I pointed out that Redcliffe can't be the first destination for timeline reasons because if it is picked as the first one Jowan doesn't have the time to do anything and the undead invasion shouldn't be there yet.
Sure, it's a plothole. But we can only decide that once we reach the castle, which is some time after we decide to go there. Making the decision based on that is metagaming, because it means using information that the player has not been given yet. If we stick strictly to what we're presented with at the time when we leave Lothering, then Redcliffe is the most valid choice of first destination, for the reasons I listed previously.
Redcliffe can be done before the circle and still there is the option to go to the circle and have an extra reasons to not want to annul it.Comprehend now that is not metagame?
That depends very much on the circumstances. as I mentioned, if your character is a mage, then you'll have pissed off Greagoir, and potentially Irving as well. Expecting them to help at that point is a real stretch, and even if you didn't cross Irving, we still see that he's not willing to stand directly against Greagoir. Greagoir could easily demand that Connor be killed as an abomination, and for Irving to try anything directly would have him defending what the Templars perceive to be an abomination, which could give Greagoir grounds to call for Annulment.
There are legitimate reasons why the Warden might not expect the help of the Circle. And going there without any knowledge of what's waiting for you, as you would for any non-Mage origin, relies entirely on the Mages being inclined to help. Since you haven't met any of them but Wynne, and have no idea if she even survived, there's no guarantee of their aid.
Sure, it gives the player more reason to support the Mages, and the Warden, but it's still a shot in the dark.
The demon doesn't know anything about the plan to fight it in it's own domain it only need Connor,so it has no reason to want to trigg others fights that could possibly lead to the host death since the spirit of desire want Connor alive.
based on this premises the warden has every reason to believe that this demon will try to avoid battles from now on it is also what Connor said when he describe this spirit.
So you can play the child murderer and try to justify it as a necessary act all you want but nothing will change the facts,that is not necessary.
The demon doesn't need to know the plan. It knows that it has an enemy, and the only reason for the Warden's departure can be to find a way to defeat it without killing Connor. The Warden knows for a fact that the demon can control others, including Bann Teagan, and we've nothing to suggest that it couldn't do the same to the knights, few in number as they are. And as for it's inclination to avoid battles, Connor might freak out in the face of violence, but the demon was more than happy to kill an entire village. Even if it does nothing more than muster some more thralls while the warden is gone, it can still threaten the village again.
Also, let's not forget that if the Warden goes to Redcliffe first, then makes a run for the Circle, only to find it fallen to demons and sealed by the Templars, the logical decision there is to go back and kill the kid. Or accept Jowan's alternative. Facing an unknown number of demons to try to save mages who may or may not be alive is not a strategically viable decision. If the mages are dead, then the Warden has done nothing but waste time. And if they're alive, they may not be too inclined to help a boy possessed by a demon, even if they are able, which has to be a question for the Warden.
Not true. The gossips outside the Lothering tavern mention the troubles of Kinloch Hold in one of their random banters. (My M!Surana heard that and would have dragged the rest of the party to Kinloch by main force if he had to.)
Don't recall hearing that one. Do they specifically mention demons? And it's still peculiar that word of what was happening would have gotten that far.