Nightscrawl. By personal connection, you mean when you meet siblings/parents/mentors/crime associates in the Origins?
Because that worked for me. I could see how Cyrion or Daddy and Mommy Cousland could bother some people, especially if your PC looks doesn't match theirs but a workaround to this was already provided by Bioware with the Hawke family. On a different engine sure but it doesn't hurt to at least consider the option for future DA games.
I really dislike thinking along these lines, but I don't have much faith that Bioware will be able to deliver those kinds of character-oriented RP choices that you gave examples of, or if they do, to have those choices be any more significant than a variant response by some NPC. I certainly don't require dramatic sweeping arcs or plot differences based on player choice or origin, but it would be nice to have a specific quest or two related to that where the player can have sufficient RP input AND have those choice be acknowledged by the followers or other NPCs.
I certainly wouldn't complain about some specific quests latter.
But choices, even small, even not really acknowledged by NPCs really manage to make me more engaged in the game world and with the story. I think they already managed to do it in Origins, wasn't perfect but still satisfying for me.
I recently replayed the Brosca prologue, and even with those personal connections present, it's amazing how many options I had compared to Inquistion. I was able to act friendly or not towards Leske and give an opinion to Rica regarding her liaison with Belhen. Those options are meaningless in the grand scale of things but I think they remain relevant in terms of the player engagment.
I'm aware the dialogue system evolved (voiced PC an all), became more streamlined but they managed to pull off "something along those lines" in those dialogues you have with Josephine/Cassandra at the beginning of the game. So I don't think it's such a stretch to think they could implement those kind of dialogues in a playable prologue (maybe shorter than Origins, since there is a crowd that apparently get bored quickly if things aren't rushing and if there are "too much dialogues") (although I'm not super optimistic either on Bioware willingness to do this)
^Just to be clear I know that's not the problem you voiced with Origins but I think sim-ran reported they knew people abandonned DAO because of the pace at the beginning
But from what I understand, lots of people had problem with their PC characterization in Origins when they reached Ostagar. I don't really share those complaints but it's true you reach a sort of bottleneck when you assume the role of the Warden.





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