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Why was the 5th Blight the shortest one?


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#26
Vanilka

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I don't think that 3 arrows are enough to kill the character who could be protected by an armor since none of them hit a vital point.
I can't think also that the dog is better than the warden since he was not helped by Flemeth.

 

 

To be honest, I don't know. You might be right. And you might not be. No idea. Because that's a scenario we don't ever get to see. My Mahariel would probably be dead. Look at her. She got it right in the guts. As far as I know, arrows can pierce armour, too. But it really depends. (They also might have more than those three arrows.) I don't think it's something we can answer. To me and just me, Flemeth saved all my Wardens' lives and Alistair's life. For me the proof enough is that the Warden wakes up in Flemeth's hut and Alistair fusses over them. ("I thought you were dead for sure!") Every time. Even if the Wardens survived the arrows, even if it were just a scratch, it might be just enough if the darkspawn outnumbered them. It's all just in theory at this point. The dog might have survived simply because he had the advantage of being a dog - animals are small and move really fast. There's no shame in it, either. It was the beginning of the Warden's journey. Better warriors died that day. 



#27
WarriorOfLight999

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Seems like the big reasons are Flemeth, the Architect (involuntarily), the Archdemon not immediately trouncing Ferelden, and of course, the Warden.

 

Sounds good to me.


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#28
SugarBabe49

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One - there is the travelling. It seemed like our character/companions were walking on foot, not by horseback or carriage.

 

Two - Didn't Morrigan say that our character was out of it for 3 days because they were badly wounded and it took Flemeth quite a bit to heal them? (I could be wrong but I could swear that they did mention our warden being out for a good while).

 

Three - Redcliffe didn't happen in one day. You arrived in Redcliffe (and depending on what you choose), managed to get into the castle the next day. So it took two days considering the fact you needed to fight your way through the battle. Then of course there was finding the Ashes. Which meant you had to go to Denerim then head up the Frostback Mountains and then fight your way through Haven and through the Sacred Ashes. That - logically - would have taken a few weeks at least considering the amount of travelling you did.

 

The Circle was in the middle of a freaking lake so it probably would have taken a few hours to row over to it (remember - they were trying to keep the mages from escaping, exhausting them as they swam for the shore would have been a plan). Not to mention you had to fight your way through the Circle - which probably would have taken a while too. Then there is the Fade where it was mentioned that you were stuck in the fade for a good amount time. (Not enough for your body to be weakened considerably but enough for time to pass).

 

Then there is the Forest - you had to go through the forest before you found the Dalish. Then you had to go through the forest before you made your way to the ruins. Then you had to fight your way through the ruins. Then (depending on the choices you made), either went off to find the Keeper and bring him back, or fought Witherfang or led the werewolves through the forest to the camp and slaughtered everyone. I am guessing that took a while as well.

 

Not to mention Orazammar (which is considered to be one the longest sidequest). Depending on the choices - you could have made your way into the Deep Roads to pass on a message of the 'falsified' documents. Then you had to Shut down the Carta by killing Janka. Then you had to look for Paragon Branka which meant you were in the Deep Roads.

 

You could have possibly been in the Deep Roads for weeks, maybe a month or so considering how long and maze-winding the place was. Not to mentioned you would have been slowed down by the constant fighting.

 

Then you would have to make that travel BACK to Orzammar and crown a King and wait for them to give you the resources you needed. (You would have also needed to recover).

 

Then you needed to make your way to Redcliffe to tell creepy-Eamon your 'victories' which then you headed to Denerim, where you are immediately sucked into having to search the Queen, fight your way through the Estate and kill He-Shall-Not-Be Named (and Vaugh, if you were delighted by the opportunity), then of course you had to fight/sneak your way out of Fort Drakon.

 

Which probably took a while considering it took Anora that long to get to Eamon (especially since you showed up pratically right behind her).

 

Then you had the Alienage to contend with, and getting support/allies in the Landsmeet against Loghain.

 

Depending on your choices - Loghain either needed to undergo the rite or everyone made their way straight back to Redcliffe and thus you either had the ritual to contend with or not.

 

Then you find out that Ridoran was actually wrong about where the Archdemon was heading and thus you had to make a long trek back to Denerim (Seriously dude - you though the Archdemon wouldn't lie?) then you had the battle.

 

Of course - this doesn't include the sidequests and DLC contents.

 

So, logically, it could have taken a year to gain all the allies you needed against the Archdemon.

 

For the Archdemon itself - I just thought it needed time before it could surface. Maybe it needed to gain strength/awareness before it could venture outward. It had been a sleep for a good long time so it would make sense it wasn't straight up ready for battle.

 

Calian beliving Duncan probably was the reason how they managed to get a head start on the battle. With Alistair and the Warden armed with the treaty (curtsy of Flemeth and her words of wisdom - or riddles -) they were able to knock down the Blight before it truly had the chance to really start up.

 

*shrugs* With all the allies you had made, there wasn't really any reason to why the battle would be drawn out. And the fact they attacked Denerim indicated they knew where to strike (at heart of Thedas) so it was easy for the Wardens to strike a fatal blow.

 

(either that or the Archdemon had some sort of awareness thank to being 'awoken' and had a death wish).



#29
Apo

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What screw things up is the timelines presented by npc or characters when you met them.

 

For example, if you go straight to Orzammar, they tell you than it's been a week since the death of the king, and if you go straight to Denerim and meet the dwarf merchant as a dwarf noble (your second), he tells you that it's been a year since he left.

Then there's Jowan, I don't remember where but he says that it's been week since he escaped or something like that.

 

While it's good that after Lothering we're able to travel where we want, some places are locked in a certain amount of time between the origin of the HoF, Ostagar, and post-Lothering.


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#30
Aren

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For the Archdemon itself - I just thought it needed time before it could surface. Maybe it needed to gain strength/awareness before it could venture outward. It had been a sleep for a good long time so it would make sense it wasn't straight up ready for battle.

 

 

The archdemon was already awakened and aware prior to Ostagar in fact he already prepared his army for Ostagar because he was awakened long before Ostagar.



#31
straykat

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What screw things up is the timelines presented by npc or characters when you met them.

 

For example, if you go straight to Orzammar, they tell you than it's been a week since the death of the king, and if you go straight to Denerim and meet the dwarf merchant as a dwarf noble (your second), he tells you that it's been a year since he left.

Then there's Jowan, I don't remember where but he says that it's been week since he escaped or something like that.

 

While it's good that after Lothering we're able to travel where we want, some places are locked in a certain amount of time between the origin of the HoF, Ostagar, and post-Lothering.

 

Yeah, I noticed that. Nowadays, I just follow something like the default or DA2's codex. Orzammar doesn't come too quickly that way.

 

But that was more or less how I originally played anyways. I usually did Redcliffe or the Circle first.

 

Same goes for Mass Effect. It's fairly open, but maybe it's best to go to Noveria AFTER you get Liara. I kind of prefer ME3's linearity to both though. This way you don't have to think about any of it. Open-ness is overrated.


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#32
Apo

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Yep, ME3 and DA2 are good when it comes follow a certain timeline in the mission while having their own side quests and exploration, well not many exploration for DA2 :P


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#33
sjsharp2011

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Yeah, I noticed that. Nowadays, I just follow something like the default or DA2's codex. Orzammar doesn't come too quickly that way.

 

But that was more or less how I originally played anyways. I usually did Redcliffe or the Circle first.

 

Same goes for Mass Effect. It's fairly open, but maybe it's best to go to Noveria AFTER you get Liara. I kind of prefer ME3's linearity to both though. This way you don't have to think about any of it. Open-ness is overrated.

Yeah I pretty much always take Liara with me whenever I do Noveria in fact have her with me now doing that mission



#34
Apo

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Yeah I pretty much always take Liara with me whenever I do Noveria in fact have her with me now doing that mission

 

If you don't take her in the beginning, one of your squadmate will tell you that Liara could be interested to know that her mother is on Noveria, once you found out that she's there of course.


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#35
Reedirector

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Well, the Warden does get shot by multiple arrows. Wait, I made a screenshot of that, where did I...

 

tumblr_nvrokjpUo81sqq5cyo1_540.png

 

Here it is.

 

Frankly, I think the Warden is the ultimate badass, but I don't think they're badass enough to survive being a pincushion. (Not without help anyway.) Alistair might have fared better because he at least had a shield and didn't seem to get the worst of it like the Warden did. But we don't know awfully lot about what was going on with him as we're not allowed to ask him about it.

 

 

 

I don't think that 3 arrows are enough to kill the character who could be protected by an armor since none of them hit a vital point.
I can't think also that the dog is better than the warden since he was not helped by Flemeth.

 

 

I don't want to nerd out here, but there are quite a few ways those wounds could be fatal, especially in a pre-industrial society (and assuming Flemeth doesn't arrive with her healing magic)

 

Assume that arrow is meant to penetrate the arm. There, I'd be worried about perforation of major vessels (brachial artery) and any wound that opens the bones to the outside world carries risk of serious infection. 

 

The arrows that pierce the abdomen carry the same risk of perforating a major vessel and leading to haemorrhage, and also may include abdominopelvic organs and almost certainly lead to peritonitis, an incredibly painful condition that really needs surgical intervention. Any healing not guided by radiographic techniques ould be suspect for potential avascular necrosis...

 

Or, y'know, the Darkspawn will swarm in and kill them. That's possible too. They don't really teach you about that eventuality in Medical School, though.


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#36
Riverdaleswhiteflash

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Which don't make sense because the archdemon won at Ostagar he had already an army that could have been used to crush the warden before they even had the chance to build anything.

He Urthemiel could have attacked Denerim 3 days later he won at Ostagar,there was no need for him to wait the warden for 1 year.

Urthemiel was probably trying to take advantage of the Civil War. Every soldier that died in it was one he didn't have to worry about. It did give the Wardens time to get their act together, but what they did with that opening was something of a minor miracle. No, a chain of such miracles really.

 

As for why the Blight was so short, I hate giving a lame reply like this but it really was because Urthemiel died inside of a year. It certainly isn't because the horde was defective; judging by the cutscene in which Urthemiel died and the dialogue in which Riordan explains his plan, the horde still could have crushed the Wardens just with sheer numbers even with the several minor miracles that favored them. That didn't happen, however, because it broke when Urthemiel died.

 

Which means, in turn, that a large amount of why the Fifth Blight lasted less than a year was the result of Riordan's actions. He was the guy who managed to spin a second of carelessness on the otherwise unreachable Urthemiel's part into heavily damaging a wing. Thanks to him, Urthemiel hops around the roof of Fort Drakon more than he flies. It's surprising that Urthemiel can do even that, but I see no other reason why he didn't just take off as soon as he began losing.


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#37
sjsharp2011

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I've also wondered how could it take an year for these events to take place. Quests like Broken Circle and the Arl of Redcliffe were only one day long.

Maybe it's mostly because they're travelling through a large country on foot.

TBH that's how I rationalize the game. The quests themselves may have been quite short in comparison but the travelling time took a while. It's quite possible that we hada few engagements off screen too with the darkspawn as we were travelling as well which might have held things up further.


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#38
sjsharp2011

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If you don't take her in the beginning, one of your squadmate will tell you that Liara could be interested to know that her mother is on Noveria, once you found out that she's there of course.

 

 

Yeah I know as I've don eNoveria without using Liara as well. Most of the time I do at least bring her along for that mission though.


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#39
themikefest

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Its because my Warden was full of awesome. She/he didn't stand around waiting for the other guy/girl to do something. She/he took the reins herself/himself. Ended up kicking backside, taking names and leaving no survivors. excellent. She/he will admit that without Flemeth, she/he may not of been able to kick backside and take names.


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#40
Aren

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I don't want to nerd out here, but there are quite a few ways those wounds could be fatal, especially in a pre-industrial society (and assuming Flemeth doesn't arrive with her healing magic)

 

Assume that arrow is meant to penetrate the arm. There, I'd be worried about perforation of major vessels (brachial artery) and any wound that opens the bones to the outside world carries risk of serious infection. 

 

The arrows that pierce the abdomen carry the same risk of perforating a major vessel and leading to haemorrhage, and also may include abdominopelvic organs and almost certainly lead to peritonitis, an incredibly painful condition that really needs surgical intervention. Any healing not guided by radiographic techniques ould be suspect for potential avascular necrosis...

 

Or, y'know, the Darkspawn will swarm in and kill them. That's possible too. They don't really teach you about that eventuality in Medical School, though.

In RL, if you got stabbed non-fatally with a sword, you would still have to worry about muscle and organ damage, blood loss, infection of wounds, etc. Your recovery could take days or weeks.In a game, you deduct a few points off your HP and keep fighting. Because who wants to create a new character every time you get poked by something sharp? 

in short you adopted a logic based on hyper realism that would literally make impossible the adventure of the warden in the first place.
Warden hit by three arrows lose consciousness,Warden hit by a thunderbolt in the face with milions of ampere of energy still fine.

 

Urthemiel was probably trying to take advantage of the Civil War. Every soldier that died in it was one he didn't have to worry about. It did give the Wardens time to get their act together, but what they did with that opening was something of a minor miracle. No, a chain of such miracles really.

 

As for why the Blight was so short, I hate giving a lame reply like this but it really was because Urthemiel died inside of a year. It certainly isn't because the horde was defective; judging by the cutscene in which Urthemiel died and the dialogue in which Riordan explains his plan, the horde still could have crushed the Wardens just with sheer numbers even with the several minor miracles that favored them. That didn't happen, however, because it broke when Urthemiel died.

 

Which means, in turn, that a large amount of why the Fifth Blight lasted less than a year was the result of Riordan's actions. He was the guy who managed to spin a second of carelessness on the otherwise unreachable Urthemiel's part into heavily damaging a wing. Thanks to him, Urthemiel hops around the roof of Fort Drakon more than he flies. It's surprising that Urthemiel can do even that, but I see no other reason why he didn't just take off as soon as he began losing.

The archdemon knew nothing of the civil war unless he was interested in politics....he was just in the deep roads for the whole time sitting and doing nothing.
Archdemons can regenerate their wounds with the taint that's why he was able to fly againt the warden becasue his wing was no more damaged, he even fly away in the Dlc.


#41
Riverdaleswhiteflash

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The archdemon knew nothing of the civil war unless he was interested in politics....he was just in the deep roads for the whole time sitting and doing nothing.

Well, being interested in politics is a good thing for someone who's trying to take down an entire country. But then given that he was sitting in the Deep Roads the whole time I have no idea how he would know, so I'll have to concede this one.

 

 

Archdemons can regenerate their wounds with the taint that's why he was able to fly againt the warden becasue his wing was no more damaged, he even fly away in the Dlc.

Well, there's at least one bit of the DLC (Wade being a Desire Demon) that I think is supposed to be non-canon in the main storyline. And if he could fly far enough away to get away in canon you'd think he'd do it. I mean sure, other dragons don't, but we don't know those are sapient and we do know they don't have an army of darkspawn to use against anything that is actually dangerous to them.



#42
Aren

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Well, there's at least one bit of the DLC (Wade being a Desire Demon) that I think is supposed to be non-canon in the main storyline. And if he could fly far enough away to get away in canon you'd think he'd do it. I mean sure, other dragons don't, but we don't know those are sapient and we do know they don't have an army of darkspawn to use against anything that is actually dangerous to them.

There is a codex in DAA that explain how tainted creatures that are the top hierarchy of the darkspawn regenerate deep injuries in minutes
What Riordan did served nothing that's why the warden found the Archdemon at full energy and with the wing regenerated 
Riordan plan was to kill the Archdemon not to injury him in the wing and if the archdmeon remained i guess it was for pride because he wanted to won right there in the city rather than a necessity.
Urthemiel is an intelligent being who is aware of his own ability to jump bodies,even if his wing(we assume)was not regenerated he could have just as easily jump from the tower and suicide himself to reborn later and recover.


#43
Macha'Anu

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One - there is the travelling. It seemed like our character/companions were walking on foot, not by horseback or carriage.

 

Two - Didn't Morrigan say that our character was out of it for 3 days because they were badly wounded and it took Flemeth quite a bit to heal them? (I could be wrong but I could swear that they did mention our warden being out for a good while).

 

Three - Redcliffe didn't happen in one day. You arrived in Redcliffe (and depending on what you choose), managed to get into the castle the next day. So it took two days considering the fact you needed to fight your way through the battle. Then of course there was finding the Ashes. Which meant you had to go to Denerim then head up the Frostback Mountains and then fight your way through Haven and through the Sacred Ashes. That - logically - would have taken a few weeks at least considering the amount of travelling you did.

 

The Circle was in the middle of a freaking lake so it probably would have taken a few hours to row over to it (remember - they were trying to keep the mages from escaping, exhausting them as they swam for the shore would have been a plan). Not to mention you had to fight your way through the Circle - which probably would have taken a while too. Then there is the Fade where it was mentioned that you were stuck in the fade for a good amount time. (Not enough for your body to be weakened considerably but enough for time to pass).

 

Then there is the Forest - you had to go through the forest before you found the Dalish. Then you had to go through the forest before you made your way to the ruins. Then you had to fight your way through the ruins. Then (depending on the choices you made), either went off to find the Keeper and bring him back, or fought Witherfang or led the werewolves through the forest to the camp and slaughtered everyone. I am guessing that took a while as well.

 

Not to mention Orazammar (which is considered to be one the longest sidequest). Depending on the choices - you could have made your way into the Deep Roads to pass on a message of the 'falsified' documents. Then you had to Shut down the Carta by killing Janka. Then you had to look for Paragon Branka which meant you were in the Deep Roads.

 

You could have possibly been in the Deep Roads for weeks, maybe a month or so considering how long and maze-winding the place was. Not to mentioned you would have been slowed down by the constant fighting.

 

Then you would have to make that travel BACK to Orzammar and crown a King and wait for them to give you the resources you needed. (You would have also needed to recover).

 

Then you needed to make your way to Redcliffe to tell creepy-Eamon your 'victories' which then you headed to Denerim, where you are immediately sucked into having to search the Queen, fight your way through the Estate and kill He-Shall-Not-Be Named (and Vaugh, if you were delighted by the opportunity), then of course you had to fight/sneak your way out of Fort Drakon.

 

Which probably took a while considering it took Anora that long to get to Eamon (especially since you showed up pratically right behind her).

 

Then you had the Alienage to contend with, and getting support/allies in the Landsmeet against Loghain.

 

Depending on your choices - Loghain either needed to undergo the rite or everyone made their way straight back to Redcliffe and thus you either had the ritual to contend with or not.

 

Then you find out that Ridoran was actually wrong about where the Archdemon was heading and thus you had to make a long trek back to Denerim (Seriously dude - you though the Archdemon wouldn't lie?) then you had the battle.

 

Of course - this doesn't include the sidequests and DLC contents.

 

So, logically, it could have taken a year to gain all the allies you needed against the Archdemon.

 

For the Archdemon itself - I just thought it needed time before it could surface. Maybe it needed to gain strength/awareness before it could venture outward. It had been a sleep for a good long time so it would make sense it wasn't straight up ready for battle.

 

Calian beliving Duncan probably was the reason how they managed to get a head start on the battle. With Alistair and the Warden armed with the treaty (curtsy of Flemeth and her words of wisdom - or riddles -) they were able to knock down the Blight before it truly had the chance to really start up.

 

*shrugs* With all the allies you had made, there wasn't really any reason to why the battle would be drawn out. And the fact they attacked Denerim indicated they knew where to strike (at heart of Thedas) so it was easy for the Wardens to strike a fatal blow.

 

(either that or the Archdemon had some sort of awareness thank to being 'awoken' and had a death wish).

This was pretty much my thoughts when i read this question. Like if you played it as it was meant and rp'd while you did it it would have taken at least a year plus to manage it all. sure it was short but..... still at least a year. Just because we get to our destinations quickly doesnt mean it was actually instant hehe. Ahh the good ol world of RPG in a world where RP is not so much :) but yeah i would think a year tops before we face the archdemon



#44
Asha'bellanar

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TImeline of DAO don't make sense

Dragon Age timelines are usually messed up. The timeline with Anders and how he was a Warden in Amaranthine and in Kirkwall at the same time (or nearly the same time; it can be fudged so there's a tiny bit of wiggle room, but it's still neither good nor clear), Wynne always going on about how terribly old she was when she was actually 48, Loghain implying that Alistair was born when Queen Rowan was still alive but it's obvious when you look at it that she had to have been dead for some years, and a whole lot of other things that just plain do not add up. Keeping a working timeline (and even keeping the lore straight, e.g. Rendon Howe apparently having two fathers, Tarleton, who was hanged by some Couslands, and Padraic Howe, who left his family to go join the Grey Wardens, or how Fiona was Alistair's mother, thus rendering the "go find Goldanna my shrewish half-sister" personal quest for Alistair a bit sus) has never been something Bioware are good at. There are a whopping great lot of timeline inconsistencies if you look at it at all closely.

 

You're just supposed to play the game and not ask too many questions. ;)

 

Although you mentioned Jowan... How, exactly, did he get across the lake to escape? Did he steal a boat? Were the templars that incompetent that the ones stationed in the outer foyer just let him run past, steal a boat, row to the other shore, and then run off? How, exactly, did that even work? Did he use blood magic to stun all the templars, conjure a boat, or sprout wings?

 

Questions. QUESTIONS! Don't ask. Just play. ;) :) :D


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#45
sjsharp2011

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Dragon Age timelines are usually messed up. The timeline with Anders and how he was a Warden in Amaranthine and in Kirkwall at the same time (or nearly the same time; it can be fudged so there's a tiny bit of wiggle room, but it's still neither good nor clear), Wynne always going on about how terribly old she was when she was actually 48, Loghain implying that Alistair was born when Queen Rowan was still alive but it's obvious when you look at it that she had to have been dead for some years, and a whole lot of other things that just plain do not add up. Keeping a working timeline (and even keeping the lore straight, e.g. Rendon Howe apparently having two fathers, Tarleton, who was hanged by some Couslands, and Padraic Howe, who left his family to go join the Grey Wardens, or how Fiona was Alistair's mother, thus rendering the "go find Goldanna my shrewish half-sister" personal quest for Alistair a bit sus) has never been something Bioware are good at. There are a whopping great lot of timeline inconsistencies if you look at it at all closely.

 

You're just supposed to play the game and not ask too many questions. ;)

 

Although you mentioned Jowan... How, exactly, did he get across the lake to escape? Did he steal a boat? Were the templars that incompetent that the ones stationed in the outer foyer just let him run past, steal a boat, row to the other shore, and then run off? How, exactly, did that even work? Did he use blood magic to stun all the templars, conjure a boat, or sprout wings?

 

Questions. QUESTIONS! Don't ask. Just play. ;) :) :D

Not neccessarily given that both Amaranthine and Kirkwall are  both coastal cities All Anders would need is a ship and gone just like Hawke did It would have only taken a couple of weeks or so for him to get from one to the other. Depending of course on the boat trip itself. Also I think Amaranthine only happened during a fwe months almost exactly after the Blight ended certainly no later than 6 months. Also don't forget that by the time we meet Anders in DA2 we've been in Kirkwall over a year because don't forget we spend a year helping the smugglers/mercenaries. Which allows for plenty of time for Anders to find a boat and get to Kirkwall because there's at least 6 months unaccounted for.



#46
ThomasBlaine

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The Fifth Blight was the shortest one because of Loghain's tactics, picking an effective battleground and fighting the darkspawn to a standstill at Ostagar.

 

It was a lucky coincidence, Duncan having enough traction with the King, the King being a gloryhound and Loghain knowing the Fereldan south like the back of his own hand, allowing an immediate response to the crisis cornering the darkspawn in the Korcari Wilds between the Brecillian Passage, the Frostback Mountains and the Amaranthine Ocean where they couldn't spread to more populated areas to replenish their numbers faster. Loghain's plans won three battles without major losses until **** hit the fan and the horde suddenly had many more reinforcements from the Deep Roads, but by then things had been set in motion that would see someone ending the Blight one way or another.

 

If those three battles hadn't been won and Ostagar hadn't been the staging ground, the darkspawn would have overrun Ferelden for sure. I'm convinced that the Archdemon not getting a better start is the main difference, aside from the HoF and Flemeth's intervention, between this Blight and others, and the main reason things didn't go out of control faster, allowing the HoF to complete their quest before the situation escalated too far and there were just too many darkspawn.

 

:)



#47
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ALL HAIL LOGHAIN, MAY HIS NAME LIVE FOREVER!
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#48
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ALL HAIL LOGHAIN, MAY HIS NAME LIVE FOREVER!

 

You disagree?



#49
Qun00

Qun00
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Nah. Just joking around.

#50
Aren

Aren
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The Fifth Blight was the shortest one because of Loghain's tactics, picking an effective battleground and fighting the darkspawn to a standstill at Ostagar.

 

 

The 5th blight was the shortest because the writers wanted to do end it in one year  there is no other reason.