For me, sibling or immediate parent status overrides need for character introduction, because an immediate family member is such a universal association we all have. Although I usually hate Hollywood movies that go on and on about family, and the protagonist's ONLY character development is their protecting their children. I haaaate that. But in this case, it wasn't everything. The main family angles were in the mentions of Gamlen, then we meet Gamlen, and the mother was pretty well-written, because of her interactions with Gamlen, getting the estate, etc. The dead sibling wasn't rly much.Although I like DA2, I really dislike the Lothering section. One, because it looks like a desert, not a blighted farmland, and there is no hint of the actual village of Lothering or any civilization within view.
Two, the impact of losing a sibling so abruptly only is effective if the player actually knows anything about the sibling. Yes, on replays it's sad because we've had a chance to get to know Bethany or Carver for more than two minutes, but not on the first two playthroughs before I've had a chance to form an attachment to them.
Three, it just feels so rushed. I would have liked to have the origin be in Lothering prior to the Blight, maybe see the entire family living together, we see Leandra interacting with the twins at the same time, we can gang up with one sibling against the other. See the family as a unit, making the cracks in the unit more salient when the sibling dies, when Leandra dies, when the surviving sibling leaves.
Also, I thought the blackened desert was just a stark, perhaps exaggerated picture of the blight. It DOES raze villages, and any forms of civilization. Or perhaps it just plays in line with the fact it's a medievalesque time where the majority of land is not affected by man-made things. In between towns, are wide swaths of open nature, which is flammable and easily razed by the blight.





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