YES
This is one of my biggest problem with Inquistion.
In this day and age I kinda got the impression there is a sort of "conflict" among RPG players between people who wants a very set character and others who prefer blank state.
I feel DA:O provided a nice balanced approach. :
The playable Origins allowed you to set a character in the world AND gave you several opportunities to start customizing your character and your experience.
Not that I think ALL RPGs should adopt this particular approach, since I can roleplay just fine without the game giving me too much infos, but I happen to really like this one, and it remains my favourite formula for DA games
It would have been nice having each background allowing you to interact with a relative/fellow mercenary etc. in Inquisition, with small options so that we can feel more involved in the whole summit thing.
We had some options in Origins:
For example, your character can voice if s/he is ok with your mother trying to marry you/how your character interacts with the dog for the HN or agreeing to help Jowan VS working with the Grand Enchanter etc. for the Mage origin etc.
While one could argue these choices appear "meaningless" and some don't have a far reach in the story, I think they really help immersion.
But I'm very sceptic Bioware will ever do Origins style prologue again (sadly), but having even a shorter prologue pre-Temple of Sacred Ashes explosion would have been a huge improvment.