I'd love to see a game mode where both the player and the ai deal the same amount of dps to each other. Only increasing the health and shields of the ai is kind of lazy. Skyrim did this and it was pretty stupid. Who has played Ranger Mode in Metro Last Light? In this mode both the player and the monters can kill each other easily but resources are scarce. I'd love to see more game modes like this in other games. Why not add another difficulty and copy Heaven or Hell mode in Devil May Cry, in this difficulty the demons and the player can one hit kill each other. I've never played that mode before but it sounds great.
Let's talk about the hardest difficulty in Andromeda
#1
Posté 11 avril 2016 - 12:10
- Laughing_Man et JoeTheQuarian aiment ceci
#2
Posté 12 avril 2016 - 01:27
Hardcore.
Insanity.
Nightmare.
The game needs a setting higher than ME3's Insanity. And Inquisition is so easy it's laughable.
Please can we have frustratingly difficult combat?
- q5tyhj aime ceci
#3
Posté 12 avril 2016 - 01:29
Normal.
Hardcore.
Insanity.
Nightmare.
The game needs a setting higher than ME3's Insanity. And Inquisition is so easy it's laughable.
Please can we have frustratingly difficult combat?
Excellent idea. We will call it... Dark Souls.
- Spectr61, Han Shot First, LightningPoodle et 1 autre aiment ceci
#4
Posté 12 avril 2016 - 01:30
Excellent idea. We will call it... Dark Souls.
That game isn't that hard either. Its restarting that gets you.
Edit: Sorry wrong game I was thinking of Bloodborne.
#5
Posté 12 avril 2016 - 01:57
That game isn't that hard either. Its restarting that gets you.
Edit: Sorry wrong game I was thinking of Bloodborne.
No, you're right. None of the Souls games are actually that difficult. They certainly don't coddle you nor do they have a difficulty slider for extra accessibility, but their difficulty is perfectly fair. Souls games don't punish lack of skill as much as they punish lack of thought.
Personally, I'd like to see that sort of difficulty be Mass Effect's baseline hard difficulty. Casual for those seeking story alone, normal for some reasonable push-back, hard for those willing to pay attention and pay the price for sloppy tactics, and anything beyond that for those who need their skills thoroughly strained.
- Fade9wayz, ZipZap2000, Teabaggin Krogan et 2 autres aiment ceci
#8
Posté 12 avril 2016 - 02:20
Or they should do a realistic difficulty where if your shields go down, you will die from one shot.
Exactly, nightmare setting.
Imagine the missile battery mission if you actually had to use cover and there wasn't a room full of ammo you could duck into.
#9
Posté 12 avril 2016 - 03:53
On higher difficulties we should be required to get tactical in order to win.
Use the geography to your advantage.
Flank the enemies.
etc
#10
Posté 12 avril 2016 - 06:20
Yup "increased lethality" for everyone is a good idea - if implemented correctly.
(there is going to be a need to implement something to balance that and give you a chance against the never-missing cheating AI, a stealth system maybe?)
#12
Posté 12 avril 2016 - 07:13
- Han Shot First, Statichands, blahblahblah et 1 autre aiment ceci
#13
Posté 12 avril 2016 - 07:14
- yolobastien6412 aime ceci
#15
Posté 12 avril 2016 - 08:09
In terms of difficulty ME2 was perfectly fine, while ME1 was too abusable at decent level making this tedious but easy, and ME3 was just plain easy. I don't want a ball crushing difficulty, if I want that I would just play Starcraft 2 Multiplayer...
#16
Posté 12 avril 2016 - 09:30
Always in favor of increased difficulty modes. Very few games made today have an actual challenging mode. No need to tie achievements to them or anything because thats when people start to complain about them. Just offer a mode above and beyond the hardest that is usually offered for those of us that just enjoy being challenged during the gameplay.
#17
Posté 12 avril 2016 - 09:42
<<<<<<<<<<(0)>>>>>>>>>>
You love to see a one hit kill?
I suppose you also like to spend waiting 40 sec+ for the inevitable game reload? .... rinse and repeat?
Nah....... bad idea.... really bad idea...
#18
Posté 12 avril 2016 - 10:08
Yes please. I'd love to see all the SP babbies deal with something that would be ball-crushingly hard to them.
It's not as if the MP is hard either.
- Tatar Foras aime ceci
#19
Posté 12 avril 2016 - 06:31
I'd love to see a game mode where both the player and the ai deal the same amount of dps to each other. Only increasing the health and shields of the ai is kind of lazy. Skyrim did this and it was pretty stupid. Who has played Ranger Mode in Metro Last Light? In this mode both the player and the monters can kill each other easily but resources are scarce. I'd love to see more game modes like this in other games. Why not add another difficulty and copy Heaven or Hell mode in Devil May Cry, in this difficulty the demons and the player can one hit kill each other. I've never played that mode before but it sounds great.
I have played the Heaven and Hell mode. In that mode, you have three lives and the enemies are easy to kill. However you die with only one shot or one strike. There is more. There is also the Hell and Hell mode. You have three lives (you die with only one strike) and the enemies are hard to kill. I am planning to try that.
After playing ME3 so many times, now Insanity is too easy for me. I finish the run almost not dying once. I'm looking for more challenge and I play the Multiplayer because it's harder.
I would like more challenging options for SP too
ME2 wasn't bad for difficulty by the way. Its challenge level was good for me but one more level that would make the game harder could be nice.
#20
Posté 12 avril 2016 - 06:35
I'm personally hoping there aren't difficulty achievements, but I'm probably wrong.
#21
Posté 12 avril 2016 - 06:47
I agree with that. I don't play the harder difficulties so that translates to missing achievements. Kind of bothersome.
#22
Posté 12 avril 2016 - 09:01
Excellent idea. We will call it... Dark Souls.
Dark Souls is hell the first time you play it. Once the game clicks, you will be fine.
- Draining Dragon aime ceci
#23
Posté 12 avril 2016 - 09:05
don't punish lack of skill as much as they punish lack of thought.
Expect for DSII
#24
Posté 12 avril 2016 - 09:08
<<<<<<<<<<(0)>>>>>>>>>>
You love to see a one hit kill?
I suppose you also like to spend waiting 40 sec+ for the inevitable game reload? .... rinse and repeat?
Nah....... bad idea.... really bad idea...
Just don't play on that difficulty.
#25
Posté 12 avril 2016 - 10:37





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