Let's talk about the hardest difficulty in Andromeda
#26
Posté 13 avril 2016 - 03:26
Another thing is making the AI more challenging, not in terms of them being more accurate, but tactics. Say they include environment hazards, on lower levels enemies don't use them against you unless by chance (grenade aoe hitting an explosive barrel because you were next to it when the enemy threw it.) and on higher difficulties they do.
Since we talked about dark souls it would be something akin black knights having their moveset of DS1 on lower difficulties (easy to parry and circle around to backstab) and on higher difficulties giving them a DS3 moveset, which is more varied and less predictable (more difficult to parry) and have shield basses for when you try to circle around (more difficult to backstab).
But to not be unfair they would have to first design the highest difficulty setting as their "normal" if bery challenging and then scale it down, with normal probably having a good mix.
It's just that making enemies have more health and do more damage have always felt lazy to me, which is why despite how much I praise DS I don't tend to play NG+ and forward, instead I just create several characters, or maybe just the first NG+, that one doesn't tend to be that insane (at max, NG+7 bosses just tend to one shot you, so either you git gud at dodging or...well, you don't get there).
#27
Posté 13 avril 2016 - 08:04
No, you're right. None of the Souls games are actually that difficult. They certainly don't coddle you nor do they have a difficulty slider for extra accessibility, but their difficulty is perfectly fair. Souls games don't punish lack of skill as much as they punish lack of thought.
Personally, I'd like to see that sort of difficulty be Mass Effect's baseline hard difficulty. Casual for those seeking story alone, normal for some reasonable push-back, hard for those willing to pay attention and pay the price for sloppy tactics, and anything beyond that for those who need their skills thoroughly strained.
This.
Don't know why people think Souls games are artificially difficult. Once you make it past a certain point of the game, everything becomes so simple and thought out, fact. Hell most of your deaths are going to be from the horrendous level designs like 1fps Blighttown, Valley of Defilement, Iron Keep, etcetera.
I'd also like to see Mass Effect have that implemented into their difficulty. The hardest the SP ever got was Mass Effect 2's Insanity.
#28
Posté 15 avril 2016 - 05:26
Getting it to Market?
#29
Posté 17 avril 2016 - 03:49
Or they should do a realistic difficulty where if your shields go down, you will die from one shot.
As long as the baddies have the same rule, then yes, perfectly fine.
#30
Posté 17 avril 2016 - 03:56
Can we call it "big boss" mode?
#31
Posté 17 avril 2016 - 04:54
Either-
The game needs a setting higher than ME3's Insanity.
What I'd mostly like is for Insanity to be much more challenging than it was in ME3.
The hardest difficulty setting on ME3 was not very hard, they should fix that in ME:A.
- ZipZap2000 aime ceci
#32
Posté 17 avril 2016 - 05:01
That brute on menae was pathetic. On insanity they should have had at least 8 brutes
- Mission_Scrubbed, Quarian Master Race et XAN aiment ceci
#33
Posté 17 avril 2016 - 06:32
That brute on menae was pathetic. On insanity they should have had at least 8 brutes
All driving makos.
Seriously though if you specc'd armour and barrier damage none of the harder foes are much to be feared. I run away from Phantoms and toward brutes. Should probably be running from both.
- The Real Pearl #2 aime ceci
#34
Posté 17 avril 2016 - 08:27
All driving makos.
Seriously though if you specc'd armour and barrier damage none of the harder foes are much to be feared. I run away from Phantoms and toward brutes. Should probably be running from both.
Phantoms on SP are a joke...
- Mordokai, Quarian Master Race et The Real Pearl #2 aiment ceci
#35
Posté 17 avril 2016 - 09:10
Games are not difficult, some just take more patience than others.
And Mass Effect was never about that, so Andromeda won't be that either. Its difficulty will be similar to previous games.
#36
Posté 17 avril 2016 - 09:17
- Laughing_Man, Han Shot First, blahblahblah et 1 autre aiment ceci
#37
Posté 17 avril 2016 - 01:06
personally i find that doing a first playthrough blind on the hardest difficulty is challenging enough - i don't remember my first runs in the ME games, but in every DA game thus far it was difficult enough that i had to drop to 2nd hardest difficulty - at broodmother in origins, ancient rock wraith in 2, fiona in inquisition. more so because i didn't plan well and was completely out of potions each time, but still, that's what makes it fun for me. then i can use the 2nd playthrough to be more completionist and strategize better, and 3rd+ for when it's so easy i can have fun and bring all the **** characters to hear their banter, and play some nonsensical class combination.
#38
Posté 17 avril 2016 - 01:50
Phantoms on SP are a joke...
Its a meh from me. You get too cocky with phantoms and you're reloading with that look on your face.
#39
Posté 17 avril 2016 - 06:21
Games are not difficult, some just take more patience than others.
And Mass Effect was never about that, so Andromeda won't be that either. Its difficulty will be similar to previous games.
Mass Effect 2's Insanity was more difficult than ME'3s. They added Platinum difficulty to MP. Its entirely possible/plausible that ME:A will have a higher max difficulty than ME3 (or that its max difficulty will be more difficult), and given that Insanity in ME3 was roughly equivalent to Silver on MP (the 2nd of 4 difficulty levels), it would definitely be advisable.
- Quarian Master Race aime ceci
#40
Posté 17 avril 2016 - 06:43
Phantoms on SP are a joke...
I think there are literally about 7 of them in total, as well, with like half of that being in the Kai Lame fight. You can kill more than that in half a wave of Cerberus gold, or half a wave of every goddam faction (except Collectors, who don't have many of them) on plat.
That brute on menae was pathetic. On insanity they should have had at least 8 brutes
That Brute....one Brute. My sides....
DRAMATIC! cutscene ends and he's literally dead within .5 of a second from a Claymoar double tap.
- q5tyhj, Mordokai, XAN et 1 autre aiment ceci
#41
Posté 17 avril 2016 - 06:58
That Brute....one Brute. My sides....
DRAMATIC! cutscene ends and he's literally dead within .5 of a second from a Claymoar double tap.
I also love the brutes on earth in the garage and alley way.
I didn't know the reapers were gang bangers ![]()
#42
Posté 17 avril 2016 - 08:02
Phantoms on SP are a joke...
Its a meh from me. You get too cocky with phantoms and you're reloading with that look on your face.
Come back when you fought a phantom death squad(just fyi, that's quartet of phantoms) backed up by their dragoon boyfriends and two atlases and survived.
Then we can talk "difficult".
- q5tyhj aime ceci
#43
Posté 17 avril 2016 - 08:21
So a horde of enemies who can one hit kill you and stunlock you is labeled as difficult now? BSN gets dumber by the day. There's nothing difficult about ME3MP, put your elitism away.
#44
Posté 17 avril 2016 - 08:43
^I'm going to bed... QMR, you wanna take this?
#45
Posté 17 avril 2016 - 09:08
Brutes... Menae... um, weren't there 4? 1 after the turret and 3 at the forward base?
I'd like to see something like Dead Space 2 and 3's hardest difficulty. 1 save. 1 life. After that the game deletes your save file. If you want that achievement and weapon, you will earn it.
Also, BSN would implode with the butthurt and that's always funny.
#46
Posté 17 avril 2016 - 09:32
So a horde of enemies who can one hit kill you and stunlock you is labeled as difficult now? BSN gets dumber by the day. There's nothing difficult about ME3MP, put your elitism away.
That may be true- nothing about this game is truly difficult... but what is undeniable is that however difficult MP is, SP is far, far, far less difficult. Once again, SP's highest difficulty level is equivalent to MP's 2nd lowest difficulty level (out of 4). And it as much as it may cause you butthurt, as far as the relative difficulty is concerned, MP elitism towards SP is completely warranted.
#47
Posté 17 avril 2016 - 09:39
Eh, I play SP for the story, not for the challenge and hardly the gameplay, so, can't say I really care about that. As for MP elitism towards SP...for Mass Effect? Seriously? The story-driven Mass Effect that only has one MP feature? There's actually elitism towards SPs from that? Like I said, BSN gets dumber by the day.
#48
Posté 17 avril 2016 - 09:53
It's not as if the MP is hard either.
So a horde of enemies who can one hit kill you and stunlock you is labeled as difficult now? BSN gets dumber by the day. There's nothing difficult about ME3MP, put your elitism away.
I guess you two have soloed platinum way too many times if the game is easy for you, oh wait.
#49
Posté 17 avril 2016 - 10:06
Eh, I play SP for the story, not for the challenge and hardly the gameplay, so, can't say I really care about that. As for MP elitism towards SP...for Mass Effect? Seriously? The story-driven Mass Effect that only has one MP feature? There's actually elitism towards SPs from that? Like I said, BSN gets dumber by the day.
Accusations of elitism? Claiming the entire community is getting "dumber"?
Why not get good at both SP and MP, and less at tossing your own Toddler?
#50
Posté 17 avril 2016 - 10:28
I guess you two have soloed platinum way too many times if the game is easy for you, oh wait.
Implying soloing Platinum is a definition of conquering challenge. Errmerrgerrrd enemies have 23000 hit points instead of 19000! the challenge! Eh, got the Lone Wolf banner with the GI years ago.
Ah, an alt.
Accusations of elitism? Claiming the entire community is getting "dumber"?
Why not get good at both SP and MP, and less at tossing your own Toddler?
>Accusations of elitism? Claiming the entire community is getting "dumber"?
>Why not get good...
If I ever needed the definition of irony, I would be sure to use your thoughtless post as an example.





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