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How do you justify killing Connor without metagaming?


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#76
Seraphim24

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I must confess, so many Bioware games have had kind of "evil" options, and I realize lots of people play those routes and all that, opting for maximum carnage and so on and so forth.

 

But I can also say I don't think I ever honestly thought any of them were a good idea, and always opted to play a kind of "Paragon" approach, boring though it may be, I guess.

 

Oh my Jedi Knight in SWTOR...the likes of

 

"Do you need any assistance?"

"A Jedi Knight's responsibility is to aid others!"

 

for about 10 hours or so...

 

I kind of appreciate those occasional "third way" attempts to make sure I'm not just mindlessly pressing the top button.



#77
Riverdaleswhiteflash

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This is a case of gameplay and lore segregation.
The specialists of Gregoir were prepared for two abominations at best but the warden can kill them all on solo even if it is not a templar.

My point is that the knights of Redcliffe aren't likely to be able to do the same as the Warden can. They're probably going to just fail utterly.

 

I don't think that Jowan has reasons to want to escape since he could have done that at any time when he was released.

There's reasons to think he doesn't want to escape, this being one of them. But he still has reasons to want to escape, whether or not he acts on them. Isolde tortured him, and he really is guilty of crimes that justify his execution. (Legally, anyway, since I don't want to get into whether or not capital punishment is moral here.) Letting him help in any way requires you to trust him, and he not only hasn't earned that trust, but could very well think he's better off betraying it. (And he's arguably not wrong.) He winds up being on the level, since he's tired of running from his mistakes, but you can only be entirely sure it will work that way by metagaming.

 

If the Warden starts out thinking in terms of eventually having to convince Eamon to really stick his neck out, going the extra mile and saving both the man's son and wife would seem like a good place to start,

This is a good point. The question is whether or not that outweighs the problem of having to get to the Circle Tower and back from it before the abomination starts missing having an undead army and decides to make a new one.



#78
straykat

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I must confess, so many Bioware games have had kind of "evil" options, and I realize lots of people play those routes and all that, opting for maximum carnage and so on and so forth.

 

But I can also say I don't think I ever honestly thought any of them were a good idea, and always opted to play a kind of "Paragon" approach, boring though it may be, I guess.

 

Oh my Jedi Knight in SWTOR...the likes of

 

"Do you need any assistance?"

"A Jedi Knight's responsibility is to aid others!"

 

for about 10 hours or so...

 

I kind of appreciate those occasional "third way" attempts to make sure I'm not just mindlessly pressing the top button.

 

 

Most of the time, it's not worth it anyways... the carnage, I mean.

 

As for Connor, it's hard to say what's Paragon to me. It's not really black and white. Like I said, when I first played, I accidentally killed him. Siding with Templars is also not evil. I think giving into the Demon's offer for blood magic is the truly evil choice. I don't like sacrificing Isolde either, but people have made convincing arguments to justify it. I just don't think you can justify selling a kid's soul to a demon. That's beyond messed up. The good thing though is it set a high price to becoming a blood mage. I wish all of their games took the specs as seriously as this.

 

But the best option to me -- the Circle route -- just feels gamey to me. Like I'm optimizing my choices.. doing the perfect playthrough, as if I'm playing guitar hero or something.


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#79
ThomasBlaine

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My point is that the knights of Redcliffe aren't likely to be able to do the same as the Warden can. They're probably going to just fail utterly.

 

There's reasons to think he doesn't want to escape, this being one of them. But he still has reasons to want to escape, whether or not he acts on them. Isolde tortured him, and he really is guilty of crimes that justify his execution. (Legally, anyway, since I don't want to get into whether or not capital punishment is moral here.) Letting him help in any way requires you to trust him, and he not only hasn't earned that trust, but could very well think he's better off betraying it. (And he's arguably not wrong.) He winds up being on the level, since he's tired of running from his mistakes, but you can only be entirely sure it will work that way by metagaming.

 

This is a good point. The question is whether or not that outweighs the problem of having to get to the Circle Tower and back from it before the abomination starts missing having an undead army and decides to make a new one.

 

Again, well reasoned.


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#80
Mberry

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Well I had a limited option.  In spite of my best efforts all the mages got killed and I didn't have the option of getting the Circle.  I didn't want to kill the child so I let Isolde sacrifice herself.  That seemed to be the least bad option.  And I don't kill unless I have to.  That's why I let the desire demon have the Templar because the other option was to kill them both.



#81
GoldenGail3

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Well I had a limited option.  In spite of my best efforts all the mages got killed and I didn't have the option of getting the Circle.  I didn't want to kill the child so I let Isolde sacrifice herself.  That seemed to be the least bad option.  And I don't kill unless I have to.  That's why I let the desire demon have the Templar because the other option was to kill them both.


I saved the Mages... It was ridiculously easy to save them. How did you fail?

#82
Mberry

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I don't know.  I had the scroll you needed to click on and I clicked on when I thought I should, but somehow I did it wrong.  All I know is that when the fight was over they were all dead.



#83
GoldenGail3

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I don't know.  I had the scroll you needed to click on and I clicked on when I thought I should, but somehow I did it wrong.  All I know is that when the fight was over they were all dead.

Did you do it every second or too? Uldred takes over the minds of mages quite a lot, and as such, you should be prepared to do it a lot to prevent such - and don't allow Ivring to die... 



#84
Mberry

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No I didn't.  Supposedly Wynne would tell me so I clicked it periodically.  I guess you need to keep it going constantly.   I try to do it right the next run through.



#85
GoldenGail3

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No I didn't.  Supposedly Wynne would tell me so I clicked it periodically.  I guess you need to keep it going constantly.   I try to do it right the next run through.

I image you got a lot of abominations out of it... Which sucks.. 



#86
HeliosDisciple

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My elven Wardens both decided to kill him after he crowed about cutting the elf servants' ears off.

 

Dalish had a moment of hesitation when she went upstairs and found Connor in control again, but after seeing the demon take him over completely, she couldn't risk leaving him alone to go all the way to the Circle she hadn't even been to yet.

 

City Elf just carved another "dead human noble" notch on her warhammer.