But the game made it seem like losing Justinia was a great loss, emphasized by the grief Leliana and Cassandra felt. If Justinia had even shown up in previous games it would have been easier for me to sympathize (except for Leliana's song where we barely got to meet her) but as the game stands, it's telling me I should feel bad that she died and forming the Inquisition is following her last wishes. There's no RP option to follow Fiona and say "F the Divine!" and decline to be part of the new Inquisition.
Then when we meet her spirit in the Fade, it's less impactful because it's not reuniting with someone from our past, it's actually meeting an entirely new character. And it muddies the waters when we're trying to figure out if this could in fact be her spirit or just a spirit of the Fade emulating her. Ultimately, it's not important who her identity is, but for me it takes away some of the narrative power when we're supposed to decide who this is based on no prior information.
I thought that each background, except maybe the Dalish, was supposed to have people accompanying us to the Conclave. Even if we went alone, theoretically we should mourn the loss of so many people whom we had met when arriving at the Conclave. Instead, we mourn the large number of nameless people we the player never met, which has less of an emotional impact than something like Ostagar where we at least interacted with some of the people who died. Even if the PC didn't like any of the people they'd met, there's still more of a personal connection than walking past burnt out mummified bodies at the Temple.
I thought you were complaining that you didn't like that the origins introduced characters to care about and then are taken away. So which is it, you wanted to protect the people you had cared about in the origins or you had no reason to care about stopping the Blight? And if you didn't care about stopping the Blight, you shouldn't be playing the game, as the entire point of the game is to stop it. DA isn't TES, the main plot is still the most important aspect, not exploring the world and just living in an open environment. Why aren't you complaining that DAI didn't allow us to walk away from Haven and go far away from the Breach?
It's more like DAI allowing us to state we're not Andrastean and don't believe we're the Herald and then still forcing us to become the Inquisitor with no option to decline the title. After all, it's not like Ameridan had the Anchor and that's what made him the Inquisitor, it was his ability and interest to lead. Why wasn't there an option to decline becoming the Inquisitor and nominating someone else, but still being willing to be part of the Inquisition and close rifts?
I'm not saying you shouldn't criticize it, but you seem to be holding it accountable to different criteria than you are DAI. They are very similar in many respects, but you only find that an issue with DAO.
I think you played a different game to me, because my copy of the game never expected me to care about Justinia or the people in the conclave.
It never acted like Justinia should have been a great loss for my character, or like I should have taken the deaths at the conclave personally. You didn't start leading the Inquisition because of her (I mean, I guess you could choose to role-play that if you really wanted to), you lead the Inquisition because of numerous factions wanting you dead and you needing their protection. You can add some generic reason about caring for random strangers if you really want to, but the plot never demands it. I spent the entire game saying "F the chantry", but that doesn't mean I'm going to turn down the best chance I have of not being murdered by an ancient god or devoured by my own hand.
You don't need to know who Justinia is, and I don't think it would have worked better in the fade if you did - I actually think it would needlessly complicate what that scene is trying to accomplish. It presents you with both a mundane and divine explanation for your situation, and it says a lot about your character about which explanation they choose to believe. If you know Justinia, than it's no longer about that, because now you want it to really be her for different reasons. The game is about faith, and this scene is vital to that theme. Simply meeting a character you might not want to be dead doesn't further that theme.
Your argument seems to rely on needing the game to start with people you have a personal connection to dying to motivate you. Which is a fine motivation, and can be used well, but it's not the only motivation that must be used to start a game and must be featured in every game ever. There are a billion stories that don't start with that plot, and Inquisition is one of them. It's only an issue when the game expects you to care - which the game never did. It gave you other things you were supposed to care about. I'm not sure why you keep claiming you should care, since that's not supported in the game.
I cared about Jowen and Lily in the Origin. Then they both got taken away and I had nothing else to care about. After the Origin, they were both most likely dead, so how would stopping the Blight help them? Whilst in Inquisition, I did have a personal connection to the plot and a reason to care.
1 - The mark was killing me. Even after this stops, there is no explanation why it stopped or whether it might start again (and it does, as we see in Trespasser) The Inquisition is the best chance of figuring out how to fix this, not just running off into the woods and hoping for the best.
2 - The Chantry has denounced me. I'm already an Elvhen apostate they would love to make Tranquil, now they think I'm impersonating a chosen one of their religion. I step outside the Inquisition, I'm dead.
3 - Cory wants me dead. I'm really going to stand a chance against an ancient undead Tevinter magister and his army by myself am I? I need the Inquisition.
4 - (Elf only) Who knows how my clan will react if I go back, whilst the humans think I'm the Herald of their religion which nearly wiped out their race. There's every chance they'll think I'm a traitor and exile me.
So, Inquisition gave me an entire series of motivations that didn't rely on my caring about of bunch of random strangers. Let's see what Origins gave me to care about -
1 - Characters from my Origin. I liked Jowan and Lily, but Lily is taken off to prison/to be killed or whatever and Jowan is an escaped Blood Mage who is going to be killed. Stopping the Blight isn't going to help either of those people. The only other characters I had significant interaction with endorse me being imprisoned for my entire life. I have no reason to help these people.
2 - Generic "save the Ferelden" motivation. They locked me up, and I've never met any of them. Don't care.
3 - Care about the Gray Wardens? I knew 2 wardens for an hour half of an hour. They were both cool with forcing me to drink undead monster blood that will slowly poisoned me for the rest of my now much shorter life. I have every motivation to get the hell away from these people.
I played the game because I liked some of the characters, and the I thought the lore and world was interesting, and I liked the gameplay. Sorry, I didn't realise I wasn't supposed to play the rest of a great game if I have a few issues about my characters motivations.
I have no interest in playing the ES or other open world RPGs. If you read my posts, my entire issue is a lack of character motivation, ES is even worse about these things. It also doesn't have tactical gameplay, or interesting characters for me to get to know. Those games have nothing I enjoy in them.
How exactly am I holding Origins and Inquisition to different standards? One gave me personal motivation, one stripped it away and expected me to still care. I am holding them to exactly the same criteria here.