Dragon Age 4: Thoughts on a Dual Protagonist Storyline for DA4 – Mechanics.
This is a refined continuation and "final" draft of my "Take 2 - Dumb Ideas for a Dual PC Storyline in DA4" thread, so I apologize ahead of time ... again, but damned if this isn't going to be one hell of a wall of text. I have a ton of content to get through ... because I'm obsessive. Starting with mechanic issues facing this "Fan Fiction Game Design" (for that is what it really is) and then moving on to the story itself, I'll post these aspects in pieces over a period of a week or two, because it is simply turned out so long its impractical to post it all at once. Regardless I do hope people enjoy it and comments and constructive criticism is always appreciated. Thank you for your time! ![]()
Allow me to start by saying that to me this is a side project, nothing more, that was spawned from the creativity that Dragon Age: Inquisition and its predecessors sparked with their storytelling, characters and world. This is a distraction that I've been toying with when I need a break from the bundles of homework that is my consume my normal day to day. A compilation of ideas that represent a composite of not only what I would like to see from the next installment of the Dragon Age franchise and elements that I truly appreciated in the previous games that I feel should be revisited and refined for the next. It is also important for me to say that this is project, at its core, is an attempt to find a way for two protagonists to work in what is essentially a "choose your own adventure" style game series, because there is so much that I believe that can be achieved from such a system if such a system could be made to work. "Trespasser" served to enhance Inquisition in such a way that for the first time in the world of Thedas I truly do want to see a PC return as playable for one more game, yet at the same time the prospect of finally visiting Tevinter is too much of an enticement to abandon the idea of getting to explore that setting with a new PC.
I personally feel that if Solas returns as an Antagonist then it should be the Inquisitor that gets to deal with him. If the Inquisitor gets to deal with him, then they should be playable. If they are playable, then they should have enough time within the game to allow for returning players to redefine who they are as a character and at the same time give new players the time to choose who they are for the very first time. If we are indeed going to such a rich environment like Tevinter, then that setting and players would benefit the most from a PC that is involved in the world. A new PC has the ability to connect a player to a setting far more than a returning PC who is not a local could ever hope to, plus the ability to create a character from scratch is where so much of the charm of a Dragon Age game comes from after all. They both have a huge amount of potential for storytelling and both have strengths and weaknesses in creating those stories and I honestly feel it would be a bit of a shame to have to sacrifice one for the other. So this is my desperate attempt to rationalize in my head how to create a situation that would warrant both, by creating a game that is "relatively" balanced between two protagonists and their two corresponding stories that slowly but surely intertwine as the game progresses.





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