to be a universal one so that the reaction to our protagonist can be better utilized. Like for example in DA4 instead of having a different origin for each race have us be a slave or servant regardless.
But hey, he doesn't work at Bioware anymore so you may get your precious different origins back, unfortunately.
#248
Posté 17 avril 2016 - 08:30
I think it's because they have feedback from the main game to jump off of.
It's hard to know how people are going to respond to new characters, themes, ideas, etc, but when you've already presented the main game's story, characters, etc. people can tell you what they liked best and what they didn't, what worked and what didn't, etc then they can craft the DLC around that. People didn't like Anders and Carver because they were such twits? Lots of self-depricating humor from them in the DLC. People didn't like Sera because they found her too obnoxious, immature, and racist? She mellows out and is less hostile toward fellow elves in the time-skip DLC. People thought DAI's music was kind of bland? It's much more passionate and forceful for Trespasser. Etc.
Unless they reset their minds after every game they make, that's not really a valid explanation for me ![]()
I mean, do they need feedback in their every game to understand that people would like interesting stories, not stupid "muahahahah" villains and characters? I mean, it's their formula since BG, one would think that by now they would have mastered it
And? Riding the wave will leave those that don't want it washed up, and they have a right to complain about it.
I recall David Gaider saying that instead of doing an origin story for each race, he'd rather those resources be spread out over the game so the choice of what you are is reacted upon throughout the entire game then just one or two clusters.
I don't understand the 1st part, but the 2nd part i find very funny. In Trespasser there isn't even a mention about My Inquisitor being "qunari", one would think that such a thing would be used quite a lot by those that dislike The Inquisition
#249
Posté 17 avril 2016 - 08:34
I don't understand the 1st part, but the 2nd part i find very funny. In Trespasser there isn't even a mention about My Inquisitor being "qunari", one would think that such a thing would be used quite a lot by those that dislike The Inquisition
At that point you aren't seen as a Qunari, you are seen as the Inquisitor. That was even one of the slogans main themes of the game:
"Whatever we were before, we are now the Inquisition."
#250
Posté 17 avril 2016 - 08:43
At that point you aren't seen as a Qunari, you are seen as the Inquisitor. That was even one of the slogans main themes of the game:
"Whatever we were before, we are now the Inquisition."
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If horned people start planting bombs everywhere and your goal is to disband the organization lead by a horned person the 1st, logical, thing you do is using that as fodder. Why? Because most people don't even know the difference between Vashot and Qunari, but what they would know is that horned people wanted to make a massacre and that The Inquisitor has horns
In other words, truth is not the same as politics and fear can be easily manipulated
- vbibbi aime ceci





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