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#26
Obliviousmiss

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Space battles would be awesome. Star Wars Battlefront I and II did them correctly. The biggest mistake Star Wars Battlefront made was not including space battles. 

 

I vote pro-mass effect space battles.



#27
Chardonney

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Space battles in cut scenes like before is fine.



#28
Fogg

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It's funny how some people don't read the original post and start blabbing about wether we should be able to fight our own space battles. It's about the strategy the big fleets use in cutscenes, wether it's logic or not.

 

Concerning 'how come they don't shoot each other'. Calculation, mechanics! I for one still don't get how World War I planes didn't shoot their own propellors to shreds, but people are inventive.


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#29
Heimerdinger

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 I for one still don't get how World War I planes didn't shoot their own propellors to shreds, but people are inventive.

 

Synchronization mechanism between the MG and propeller. The machine-gun would only fire at the correct moment in the propeller's revolution cycle thus not hitting the propeller blades. It is indeed inventive.


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#30
Fogg

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Synchronization mechanism between the MG and propeller. The machine-gun would only fire at the correct moment in the propeller's revolution cycle thus not hitting the propeller blades. It is indeed inventive.

 

Indeed inventive! Well, then not shooting allies in massive space battles is an advanced form of this



#31
Heimerdinger

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Indeed inventive! Well, then not shooting allies in massive space battles is an advanced form of this

 

There is some background dialogue in ME2, about how they don't "eyeball it" and wait for a targeting solution from the computers.



#32
sjsharp2011

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I do not envy the cinematic director whose job it is to not only understand naval tactics, but extrapolate them into 3D while managing to portray a coherent visual story to the player. Dogfights are easy enough because we have real life analogs to follow, but essentially everything else has to be played by ear.
 

Computers.

 

Wait, sorry. Computers.

one of my fave mini scenes in ME2



#33
Fogg

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I would kill to have space battles! I think they should learn from AC4: Black Flag to have an epic scale of space dogfights should feel like.

 

By the way, the naval battles in Black Flag are ridiculously unrealistic. The only thing to learn from that game is seamless boarding and leaving your ship to play in the open world.



#34
Beerfish

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I've been calling for this to be part of a multiplayer experience for some time.  Have the choice of ground assault MP similar to the ME3 mp or space based cooperative mp.  upgrade your ship, add your upgrades, etc.



#35
Halfdan The Menace

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I approve of this.

Fighting hostile aliens on space unicorns in deep space.

sir_mitchell_illustrations_16.jpg



#36
KirkyX

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By the way, the naval battles in Black Flag are ridiculously unrealistic. The only thing to learn from that game is seamless boarding and leaving your ship to play in the open world.

Any player-friendly take on the basic concept of 'space battle' - particularly if it in any way resembles the battles we've seen in ME to date - is going to be unrealistic, much like pretty much everything else in the Mass Effect universe. And that's fine!

 

Black Flag had a fun naval combat system, that's been proven to work fairly well when adapted to a space game - Rebel Galaxy was a lot of fun - so there's probably some inspiration to be gleaned there, even if I would rather we fight in three dimensions, rather than on a fixed 2D plane. It really comes down to whether they want to simulate the Star Wars dogfight experience - see the Normandy at the end of ME2, and the fighters in ME3 - or something slower, and more measured, like the space battles between larger ships in Star Trek/the larger ships at the end of ME3.

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Personally, I'd rather they went the Star Trek route, but I'll admit to having something of a massive bias in that regard.



#37
yolobastien6412

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It's funny how some people don't read the original post and start blabbing about wether we should be able to fight our own space battles. It's about the strategy the big fleets use in cutscenes, wether it's logic or not.

 

Yeah, it's kind of getting out of hand.

 

People, I am sure you would like to be in a space battle, but I am talking about how the cutscenes are made.

But at this point I don't really care anymore.

 

List your favourite space battle simulators here:


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#38
KirkyX

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Yeah, it's kind of getting out of hand.
 
People, I am sure you would like to be in a space battle, but I am talking about how the cutscenes are made.
But at this point I don't really care anymore.
 
List your favourite space battle simulators here:

Threads have a way of going places that way, though it normally takes more than two pages. Have you seen what's being talked about in the leaked gameplay thread at the mo?

 

Spoiler

 

Anyways, for the record, I'd again point to Star Trek - pre-2009 - when it comes to how I'd like the space battles to look in cutscenes. From Wrath of Khan's slow joust crossed with submarine warfare, through to the more frenetic - but still relatively subdued, at least when it comes to the larger ships - melee of DS9 and First Contact, I love me some Star Trek space combat.


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#39
ruggly

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Yeah, nowadays I'm definitely more about the story so I'm not really hyped about SC.  I'm hoping (eventually) it'll prove me wrong.  I think it would have been better served if Chris Roberts had started with a story-based game to expand from and get a core foundation of players to invest themselves.  It just sounds too ambitious to ever be fully realized.  I think Bioware could pull it off by keeping the scale more realistic, (I know wishful thinking.)

 

Squadron 42 is the SP campaign, I'm assuming (hopefully) that it will have a story along with all the missions.



#40
KirkyX

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Squadron 42 is the SP campaign, I'm assuming (hopefully) that it will have a story along with all the missions.

 

Oh yeah, it's supposed to be Wing Commander-style, with branching paths and everything.

 

Honestly, I'm still kind of unconvinced by Star Citizen as a whole - I just don't see how they're going to make a functional in-game economy work with the perceived value of all the ships, after people 'pledged' so much money for them - but I've high hopes for Squadron 42 itself.



#41
ruggly

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Oh yeah, it's supposed to be Wing Commander-style, with branching paths and everything.

 

Honestly, I'm still kind of unconvinced by Star Citizen as a whole - I just don't see how they're going to make a functional in-game economy work with the perceived value of all the ships, after people 'pledged' so much money for them - but I've high hopes for Squadron 42 itself.

 

Same, I'll drop into the PU once in a while, but Squadron 42 is why I pledged to the game.


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