Main Quest 20 -"The Sin of Tevinter" (Tevinter PC)
Locations - The Black City
-"Content"- Regaining their senses both PC’s now found themselves within the very spot the Magisters of Old Tevinter used to break into the Fade and the Golden City, to serve their ancient God's in person. The darkness that had permeated the last building ironically seemed less oppressive here. The light was brighter, more hypnotic, which served to accentuate the golden sheen that coated surrounding architecture of the city. "The Golden City indeed, it's no wonder this place became the center of legend." The memories in this place seemed strikingly vivid now, fragments in the form of after images now swirled around them. Voices being heard in whispers, but still distinct. Above the party a winding staircase leading to a single a large construct ... the "Seat of the Maker", its doors opened wide. The goal had always been to deal with Solas, but they now remained trapped in the place of Tevinter’s darkest legacy and the only way forward and to walk in the same footsteps of those that had brought the Blight upon the world. Shades swirled around them as the parties wound their way through the empty streets. Faceless Men and Women gibbering to one another incessantly and occasionally outright attacking the party, disturbed by the presences of the foreigners in their realm. As the parties approached the doorstep of what was to be the “Golden Throne” the Tevinter PC noted how this building reflected the great Septs of Andraste … clearly crafted in honor of this place, with the same symbol of the sun over its entryway. The doors of the great keep themselves were wrenched open and discarded, sickeningly buckled from their hinges and twisted outward by some tremendous force from within “the blighted magisters perhaps?” It was once said that there were three chains that held Tevinter trapped in its own stagnation: The first, slavery, which prevented the people from reaching their true potential, had been thoroughly broken by the Slave Rebellion; The second, the corruption of the Government, had been ironically shattered, along with much of the Magisterium, by the Qunari invasion; And finally the third, this dependence on a grand illusion of a past … a pride that prevented self-reflection and mired the people in delusions of grandeur. Now the PC's might have a chance to break that final chain ... provided they don't become a blighted monsters in the process. The two parties stepped into the Blackened Halls and was lost in memory, revisiting the missing history of Tevinter. Discovering what happened to the Magister's of old, witnessing their corruption, and battling what was left of those blighted horrors imprinted in the Fade ... seems this nightmare what Solas' trap. This battle is against the "shadows" of the seven Tevinter Magisters Sidereal during their fall and will reveal them in their final moments of sanity and their rise as the monsters they've become.
- Boss Fight - Visions of Seven - This boss fight can be handled one of two ways. It can be either be done through periodic shifting between both PC Parties during phases (with the final one being taken by the Tevinter PC) or having the Tevinter PC Party handling the boss fight solo while the Inquisitor PC plays support from the background. I actually kind of prefer to prior choice, especially with the amount of Magisters in play. I've also recently added my rendition of how the battle should play out in a later post for those who are interested.
-"Content"- Once defeated the fragments disperse the hazy room finally comes into focus. Both PCs are greeted with a golden chapel, still heavily wreathed in shadow due to the poor lighting of the fade, but splendid nonetheless ... if a little audacious. Whatever had caused the creation of such horrors in this room had vanished, along with the corrupted Magisters themselves, presumably into the Deep Roads of the World. At the end of the hall there stood the golden throne of the maker ... but not one, several. Seven thrones, each more extravagant than the last, followed a shallow stairway up the far side of the hall. Two thrones on each level and the seventh, fashioned in the shape of a giant sun, sat on top ... the "Golden Throne ... no, it was apparent by the others that the Maker had never sat here". Both PC's were faced with a humbling truth, regardless of whether the Maker existed, this throne, this city, was not his ... nor ever was. This lost metropolis of the Fade, accessible by eluvians, accessed by the last of what was once known as an Ancient Elvhen God ... whatever this city was, it was of Elven make and because of this the Tevinter PC was now faced with a dilemma. It seems apparent that the Magisters, despite their greed and arrogance (and despite what they had become), had been just as much victims of the blight as they were its’ cause, but the fact still remained that they (and the Tevinter that supported them) were responsible for unleashing the Blight upon all of Thedas. So much death and destruction caused by pride ... just as undue pride now prevented the people of Tevinter from facing the reality of their past, preventing them from moving forward. Even if it hurt in the short term, the people of Tevinter could only hope to truly grow beyond their past, if the truth of this place was told and they were forced to face it. However, there was a danger to this truth. The nation remained in a state of great turmoil. Wracked by the recent uprising, am invasion, and the subsequent loss of much of its infrastructure (economically, socially, and politically). In order to force its people to face the truth of the Magisters and to take responsibility for their role in the Blight, the Tevinter PC would also need to admit the truth of this place ... this "Black City". Regardless of whether the Maker truly existed or not, how much damage would it do to the people's faith in the Maker if the Tevinter PC told them that their Golden City, their Seat of the Maker, was instead the seat of the Elvhen Gods? How much damage could be done to an already damaged people to learn that not just their Empire, but also major aspects of their religion were built upon the ruins of Ancient Arlathan? Would the people survive with such a blow to their faith, during a time when they needed it most? "The Truth will set you free ... but was freedom worth it?" The Inquisitor PC would potentially face a similar dilemma when/if they returned to the south, but they still remained an outsider and should not define this countries fate. Therefore, it would be up to the Tevinter PC to decide on how their nation would proceed forward.
- Tevinter PC Choice: The Final Chain - Reveal the Truth vs Bury the Past





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