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Sexuality- Broaden the archetypes and stereotypes


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#701
Colonelkillabee

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I moved to California in the 4th grade
I can't describe to you the stark contrast.

Night
And
Day.

One elementary one year.

Another elementary the next year.

This elementary *holds out hand*

The other elementary *holds out other hand*

Side by side. Months apart.

Like I said, your experience doesn't color the entire south.


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#702
Lady Artifice

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I read an interesting article that posited attraction to far away accents might be caused by a biological compulsion. It claimed that it has to do with a slight impulse to avoid anything "too close to home."



#703
Addictress

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Actually I got bullied by a Chinese girl when in the California elementary, but that was because I cried. But she gave a reason, verbally. The Texas bullies always used my Asianness as the reason.

See, they verified their reasons. It was extremely clear what the reasons were.

Also there were barefoot people walking around the shops and people in pickup trucks with guns ALL THE TIME

#704
Colonelkillabee

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Personally, after going from conservative states to liberal, I've found that racism pretty much exists everywhere in the US. The difference is Southerners are more likely to express it to your face while liberals will say it behind your back. Pick your poison.


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#705
Colonelkillabee

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Also there were barefoot people walking around the shops and people in pickup trucks with guns ALL THE TIME

I see nothing wrong with this, lol. Guarantee you won't get robbed there ;)


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#706
straykat

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I'm half-asian too yay

*runs back out*

*note I disagree that the south is cool. I was constantly bullied growing up in Texas and racists made my entire childhood a living hell for my family and I.

 

Sorry to hear that. I had bullying probs too. I guess it's a looong story how I came to my mindset now.



#707
Colonelkillabee

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Video games are art. Art usually stems from emotions and personal experiences, not statistics and research.

Just saw this after reviewing the thread. If videogames are art, then how come so many people think they have a right to change how game developers want to make their art? No one felt the need to tell the Greeks to maybe sculpt and paint less naked dudes and make chicks actually look like chicks.


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#708
straykat

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Just saw this after reviewing the thread. If videogames are art, then how come so many people think they have a right to change how game developers want to make their art? No one felt the need to tell the Greeks to maybe sculpt and paint less naked dudes and make chicks actually look like chicks.

 

That's what I dislike about this medium the most (although I don't always dislike it, of course). Books have their market and editor pressures, films have producers and test audiences, but games seem to be worse.


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#709
DomeWing333

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Just saw this after reviewing the thread. If videogames are art, then how come so many people think they have a right to change how game developers want to make their art? No one felt the need to tell the Greeks to maybe sculpt and paint less naked dudes and make chicks actually look like chicks.

You don't know that they didn't. Maybe they did. Or, hell, maybe the art we see today is the result of cries for more naked dudes and manlier chicks...which actually now that I think about it isn't too far from what some of the posts on here are requesting.

#710
Seboist

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I'm half-asian too yay

*runs back out*

*note I disagree that the south is cool. I was constantly bullied growing up in Texas and racists made my entire childhood a living hell for my family and I.

The South is hella cool, one of the absolute sexiest accents on a woman is the southern belle one like this.

 

Then there's music like this that makes me proud to be a southerner.

 

And lastly, the best bbq ribs i ever had were in the deep south, in a place called Jim's smoking que in the far north of Georgia.

 

Hail Dixie.


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#711
Colonelkillabee

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You don't know that they didn't. Maybe they did. Hell, maybe the art we see today is the result of cries for more naked dudes and manlier chicks...which actually now that I think about it isn't too far from what some of the posts on here are requesting.

If they did, the Greeks sure didn't care because they kept getting artisans to sculpt whatever the hell they wanted them to, how they wanted to. The ones with the coin for commissioning were the only ones whose opinion mattered anyway, and that's no different today really. Only real difference is that people think their voices matter, when it's really the fluctuation of the almighty dollar that developers see. Regardless of what they might say for PR.



#712
Catilina

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Just saw this after reviewing the thread. If videogames are art, then how come so many people think they have a right to change how game developers want to make their art? No one felt the need to tell the Greeks to maybe sculpt and paint less naked dudes and make chicks actually look like chicks.

Most artist working on comission.

The frescoes in the Vatican made to order, as well as many statues. I guess they had not have a say in the work ...

The publishers often changes on the books...

need more examples?


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#713
Colonelkillabee

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Most artist working on comission.

The frescoes in the Vatican made to order, as well as many statues. I guess they has not have a say in the work ...

The publishers often changes on the books...

need more examples?

The Vatican PAID to have those orders. Publishers get to make changes on books because they do the publishing, and those authors don't want to deal with the hassle and expense of publishing themselves.

 

See a pattern?

 

Public opinion alone isn't what makes art change, it's cash and natural shift in culture. You can't force authentic change, it occurs all on its own. Forced change is almost always obvious and done solely for the sake of change, coming off as unauthentic and often doing more damage than good. See the big controversy with the Baldur's Gate remake.


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#714
Heimdall

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Most artist working on comission.
The frescoes in the Vatican made to order, as well as many statues. I guess they had not have a say in the work ...
The publishers often changes on the books...
need more examples?

Yes

Video games are art, but also a product. I would object to anyone forcing a game developer to make a change they don't want to, but a developer may elect to change something to better appeal to their consumer.

The Vatican PAID to have those orders. Publishers get to make changes on books because they do the publishing, and those authors don't want to deal with the hassle and expense of publishing themselves.

See a pattern?

Public opinion alone isn't what makes art change, it's cash and natural shift in culture. You can't force authentic change, it occurs all on its own. Forced change is almost always obvious and done solely for the sake of change, coming off as unauthentic and often doing more damage than good. See the big controversy with the Baldur's Gate remake.

Which the developers changed because of the outcry. Public opinion does push change when the public is your consumer base.
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#715
Catilina

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The Vatican PAID to have those orders. Publishers get to make changes on books because they do the publishing, and those authors don't want to deal with the hassle and expense of publishing themselves.

 

See a pattern?

 

Public opinion alone isn't what makes art change, it's cash and natural shift in culture. You can't force authentic change, it occurs all on its own. Forced change is almost always obvious and done solely for the sake of change, coming off as unauthentic and often doing more damage than good. See the big controversy with the Baldur's Gate remake.

The customer pays for the finished product. As the Vatican. The customers we are. Then, we pays to have those orders. Of course, not required to listen to, but we can tell ... everyone can.

 

Some authors would insist terribly his/her every awful sentence...



#716
General TSAR

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Off topic:

According to the portrayal in video games, I should be wearing a swastika armband and fret about my Tiger getting fixed before morning.

 

Man, some tourists are going to leave disappointed.

Sounds like a good set up for a lighthearted slice of life anime:

 

"The Melancholy of Wittmann-Sempai."


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#717
Colonelkillabee

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The customer pays for the finished product. As the Vatican. The customers we are. Then, we pays to have those orders.

And yet people still feel the need to bark on and on about what they think gaming should be like, when the only power they really have is to make said purchase. A lot of people that talk about all these PC issues in gaming aren't even gamers, which is why they don't see the rapid change that they want to see. Gaming companies go by the numbers.

 

Thing is, the numbers show that most people want diversity because diversity is a symptom of better and creative writing.

 

In other words, all the stuff people are asking for will come, though they shouldn't shun things they don't like or the people that like them, or shun those that don't like or support what you like. The only thing you do that matters anyway is spending your money on what you like, and not spending your money on what you don't. If more people focused on that, these discussions would have less hostility and be less toxic.



#718
SnakeCode

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We aren't paying devs in advance to make games with content we like. They are making content they want to make and think a target audience will enjoy, with the hope of selling as many units as possible.

 

Upon completion we decide whether to buy a game or not based on whether we will find the content enjoyable.

 

We don't demand what musicians sing about when they announce they're writing new music. Why do we get to demand what devs include in their games? What right do we have to tell them what content they are/aren't allowed to include in their games?


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#719
DomeWing333

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The Vatican PAID to have those orders. Publishers get to make changes on books because they do the publishing, and those authors don't want to deal with the hassle and expense of publishing themselves.
 
See a pattern?
 
Public opinion alone isn't what makes art change, it's cash and natural shift in culture. You can't force authentic change, it occurs all on its own. Forced change is almost always obvious and done solely for the sake of change, coming off as unauthentic and often doing more damage than good. See the big controversy with the Baldur's Gate remake.

So...your original point is forfeit. People have always felt that they had a right to dictate the art that they pay money for, whether it's rich Greeks and their sculptures or a bunch of RPG fans and their games. The only difference being that instead of one guy having all the money and decision-making power, it's now a multitude of people.

Also natural shifts in culture don't just happen on their own. Sometimes, it takes people making a fuss about it (or several fusses). Most of the time, it takes money or power. In a free market, public opinion is both.

#720
Colonelkillabee

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We aren't paying devs in advance to make games with content we like. They are making content they want to make and think a target audience will enjoy, with the hope of selling as many units as possible.

 

Upon completion we decide whether to buy a game or not based on whether we will find the content enjoyable.

 

We don't demand what musicians sing about when they announce they're writing new music. Why do we get to demand what devs include in their games? What right do we have to tell them what content they are/aren't allowed to include in their games?

Exactly.

 

The only right the customer has is to buy what they like and don't buy what they like. Yes, people can voice their opinions online, and sometimes a company will go by public opinion to decide what they should do. Bioware is one of those companies. Whether this is a good thing or not is up to you. On one hand, we got a slightly better ending to mass effect 3's shitty ending. On the other hand, we missed out on a big dlc for DA 2.

 

Yes, public opinion can have an effect, but in the long term, it only has power if backed up by money. And that is how it should be if you ask me, otherwise it'll cease to be art because it's too influenced by the people. Art is supposed shape culture through the expression of the artist. Artistic freedom exists, even in commissioned work.


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#721
Catilina

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We aren't paying devs in advance to make games with content we like. They are making content they want to make and think a target audience will enjoy, with the hope of selling as many units as possible.

 

Upon completion we decide whether to buy a game or not based on whether we will find the content enjoyable.

 

We don't demand what musicians sing about when they announce they're writing new music. Why do we get to demand what devs include in their games? What right do we have to tell them what content they are/aren't allowed to include in their games?

In most cases, the release (even design) of a game ahead the market research.

The point is that it is an art in which made by comission. Not an art which made the artist only for his own satisfaction.



#722
Colonelkillabee

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So...your original point is forfeit. People have always felt that they had a right to dictate the art that they pay money for, whether it's rich Greeks and their sculptures or a bunch of RPG fans and their games. The only difference being that instead of one guy having all the money and decision-making power, it's now a multitude of people.

Also natural shifts in culture don't just happen on their own. Sometimes, it takes people making a fuss about it (or several fusses). Most of the time, it takes money or power. In a free market, public opinion is both.

Not really, an artist dictates art, but it's their own art. A commission is a person trying to express through art by the hand of another. They aren't the artist but it is partly their expression. Games aren't commissions in the same way, as pointed out. When an artist is making a piece that they themselves want, it is their own commission. No one tells the commissioner that they shouldn't have requested a piece, so why should people tell the artist? If you don't like it, you don't have to buy it.



#723
DomeWing333

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Not really, an artist dictates art, but it's their own art. A commission is a person trying to express through art by the hand of another.

I'd argue that the player of an RPG "expresses" themselves through video games a lot more than some rich guy telling a guy to paint his ceiling.

#724
Catilina

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Not really, an artist dictates art, but it's their own art. A commission is a person trying to express through art by the hand of another. They aren't the artist but it is partly their expression. Games aren't commissions in the same way, as pointed out. When an artist is making a piece that they themselves want, it is their own commission. No one tells the commissioner that they shouldn't have requested a piece, so why should people tell the artist? If you don't like it, you don't have to buy it.

 If you don't like it, you don't have to buy it. Yes. But the market research is needed, otherwise they lose ****** a lot. And every artist likes to eat.



#725
SnakeCode

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In most cases, the release (even design) of a game ahead the market research.

 

Yes of course, but as the Colonel pointed out, it's still dictated by money, we live in a capitalist society after all. It's why games/books/films etc have a target audience, because most people are smart enough to know you can't please everyone, and trying to do so generally ends in failure.

 

They will gear their content towards those that are most likely to buy that content. It's why romance novels are advertised with women in mind and action films are geared towards a male audience primarily. It's not because they don't want other types of people to buy their product, but they will try to maximize sails from the demographic that is most likely to purchase that product.