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class balance and community events


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#1
maSu

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Hi,

 

im playing DA:I since 3 weeks - multiplayer only. I love it. Simple. Fast. Grind. It is simple, but it is including everything i need (played some MMOs on PC years ago, i really enjoy stupid grinds :D)

 

But while playing the game, i realized, that there are issues in class balancing.

 

Example:

The Archer.

 

Well, if someone has a high chance for critical hits and or a party with high crit%, then he would be able to spam abilities which are doing half of the damage each other class would be able to do.

 

Low killspeed results in low chances of lasthitting which results in low average health on kill. Other classes are able to generate barrier or guard. Archer has nothing like this. Why? Well mark of death may be nice vs. dragons. But 99% it is useless. Leaping shot is "ok", but lets compare a "well geared" arcane warrior (heart of pride, stormpact belt) with an archer(heartstring bow). Archer lacks in everything. Full draw sounds nice, but most enemies are injured or killed before the archer hits - 2 seconds of sitting around for low damage. Most of the time: no damage because the target has been killed or is walking behind a wall while the archer preferred to sit around.

Feels strange.

 

Silent sister is by far the strongest rogue. No need for nerfs but the other classes need some buffs. same for mages and warriors. Some classes are "fine", most are underpowered.

 

Maybe it doesn't matter at all after 200/200/200 promotions (which i'll never get...), but with low promotions it's just feeling like an epic developer fail :/

 

Tested all classes, got tons of good items (except hakkon weapons) but testing most classes just ends in: "Dear developers, if you would play your own game...." ;))

 

Alchemist is funny. Running around in stealth while waiting for cooldowns. Yea. An uncloaked "instant death class" which is able to nuke most (not all...) enemies every 25 seconds.

 

Silent sister is not the best rogue. It is just the only rogue, which is not a fail in design.

 

-> result:

 

im playing reaver/arcane warrior/silent sister all the time. I like these classes (well reaver is just a "one skill"-class ... but it is still "ok"), but the whole Multiplayer would be much better, if more classes would be able to reach such a powerlevel.

especially the silent sister is awesome because her passives and active skills are offering nice combos. Using all of her skills ever 1-4 seconds is great because most other classes are boring because the player is forced to autoattack most of the time.

 

---

 

The next irritating problem:

 

Community events

 

Hmm why did they stop the events? Well, i'm a software developer and i know that it is a simple script. No human resources needed for activation and/or support. Just reset some counters and/or timers weekly.

 

So why did they stop the events? Getting rid of players? Customers not welcome? Don't buy our games? I'm a little bit confused. There is a good game. It could be much better for no costs. hmmm.

 

---

 

Third problem:

 

i try to join games. 50% chance for "connection failed". Why? IPv4 <-> IPv6 problems? Or what is the main reason? I had no such problems joining a friend's game.

 

---

 

While i'm still enjoying the unbalanced and unsupported multiplayer of DA:I i'm looking for the next DA so that i'll be able to enjoy the complete multiplayer (including events).

 

This was just bad luck, i was too late... but it is hard to see the wasted potential.

 

sry for bad english ;D


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#2
JiaJM98

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Developer didn't have class balance in mind, true. (Just compare Saarebas and Silent Sister to any other mage or rogue...)

 

But I guess the classes didn't need to be "balanced" as such because it's PVE co-op game and yes, with that promotion system in place there is probably no need for class balance.

 

And on top of that, if devs cared about balancing at all they would have fixed some of those OP bugs and glitches first... Some got patched up, but some didn't and will never be "fixed" because of the end of support.



#3
Minuos

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wasted potential.

 

DAMP in a nutshell.

 

A good bow and Opportunity Knocks is at the heart of Archering, though. Sneak Attack is useful to lower promotes (doubles your crit chance on flanking attacks, which are more common than you might think), but the fact is that he has a few multiple-strike abilities that can instantly reset all other cooldowns with high enough crit chance, and there's no shortage of gear upgrades for cunning/crit chance. Long Shot, Leaping Shot, Explosive Shot and Spike Trap is my favourite way to play, but take Fallback Plan if survivability is really an issue. Full Draw has too many better alternatives.

 

Survivable classes are best to play early anyway. Most likely a design choice rather than balance oversight, or somewhere inbetween. Gives people an easier time in more rewarding difficulties, either way.

 

As for events, probably an implementation thing. Seemed like they needed someone to flip a switch to get things started, and why bother throwing resources at a game that barely generates any money? Not that it should.

 

Can't comment on the connection thing. Wouldn't like to know how much xp I've missed because of errors like that.


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#4
Sophloph

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After playing on the PS4 for the past couple months, I've had a chance to talk to many people along the way that have shown me the strengths in each class. Most classes, especially some of the favorites, have definitely more than one way to play them. First I think you have to realize that experience is shared through a match. So topping the killing chart isn't really necessary. Comes down to smooth, fast runs through maps and picking up all the extras like inquisition rescues, nug gold, and completions. Rinse and repeat a million times and you're almost there!

 

While most would argue that its rediculous how lucky you have to be or how hard it is to grind for Hakkon weapons, I think the developers tapered this game so that the end game content simply isn't achievable without logging in a lot of hours, days, or months, however you want to calculate it. I have yet to obtain a Hakkon, and have only defeated maybe 15-20 nightmare dragons, but I have a dream! The challenge and chemistry involved in the nightmare runs is something to keep you tuned into the game. Perilous runs are the norm for most people that have done enough runs to promote maybe 15-20 times or more. By this point they have some decent gear that will keep them up through the end.

 

It is a shame that there are no more weekend events. Period. I would love a boost to either get more gold or more experience so I could level quicker. Agree with you on that one.

 

Silent Sister is a great class, and fun to play, but there are soooo many combinations for other classes that makes them a blast as well. Storm pact mages are a fun glass cannon technique but you gotta know when to strike and when to hide until you are more bulletproof via promotions. Warriors laying down big AoE's and status effects get to have a feeling of mid combat control should they choose the right skills; Reaver recommendation: Combat Roll, Warhorn + auto panic crit, dragon rage, rampage. You get to balance the amount of life you steal, the crazy damage you can lay down, and defensively maintain control with timed rolls and war horn for CC.

 

Anyways, welcome to the game, my piece of advice would be read a lot! This forum has a lot of excellent information to give you insight on how to play different classes and have lots of fun. When you find little to no matches available, chances are you are scoping or filtering for a map or difficulty that not many are playing, or you haven't downloaded the 2 free expansions that everyone else is on. You can't play with people that have the expansions, because your game data doesn't match. Good will hunting!


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#5
JiaJM98

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Wouldn't like to know how much xp I've missed because of errors like that.

So so true...


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#6
maSu

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Sophloph:

 

Well, i know many builds (read many guides - drascas for example - and tested many builds), but most builds feel underwhelming compared to my silent sister (boody bargain and  savage thorn) or my arcane warrior (heart of pride and stormpact belt).

 

I got some really nice 2h weapons but my warriors are not able to tank as good as my silent sister or arcane warrior. And both classes are great damage dealers.

 

 

 

JiajM98:

Well, balancing is difficult. But most classes should(!) be able to reach the same powerlevel on low, mid and high promotions. And that's definitely not the case. Why should i play a necromancer on threatening? My arcane warrior has no problems on perilous or even nightmare :/



#7
Hang3d Man

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Alchemist is a monster and my go to on Heartbreaker, and is certainly not just dead weight waiting for cool downs. In fact you should always have a power active with her.
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#8
AutumnWitch

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What annoys me about the game is, they designed it so that you have to play all the classes to be able to play at the higher level. I just don't like playing as a Warrior and although I have some bad ass Mages/Rouges I will never be able to move up to higher levels because my CON is so low.  I have begrudgingly started playing the Templar just so I can get a few CON points but it frustrates me  as I have limited time I can play and would much rather be playing my mages and/or rogues.

 

I would actually pay real money if they would let me buy a "CON Pack" or something like that,.   ARRGGGGGGGGGGG!!!!!

 

Spoiler



#9
Hang3d Man

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The Reaver is a one button Con generator. Literally, walk forward, hold button, get Con.

At higher promotions the Avaar becomes a whirling kaleidoscope of pain and color! Never hurts to start now!
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#10
AutumnWitch

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The Reaver is a one button Con generator. Literally, walk forward, hold button, get Con.

At higher promotions the Avaar becomes a whirling kaleidoscope of pain and color! Never hurts to start now!

 

Hmmm I might try the Reaver ... tho I really like the Templar's personality (yea yea I am "one of those")

 

Thanks for the heads up? Anyone got a good Reaver build? I am a very aggressive player so just want to be pointed in the right direction to tear things up. 


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#11
Silversmurf

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K A T A R I E Q U A L S C O N
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#12
Pichequate

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What annoys me about the game is, they designed it so that you have to play all the classes to be able to play at the higher level. I just don't like playing as a Warrior and although I have some bad ass Mages/Rouges I will never be able to move up to higher levels because my CON is so low. I have begrudgingly started playing the Templar just so I can get a few CON points but it frustrates me as I have limited time I can play and would much rather be playing my mages and/or rogues.

I would actually pay real money if they would let me buy a "CON Pack" or something like that,. ARRGGGGGGGGGGG!!!!!

The lego generates more XP than any other warrior, unless you are pugging with a silent sister. In which case, go to fantasy land, turn on PvP, and shield bash until dead.

#13
Minuos

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(yea yea I am "one of those")

 

Everyone is one of those for Belinda. She's the sweetest demon-killer anyone could hope for.

 

On the question of Reaver builds, Dragon Rage and three other abilities ought to do it. For serious though, this'll do you:

http://da-skills.net...000,000,000,000

 

Roughly into this, can't really remember my exact setup but drop combat roll if you have PI and tweak the passives to your liking:

http://da-skills.net...010,110,010,000


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#14
Silversmurf

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For you

REAVER
Dragon Rage/Ravage
Rampage
Devour
Combat Role
Flow of Battle
Fervor
It'll Cost You
Bear Mauls the Wolves

AVVAR
Lady's Wrath/Lasting Storm
Crushing Leap/Scorched Earth
Hakkon's Charge
Korth's Might/Elemental Affinity
Furious Blows
Relentless Attack
Chilled Defence

KATARI
Charging Bull
Pommel Strike/Lightning Jab
Mighty Blow/Easy Target
Combat Roll/Roll With It (or Warhorn if prefer)
Bear Mauls the Wolves
Scenting Blood
Blood Frenzy
Coup de Grace
Piercing Blows

Or go Legionnaire with all the guard generating abilities.

And to put it politely f**k Templar.

Have Fun !
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#15
AutumnWitch

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For you

REAVER
Dragon Rage/Ravage
Rampage
Devour
Combat Role
Flow of Battle
Fervor
It'll Cost You
Bear Mauls the Wolves

AVVAR
Lady's Wrath/Lasting Storm
Crushing Leap/Scorched Earth
Hakkon's Charge
Korth's Might/Elemental Affinity
Furious Blows
Relentless Attack
Chilled Defence

KATARI
Charging Bull
Pommel Strike/Lightning Jab
Mighty Blow/Easy Target
Combat Roll/Roll With It (or Warhorn if prefer)
Bear Mauls the Wolves
Scenting Blood
Blood Frenzy
Coup de Grace
Piercing Blows

Or go Legionnaire with all the guard generating abilities.

And to put it politely f**k Templar.

Have Fun !

 

 

 

Well I am level 18 with her now, so will level her out then try Reaver (she's female right?), But I am so rubbish with two handed but will give it a shot Got to get my CON up!  I played some on NM and Per yesterday and really liked it, my wee Keeper was actually killing some baddies (with lots of help!) so I want to be able to survive more than on hit! HA!


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#16
lcneed

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Everyone is one of those for Belinda. She's the sweetest demon-killer anyone could hope for.

 

You too? I was just thinking that!


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#17
BronzTrooper

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Well I am level 18 with her now, so will level her out then try Reaver (she's female right?), But I am so rubbish with two handed but will give it a shot Got to get my CON up!  I played some on NM and Per yesterday and really liked it, my wee Keeper was actually killing some baddies (with lots of help!) so I want to be able to survive more than on hit! HA!

 

Get Rampage and Dragon Rage.  Those will be your main abilities with low-constitution (unless you have quite a bit of heal-on-kill).  I don't even use Rampage all too often myself anymore (at 54 constitution), but sometimes it's great for that attack-speed and damage bonus to tear up a boss/dragon.

 

Avvar is very powerful and fast-paced.  Not quite as fast as the Silent Sister, but he'll give her a run for her money (especially with Crushing Leap).  Heal on kill is a must with him, as well as having a good 2-hander weapon (have the Avvar Maul equipped on him, but I haven't given it a try yet).

 

Katari's main movement ability is Charging Bull since he feels a bit sluggish when just walking/running.  He's a hell of a tank, though.


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#18
Silversmurf

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Well I am level 18 with her now, so will level her out then try Reaver (she's female right?), But I am so rubbish with two handed but will give it a shot Got to get my CON up! I played some on NM and Per yesterday and really liked it, my wee Keeper was actually killing some baddies (with lots of help!) so I want to be able to survive more than on hit! HA!


Teabagged! ! Welcome to the club.
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#19
Drasca

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Alchemist is a monster and my go to on Heartbreaker, and is certainly not just dead weight waiting for cool downs. In fact you should always have a power active with her.

 

Alchemist is awesome, and I got the opportunity to play her in front of the Bioware Twitch stream, but she's really dependent on end game gear. She's not so good without it. Yes, a lot of classes depend on gear, but she's among those that require it more than others.

 

Hmmm I might try the Reaver ... tho I really like the Templar's personality (yea yea I am "one of those")

 

Thanks for the heads up? Anyone got a good Reaver build? I am a very aggressive player so just want to be pointed in the right direction to tear things up. 

 

I have a whole thread full of aggressive builds:

 

http://forum.bioware...rite-mp-builds/

 

K A T A R I E Q U A L S C O N

 

^ This. Katari is the most 'balanced' warrior overall and is good from day one, level one, throughout to endgame. High health, high damage, fantastic mobility, inherent guard generation to help recover from the worst of situations, and short cooldowns make the Katari just solidly good.

 

Reaver tops out at level 12+ and good through mid levels of promotes, but at the very end game suffers from mobility that hampers its overall kill per time due to enemies just not being near you for the kill.

 

The lego generates more XP than any other warrior, unless you are pugging with a silent sister. In which case, go to fantasy land, turn on PvP, and shield bash until dead.

 

But not exp / time, because it is behind in kill speed even in the late game. Lego's great, but leveling it up from zero promotes/gear is difficult.


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#20
maSu

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Alchemist is awesome, and I got the opportunity to play her in front of the Bioware Twitch stream, but she's really dependent on end game gear. She's not so good without it. Yes, a lot of classes depend on gear, but she's among those that require it more than others

 

Got bloody bargain and savage thorn - perfect for silent sister. But the alchemist is instant dead on low promotions. And waiting for cooldown of his flask of fire is... boring... 

Belt of Urgency would be nice, but... i'm a bit unlucky.
Hakkon dagger... uhm ... yea... would be nice. Hakkon weapons on each class would be nice ;D

Spamming mines every ~25 seconds and hiding for 25 seconds is just not my favorite style, because it's boring. And then there is a levitating enemy which is ignoring mines. Yea. No... thanks. I want to be able to solo everything in case of bad (random publics) teammates.

 

Reaver tops out at level 12+ and good through mid levels of promotes, but at the very end game suffers from mobility that hampers its overall kill per time due to enemies just not being near you for the kill.

 

Reaver is great until NM. It's a great "con promo machine". Nothing else. Its important to kill enemies with 2-4 hits. If you need more: dead - normally, because health on kill is less effective if you are killing less enemies per minute.

I made 2 con promos yesterday in 3 hours. Well, with higher promos, i would be faster. And i would be much faster with better teammates (random publics, there were "ok" but definitely not perilous-ready because of bad gear). But it was okay. Reaver is able to carry the whole team through perilous (health on kill ring, maul of the dragon - still looking for a ring with 10% crit chance...)).



#21
AutumnWitch

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So I played around all day with the warriors and had a good time with them all. And with the help of a few very nice members from here I was able to boost my CON my two points today. (That's good considering I alternated between my Keeper and Warriors).

 

Tho I defo like the Silent Sister best. I don't know how fast she promotes compared to others but her play style is WAY more my style and similar to the assassin who I also like a lot. Took me a play through to get her down but now I like her very much, so climbing the CON tree will be much nicer for me.

 

Thank you all for you help!


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#22
Pichequate

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But not exp / time, because it is behind in kill speed even in the late game. Lego's great, but leveling it up from zero promotes/gear is difficult.


He's an opportunist killer (initially), which is why his support xp is as much as 2/3 greater than damage xp. Shield wall, war cry, guard/armor passives...Find a mob and let them pound on you.
Let your team handle the kills and chances are you will generate the most xp or close to it.

Team construction and context are obviously important.

#23
lcneed

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He's an opportunist killer (initially), which is why his support xp is as much as 2/3 greater than damage xp. Shield wall, war cry, guard/armor passives...Find a mob and let them pound on you.
Let your team handle the kills and chances are you will generate the most xp or close to it.

Team construction and context are obviously important.

 

Yeah, my level 1 Lego usually ends up 1 or 2 on perilous with just basic attack cancel on shield wall.   I haven't been picking up war cry for a while since I didn't need the extra guard.. but if taunting increase support xp.. maybe I should.   The other day I was in a bunch of perilous games so I thought I will switch to my lv 1 Lego.... but then all of a sudden I feel like things are not dying... and I seem to be hurting quite a bit.  Turns out it was switch to NM.   I didn't die but close a few times, but it was pleasant surprise to jump from lv 1 to level 14. :P

 

Although I think my Saarebus generates as much xp and easier to play and just as unkillable. And she could keep low promotes folks alive, and at the same time kill faster than just about any other agent without help.   It is very satisfying to kill 7 or 8 shield carriers in 1 or 2 AB cycle.  And then at the end of the match coming out on top with like 40 combos even though all you did was mashing 2 buttons.  222, 111, 222, 111....4 to leap to the next group...



#24
Pichequate

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I haven't been picking up war cry for a while since I didn't need the extra guard.. but if taunting increase support xp.. maybe I should. 

 

Taunt creates support xp and facilitates aggression (i.e, shield wall). They do not stack, however.



#25
Silversmurf

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So I played around all day with the warriors and had a good time with them all. And with the help of a few very nice members from here I was able to boost my CON my two points today

Thank you all for you help!


Wrong thread ;)

http://forum.bioware...d/?fromsearch=1