After playing Witcher 3 i don't really feel like "time and money" are appropriate excuses anymore, if i have to be honest. Especially since a good 70% of Inquisition is (boring) filler and grinding.
This is a dig a Bioware, but a "well-meaning" one. Already with Trespasser they went in the right direction, i wish the Exalted Council was better flashed out but eh, i hope that seeing Witcher 3's succes they (and EA) will realize that RPGs with good stories sell because, shockingly, they're just that, RPGs with good stories (and actual, engaging RP oriented sidequests, not MMO stuff)
But i've gone kind of Off-Topic (in my own topic
)
Suffice to say, i don't agree with the belief that 30 minutes/1 hour to get better acquainted with one's character and the state of the world would have cost them unparalleled resources or 2 years worth of time
Highlighted because I think that's exactly what the thread is asking. Not forcing a characterization on your character (and not more and less that some characterization is also subtly forced when you choose your background in Inquisition, a Circle mage of Ostwick hasn't had the same life than a Dalish first etc...) (Doesn't prevent you from headcanoning your Dalish mage escaped a Circle/Alienage, and I don't see how having a playable background would prevent you of headcanoning this in the same fashion)
But agreed, same sentiment of hope with Trespasser and criticism regarding the political aspect of the Exalted Council
OT: Well to be fair, I think its best to see what Bioware can learn from its own franchise and look for what worked/didn't worked in all 3 games. TW serie is a whole another genre of RPG (at least for me in terms of RP since I think it's very relevant to the theme of your thread) where you are forced to play a very predefined character despite the RP opportunities that do provide choices, but it's another approach from Bioware games in general. It's still hard for me to care about Geralt. But in terms of presentation? The few things I have seen about TW3 convinced me they managed to render their world in a very satisfying manner.
Origins/playable backgrounds don't force that much on you in term of roleplay. You still create your own character and define it, just better introduced in the world than in Inquisition in my book.
The whole time and resources argument is not a excuse because honestly I dont feel like the time and resources that went into Inquistion all went into the right place. It doesnt matter if you have more or less it matter what you do with what you got I mean did all of the areas HAVE to be has large as they were would it have taken anything from the story or game if certain maps were scaled down and certain side quest were not there in order to put that time and resource towards a origin map or quest? Do we honestly believe that they used there resources the best they could this game? To say that a origin quest or pre-temple of ashes moment would take up resources would hold water if the game was not filled with so many quest that would surely not be missed. Like the Shards quest we find all these shards to get a weapon that by that time we should have crafted weapons way better, could have at least gave us the agony dagger with a tier 3 or 4 schematic of it as well
well I have that feeling as well. Even if arguing about resources management is always tricky honestly and I can admit they provided things that I liked that likely cost a lot too (like they provided 4 full voiced for the Inquisitor, which was kind of unexpected, and I think it was a nice surprise, the Dragons animations were beautiful, etc).
I suspect a lot of resources went into adapting the Forstbite engine 3 and trying to make it work on older gen consoles. Which was really a money grab since I think many people could agree (the PC jerks like myself
) that even the current consoles are already outdated in term of hardware and don't run Inquistion that well.
Outdated is objectively a strong term relative to most people's equipment. yeah they run Inquisition decently but still
Regardless, solely focusing on PC/current gens might also have been more honest (or at least decent) on their part towards old gen players and maybe less costly in terms of resources.
I completely agree about the fetch quests and MMO-like feeling you get while doing those and did we really needed like 3 desert maps?
As I understand the extra year they got was to implement the extra races beside humans, so by that time, it may have been impossibe or too late since different playable races weren't part of the original design.
I wonder if they originally designed a more contrasted path between human mage PC/non-human mage PC. It's not even guaranteed we would have had that if the extra race were "scrapped".
Or maybe I'm mixing things and multiple races DID were planned from the beginning but the extra year "ensured" they wouldn't get scrapped.
Ideally it would have been nice having different races with a small playable background in the original concept.