I suppose I could find some answers to these if I search the web but it's more covenient and more fun to ask you people. ![]()
1. Will the Cowled Wizards react to the firing of a sequencer? If yes, does that also apply if all of the spells in the sequencer are cleric spells?
2. Does Death Ward protect against petrification?
3. Can a character be level drained to oblivion? (i.e. can they get drained below level 1?). If yes, can they still be restored/resurrected if that happens?
4. I am disappointed in how the spell Conjure Animals behaves in my setup. I get no massive Mountain Bear. Instead, the spell behaves much like Animal Summoning III, I get a couple of Dread Wolves and such. Can the D0Tweaks component 'BG1 style summoning spells' be the culprit here? If yes, can I run the setup and uninstall only that component? (D0Tweaks was installed second-to-last, only aTweaks was installed after it).
5. In the Temple Ruins dungeon, there is a trapped container by that giant talking head. Is there a way to reach that container so I can de-trap and loot it? I read a tip that you can get out of sight of the 'blue circle' and click on the area, but that does not work for me. Playing original SoA + ToB, latest patch.
6. How much pickpocket skill do I need to have a good chance to steal back stuff from the merchant upstairs in Gaelan Bayle's home?
7. On my current playthrough, I've had three nightly vampire encounters in the city. I think there are a total of 5 or 6. Will they still continue to happen even now that I've had over 15k gold and Valen has sought me out? What if I now go talk to Bodhi? And what if I accept her offer?





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