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A couple of game mechanics (and similar) questions


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#1
Jianson

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I suppose I could find some answers to these if I search the web but it's more covenient and more fun to ask you people. :)

 

 

1. Will the Cowled Wizards react to the firing of a sequencer? If yes, does that also apply if all of the spells in the sequencer are cleric spells?

 

2. Does Death Ward protect against petrification?

 

3. Can a character be level drained to oblivion? (i.e. can they get drained below level 1?). If yes, can they still be restored/resurrected if that happens?

 

4. I am disappointed in how the spell Conjure Animals behaves in my setup. I get no massive Mountain Bear. Instead, the spell behaves much like Animal Summoning III, I get a couple of Dread Wolves and such. Can the D0Tweaks component 'BG1 style summoning spells' be the culprit here? If yes, can I run the setup and uninstall only that component? (D0Tweaks was installed second-to-last, only aTweaks was installed after it).

 

5. In the Temple Ruins dungeon, there is a trapped container by that giant talking head. Is there a way to reach that container so I can de-trap and loot it? I read a tip that you can get out of sight of the 'blue circle' and click on the area, but that does not work for me. Playing original SoA + ToB, latest patch.

 

6. How much pickpocket skill do I need to have a good chance to steal back stuff from the merchant upstairs in Gaelan Bayle's home?

 

7. On my current playthrough, I've had three nightly vampire encounters in the city. I think there are a total of 5 or 6. Will they still continue to happen even now that I've had over 15k gold and Valen has sought me out? What if I now go talk to Bodhi? And what if I accept her offer?



#2
Dyara

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2. The spell Death Ward does not (only slay, kill, powerword: kill and disintegrate). Hindo's Doom+4 however does.

 

5. Once the shade lord is dead you should be able to disarm the trap.



#3
ussnorway

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I suppose I could find some answers to these if I search the web but it's more covenient and more fun to ask you people. :)

 

 

1. Will the Cowled Wizards react to the firing of a sequencer? If yes, does that also apply if all of the spells in the sequencer are cleric spells?

 

2. Does Death Ward protect against petrification?

 

3. Can a character be level drained to oblivion? (i.e. can they get drained below level 1?). If yes, can they still be restored/resurrected if that happens?

 

4. I am disappointed in how the spell Conjure Animals behaves in my setup. I get no massive Mountain Bear. Instead, the spell behaves much like Animal Summoning III, I get a couple of Dread Wolves and such. Can the D0Tweaks component 'BG1 style summoning spells' be the culprit here? If yes, can I run the setup and uninstall only that component? (D0Tweaks was installed second-to-last, only aTweaks was installed after it).

 

5. In the Temple Ruins dungeon, there is a trapped container by that giant talking head. Is there a way to reach that container so I can de-trap and loot it? I read a tip that you can get out of sight of the 'blue circle' and click on the area, but that does not work for me. Playing original SoA + ToB, latest patch.

 

6. How much pickpocket skill do I need to have a good chance to steal back stuff from the merchant upstairs in Gaelan Bayle's home?

 

7. On my current playthrough, I've had three nightly vampire encounters in the city. I think there are a total of 5 or 6. Will they still continue to happen even now that I've had over 15k gold and Valen has sought me out? What if I now go talk to Bodhi? And what if I accept her offer?

  1. yes they will... even cleric spells are spells but some areas (like the spear) that they don't monitor.
  2. see Dyara
  3. Yes and yes
  4. Yes it can and no you can't
  5. see Dyara
  6. 75% for you but your pet can do it with much less if you take him back into your pack any time he fails... before they turn hostile
  7. Yes they can still happen but you can opt out of some encounters without a fight and they should stop once you pick Bodhi... you then can get different things but the old ones stop... many things effect what other encounters happen and when.


#4
Grond0

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Can a character be level drained to oblivion? (i.e. can they get drained below level 1?). If yes, can they still be restored/resurrected if that happens?

 

Yes and yes

I wouldn't rely on being able to raise a character in this situation - at least in a no-reload.  Being drained can kill you, but damage taken from the last attack that did the draining can also kill you (as you won't have many HPs left by this stage).  This can result in chunkings (think about watching vampire encounters with thieves at the start of BG2, which quite often just leave piles of gold).



#5
Aasim

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4. I am disappointed in how the spell Conjure Animals behaves in my setup. I get no massive Mountain Bear. Instead, the spell behaves much like Animal Summoning III, I get a couple of Dread Wolves and such. Can the D0Tweaks component 'BG1 style summoning spells' be the culprit here? If yes, can I run the setup and uninstall only that component? (D0Tweaks was installed second-to-last, only aTweaks was installed after it).

To unistall a mod component, all that was installed after it will be unistalled then re-installed. You can do it, but aTweaks will get reinstalled.

In short, it will last for a while.



#6
Jianson

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2. The spell Death Ward does not (only slay, kill, powerword: kill and disintegrate). Hindo's Doom+4 however does.

 

 

Spell description also mentions Death Spell and Finger of Death. I would think it could also works against Wail of the Banshee and Demilich Howl. Correct? What about Nature's Beauty?

 

 

Thanks eveyone for the answers.

 

 

I did uninstall the BG1 style summoning spells component. Conjure Animals now works as I want it to, yay!

 

I knew pre-level 15 Animate Dead was going to be weak but I did not expect it to produce only a single skeleton.

And there are two things that's weird with the skeleton:

* It is semi-transparent

* It has no green circle around it. I can still select it and direct it, but I can't see that it's selected, which can lead to mistakes in a fight, I suppose.

 

 

 

And I have another question:

8. Will a blinded character be protected from gaze attacks? (e.g. from Umber Hulks and such) 



#7
Aasim

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Spell description also mentions Death Spell and Finger of Death. I would think it could also works against Wail of the Banshee and Demilich Howl. Correct? What about Nature's Beauty?

Yes. At least the "kill on failed save" part of NB.

 

 

I knew pre-level 15 Animate Dead was going to be weak but I did not expect it to produce only a single skeleton.

And there are two things that's weird with the skeleton:

* It is semi-transparent

* It has no green circle around it. I can still select it and direct it, but I can't see that it's selected, which can lead to mistakes in a fight, I suppose.

Use latest aTweaks. v4.50 I think.

 

 

8. Will a blinded character be protected from gaze attacks? (e.g. from Umber Hulks and such) 

'fraid not. Only aTweaks&Rogue Rebalancing implemented such things, and they don't touch Basilisk & Umbers. It will protect you from gaze of aTweaks Nabassu/Weirds etc, but not vanilla creatures.


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#8
Grond0

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I knew pre-level 15 Animate Dead was going to be weak but I did not expect it to produce only a single skeleton.

There's a % chance with level you'll get 2 rather than 1, but I agree there's a huge step up at level 15.  To address that the EE increases the power of skeletons more gradually by level - though the problem with that is that it makes most of the other summoning spells look even weaker by comparison.


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#9
Dyara

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Spell description also mentions Death Spell and Finger of Death. I would think it could also works against Wail of the Banshee and Demilich Howl. Correct? What about Nature's Beauty?

Yes, of course, I just mentioned the effects Death Ward protects from. Should have been more specific.

 

Effect Slay is used in 'Wail of the Banshee', 'Demilich Howl', 'Finger of Death', 'Chromatic Orb', 'Nature's Beauty', 'Cloudkill', effect 'Power Word, kill' is in 'Power Word, kill' (obviously :D) and 'Symbol, Death', effect 'Disintegrate' is used in spells like 'Disintegrate', 'Sphere of Chaos' and 'Prismatic Spray'.

 

Death Ward does not grant immunity to effect 'Petrification'.


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#10
ussnorway

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Nature's Beauty is one of those special spells that does NOT count as an attack so for example a Cleric-Ranger could cast Sanctuary first, stand next to a melee and cast NB then just casually walk away… makes it very temping in a no-reload run.



#11
Jianson

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Nature's Beauty is one of those special spells that does NOT count as an attack so for example a Cleric-Ranger could cast Sanctuary first, stand next to a melee and cast NB then just casually walk away… makes it very temping in a no-reload run.

 

Interesting. The blinding always takes effect (unless MR kicks in) so it could be very useful, if cheesy.

 

Would it work in the same way with an invisible Druid? (unless the enemy can see invisible, of course)


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#12
Aasim

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Nature's Beauty is one of those special spells that does NOT count as an attack so for example a Cleric-Ranger could cast Sanctuary first, stand next to a melee and cast NB then just casually walk away… makes it very temping in a no-reload run.

Considering the spell's description, one should really be visible for this spell to take effect. :D

Note that with SCS a lot of creatures are immune to this spell.


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#13
ussnorway

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no invisible is different... casting any spell will pop invisible but only attacks pop Sanctuary.

fyi you can open doors and disarm traps without poping Sanctuary but you can't backstab... it's just a normal attack if you try.


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#14
Jianson

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9. Can I do the whole Renal-Mae'Var chain of quests and still pick a side in the guild war after that?


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#15
Grond0

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Yep.


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#16
Jianson

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10. How do you fight Mordenkainen's Sword?

 

I know that Magic damage hurts them, and I suppose than all 'instakill summons' spells will also work. Anything else?



#17
Dyara

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The swords aren't immune to death magic/effects so the Silver Sword, Ravager, Axe of Unyielding should be able to kill them. Also they aren't immune to ability drain other than int (would require some custom weapons/spells though).



#18
Grond0

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The duration isn't too long and they can't see invisible, so you can just run them round or wait them out if you can't kill them.


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#19
ussnorway

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the level 6 'Death' spell is my goto for killing any summon... note that wild mages may be able to cast a level 6 spell at lower levels.

 

the l6 'DeathFog' will also dismis most (Planetar & Deva are imune to this but may still take damage) summon that move into the fog... you always get a scroll for sorting out the slave traders in slums area.



#20
Aasim

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10. How do you fight Mordenkainen's Sword?

 

I know that Magic damage hurts them, and I suppose than all 'instakill summons' spells will also work. Anything else?

Malison + level 12+ Chromatic Orb.


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#21
Jianson

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11. What type of damage does Death Fog do? The spell description led me to think it is acid damage, but I was confused that Nevaziah (the lich in Graveyard southern tombs) didn't take any damage from it. I thought standard lich immunities are level 1-5 spells, non-magical weapons, cold, poison and lightning. So what's going on here, does Death Fog do poison damage instead, or are liches (or at least Nevaziah) immune to acid, too?



#22
corey_russell

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Good question Jianson - maybe someone can look with their NearInfinity program and see the answer? (I don't have that program installed).



#23
Serg BlackStrider

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Death Fog does Acid Damage.

 

Nevaziah's resistances are:

Fire: -25

Cold/Electricity/Acid: 100

Magic: 0

Magic Fire: -25

Magic Cold: 100

Slashing/Crushing/Piercing: 50

Missile: 75


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#24
Dyara

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Normal lichs are not immune to poison btw. Unless they wear a ring of gaxx of course :D.


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#25
Grimwald the Wise

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Talking of death fog and the like, I had a nasty shock when I found that Tor Gal is no longer extremely susceptible to Cloudkill.

 

In that area I noticed that Cloudkill was nowhere near as effective, and NOT just against Tor Gal.