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Let's talk about the hardest difficulty in Andromeda


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#51
Heathen Oxman

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Games are not difficult, some just take more patience than others.

And Mass Effect was never about that, so Andromeda won't be that either. Its difficulty will be similar to previous games.  

 

 

Games are definitely difficult for those of us with crappy reflexes and low visual-spatial intelligence.

 

That being said, I'm enjoying being killed hundreds of times in DS3.


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#52
ZipZap2000

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Come back when you fought a phantom death squad(just fyi, that's quartet of phantoms) backed up by their dragoon boyfriends and two atlases and survived.

Then we can talk "difficult".

Pretending the MP is hard doesn't do much for your argument here.

SP Phantoms = Move.

MP Phantoms = move.

Either way if you get cocky you'll be reloading.

#53
Cyonan

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A Phantom death squad of 4 Phantoms?

 

Cerberus please, I've killed that with a single bullet before.



#54
The Real Pearl #2

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Eh, I play SP for the story, not for the challenge and hardly the gameplay, so, can't say I really care about that. As for MP elitism towards SP...for Mass Effect? Seriously? The story-driven Mass Effect that only has one MP feature? There's actually elitism towards SPs from that? Like I said, BSN gets dumber by the day.

This is why they have difficulty options. Why the hell do you have to call us idiots for simply wanting a more challenging hard mode that you personally are never going to touch?.



#55
King Cool

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I play for the story and don't like a challenge. If I want a "challenge" I go and play BF4 or Battlefront MP. LOL. 



#56
The Real Pearl #2

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I play for the story and don't like a challenge. If I want a "challenge" I go and play BF4 or Battlefront MP. LOL. 

Well then play Easy mode.

if i remember correctly ME3 had a story option that focused more on narrative.

They are options and we want an option to add more enemies and make the game harder for the people who want it. 

 

Word of the day: Options



#57
Toddler Tosser

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This is why they have difficulty options. Why the hell do you have to call us idiots for simply wanting a more challenging hard mode that you personally are never going to touch?.

I see you lack reading comprehension skills. Because I clearly just said I played the MP, even more than SP nowadays. I have one game registered under this BSN account and that is for ME3MP. My first thread here was me whining about the Gaetorians. So I clearly play MP, and there is nothing difficult about it that requires thought process over SP.

 

This is why I call you idiots, jumping to conclusions without even having backhand comprehension on what I'm even saying. I don't even know why you muttered that garbage "difficulty options"...what? This has nothing to do with that, stop strawmanning.



#58
ZipZap2000

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A Phantom death squad of 4 Phantoms?

Cerberus please, I've killed that with a single bullet before.


You use bullets?

Grow a forehead!

#59
q5tyhj

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Eh, I play SP for the story, not for the challenge and hardly the gameplay, so, can't say I really care about that. As for MP elitism towards SP...for Mass Effect? Seriously? The story-driven Mass Effect that only has one MP feature? There's actually elitism towards SPs from that? Like I said, BSN gets dumber by the day.

That's special for you. For most people, having some sort of challenge or obstacle is pretty essential to the enjoyment of a game. And the disparity between the difficulty levels on SP and MP is something that many of us who play both would like to see improved in the next game; Insanity is still incredibly easy, and there is no SP equivalent for MP's two highest difficulty levels. And what you've been referring to as "elitism" is simply acknowledgement of this disparity.

 

As to BSN getting dumber by the day, not only do I agree, but I see from your subsequent posts that you've decided to help expedite this process- I'd wish you good luck with that, but clearly you're doing just fine on your own. 


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#60
Cyonan

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You use bullets?

Grow a forehead!

 

I know, I'm such a casual.


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#61
Toddler Tosser

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That's special for you. For most people, having some sort of challenge or obstacle is pretty essential to the enjoyment of a game. And the disparity between the difficulty levels on SP and MP is something that many of us who play both would like to see improved in the next game; Insanity is still incredibly easy, and there is no SP equivalent for MP's two highest difficulty levels. And what you've been referring to as "elitism" is simply acknowledgement of this disparity.

 

As to BSN getting dumber by the day, not only do I agree, but I see from your subsequent posts that you've decided to help expedite this process- I'd wish you good luck with that, but clearly you're doing just fine on your own. 

Probably. Not saying it's not enjoyable but "challenging"...not so much, I have other games to fulfill that role if need be. Yeah, but that's just difficulty levels, what, enemies with higher hit points and dps is clarified as being more challenging? It seems we have different tastes of difficulty aspects in video games because that's certainly not my definition.

 

Please, this thread reeks of elitism "lol sp is ez MP is harder omg solo platinum if you git gud" is really this thread in a nutshell. This isn't the first time I've seen it either, so zip. As for BSN getting dumber, nope, it's just the hilarity of irony and the lack of forthcoming arguments that makes this place sub-intelligent. Kinda like how you are saying I'm making it dumber yet my prior posts is really just me answering a response. Unless you're talking about the 160 posts I have that are really just me shitposting then yeah, I'm probably inducing the cesspool. This is my first time actually having any sort of discussion on this site.



#62
Sanunes

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Now I can only speak for myself, but I rarely find games challenging, for once you get a pattern or know how the game works it becomes increasingly easy to master. I really don't think any developer can make a difficulty challenging, a player skill evolves over time and what a game can use against us is static.  Instead of just making bullet sponge enemies like The Division or Mass Effect 1, I much rather have something more dynamic for difficulties.  Having random enemy types to encourage different tactics such as running the risk of having a Phantom on any Cerberus level, I think that is why Mass Effect 2 worked the best for me with regards of difficulty settings because it did more then increasing the health and damage of the enemies.



#63
rashie

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I play for the story and don't like a challenge. If I want a "challenge" I go and play BF4 or Battlefront MP. LOL. 

 

Then play on normal. That's the beauty of difficulty settings. Don't ruin it for the rest of us who wants something else than steam-rolling the enemy.

Bioware is capable of tuning things higher given ME3MP, whether they'll do it is the issue.



#64
Mordokai

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Whelp, I'm back up and since QMR hasn't graced us with her presence yet(I really should start PMing that suit rat if I want her to join the debate...), I guess I'll have to do it myself. Truth be told, I don't expect anything to change or anybody to change their opinion, but gotta try, for peace of mind, if nothing else.

 

True, MP is not hard in itself.  However, it is significantly harder than SP. From what I recall, only four percent of players finished the SP campaign on Insanity and it's supposed to be hard. As anybody who has played MP will tell you, Silver is much harder than Insanity ever was. When you get to Gold and Platinum, yeah... I'm pretty sure those two would have your casual SP gamer curled on the ground, whimper to their mommas.

 

Yeah, all it adds is more bullet sponges in form of banshees, atlases, those mother ****** primes(where's my Cobra?) and gives more health and damage to the mooks. Guess what? That makes everything harder to kill. It makes harder for a player to stay alive. So yeah, by simple definition of making things harder on the player, I dare say that MP is, in fact, harder than SP. So I feel some elitism is well deserved. Not that I'm personally engaging in it. As friendly vorcha(now there's something you don't see too often) up there mentioned, it's more of recognizing the discrepancy between two modes. As somebody who managed to solo Gold(scrubby as it may have been), I feel rightfully proud of myself, since I know it's something 97% of player base will never accomplish.

 

Lets not even go into details such as absence of pause(something that costed me many a medi gel in my bronze days), SP giving you two decoys that will bend to your will and obliterate enemies such as banshees and phantoms thanks to their hitscan powers, something pugs will never do in a regular match, since they will be too busy dying and probably some other factors I'm forgetting right now and yeah, I feel justified in claiming that MP is in fact harder than SP.

 

Is it the difficulty I would have liked? No, not really. But it's the one I got and I'm happy for it. If that makes me an idiot, well... guess I'm an idiot.


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#65
Spectr61

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Implying soloing Platinum is a definition of conquering challenge. Errmerrgerrrd enemies have 23000 hit points instead of 19000! the challenge! Eh, got the Lone Wolf banner with the GI years ago.
Ah, an alt.
 

>Accusations of elitism? Claiming the entire community is getting "dumber"?
>Why not get good...
 
If I ever needed the definition of irony, I would be sure to use your thoughtless post as an example.


Blind yet?

#66
ZipZap2000

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I know, I'm such a casual.


We should build a wall!

#67
Toddler Tosser

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Whelp, I'm back up and since QMR hasn't graced us with her presence yet(I really should start PMing that suit rat if I want her to join the debate...), I guess I'll have to do it myself. Truth be told, I don't expect anything to change or anybody to change their opinion, but gotta try, for peace of mind, if nothing else.

 

True, MP is not hard in itself.  However, it is significantly harder than SP. From what I recall, only four percent of players finished the SP campaign on Insanity and it's supposed to be hard. As anybody who has played MP will tell you, Silver is much harder than Insanity ever was. When you get to Gold and Platinum, yeah... I'm pretty sure those two would have your casual SP gamer curled on the ground, whimper to their mommas.

 

Yeah, all it adds is more bullet sponges in form of banshees, atlases, those mother ****** primes(where's my Cobra?) and gives more health and damage to the mooks. Guess what? That makes everything harder to kill. It makes harder for a player to stay alive. So yeah, by simple definition of making things harder on the player, I dare say that MP is, in fact, harder than SP. So I feel some elitism is well deserved. Not that I'm personally engaging in it. As friendly vorcha(now there's something you don't see too often) up there mentioned, it's more of recognizing the discrepancy between two modes. As somebody who managed to solo Gold(scrubby as it may have been), I feel rightfully proud of myself, since I know it's something 97% of player base will never accomplish.

 

Lets not even go into details such as absence of pause(something that costed me many a medi gel in my bronze days), SP giving you two decoys that will bend to your will and obliterate enemies such as banshees and phantoms thanks to their hitscan powers, something pugs will never do in a regular match, since they will be too busy dying and probably some other factors I'm forgetting right now and yeah, I feel justified in claiming that MP is in fact harder than SP.

 

Is it the difficulty I would have liked? No, not really. But it's the one I got and I'm happy for it. If that makes me an idiot, well... guess I'm an idiot.

Lol. But by difficulty in my sense, I mean challenging; requiring more thought process. Which is the point I was making the entire time as Mass Effect games have never really had that kind of difficulty (except ME2 when they introduced different enemy defenses) I can't accept that since something has more hit points it is defaulted as being overall more difficult, that's just tedious. Give the enemy more attack patterns and strength and weaknesses in their AI instead of making them harder to kill, yawn.

 

That was literally my entire point and then it got strawmanned into something else.


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#68
Cyonan

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We should build a wall!

 

Will we make the casuals pay for it?



#69
straykat

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I think it just needed better maps. The older ME2/ME3 combat was fine, but only some areas.



#70
Catastrophy

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PVP drop-in into SP campaigns will do the trick to raise the difficulty bar. At reasonable price and it frees dev time to work on the MP part that is crucial for the longevity for the game.



#71
straykat

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PVP drop-in into SP campaigns will do the trick to raise the difficulty bar. At reasonable price and it frees dev time to work on the MP part that is crucial for the longevity for the game.

 

So it won't be difficult unless the PVP element is enabled?

 

I think it's an interesting feature, but I'd prefer they not rely on that. Even the Souls games manage to be difficult without it.



#72
Catastrophy

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So it won't be difficult unless the PVP element is enabled?

 

I think it's an interesting feature, but I'd prefer they not rely on that. Even the Souls games manage to be difficult without it.

My quick fix would be: more than 8 enemies at a time, mixed composition of enemy team, less bulletsponge bosses and randomly generated terrain / maps of top quality.

And thresher maws. All kinds of them. Fight your way through the guts of a thresher maw! Earn the respect of the Krogan population and emerge victorious.

Also, a setting that only allows melee. Luckily you have unlocked the secret of headbutt.


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#73
Sartoz

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Games are definitely difficult for those of us with crappy reflexes and low visual-spatial intelligence.

 

That being said, I'm enjoying being killed hundreds of times in DS3.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Are you saying that "story mode" is difficult to start with?... that you want it even easier?



#74
Sartoz

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PVP drop-in into SP campaigns will do the trick to raise the difficulty bar. At reasonable price and it frees dev time to work on the MP part that is crucial for the longevity for the game.

                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

Think about it.

1.- At which level are you allowed to drop in a SP mission and oppose the trio?

2.- What gear/weapons are you permitted to carry?

3.- What is you level vs the trio?

4.- How much of a skew is combat tilted against the trio?

5.- How many "external combatants" would you allow vs the SP strike force?

5.- Are you happy if the solution is for he computer to give you the same equipment / level as the SP team?

 

Number 5, I think, is the best solution. However, it would become you vs the protagonist and the rest are computer controlled. Is that sufficient to increase the difficulty level? Also, as the injectee, you can become familiar with the maps while the trio will always encounter new ones with every mission.    ... a grave disadvantage for the SP team.

 

NB:

Generating random maps for every mission may sound good but level designs are fixed. It's the only way to test and validate the level.



#75
ZipZap2000

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Will we make the casuals pay for it?


They cant afford it, most of them are Quarian.