Hi,
im playing DA:I since 3 weeks - multiplayer only. I love it. Simple. Fast. Grind. It is simple, but it is including everything i need (played some MMOs on PC years ago, i really enjoy stupid grinds
)
But while playing the game, i realized, that there are issues in class balancing.
Example:
The Archer.
Well, if someone has a high chance for critical hits and or a party with high crit%, then he would be able to spam abilities which are doing half of the damage each other class would be able to do.
Low killspeed results in low chances of lasthitting which results in low average health on kill. Other classes are able to generate barrier or guard. Archer has nothing like this. Why? Well mark of death may be nice vs. dragons. But 99% it is useless. Leaping shot is "ok", but lets compare a "well geared" arcane warrior (heart of pride, stormpact belt) with an archer(heartstring bow). Archer lacks in everything. Full draw sounds nice, but most enemies are injured or killed before the archer hits - 2 seconds of sitting around for low damage. Most of the time: no damage because the target has been killed or is walking behind a wall while the archer preferred to sit around.
Feels strange.
Silent sister is by far the strongest rogue. No need for nerfs but the other classes need some buffs. same for mages and warriors. Some classes are "fine", most are underpowered.
Maybe it doesn't matter at all after 200/200/200 promotions (which i'll never get...), but with low promotions it's just feeling like an epic developer fail :/
Tested all classes, got tons of good items (except hakkon weapons) but testing most classes just ends in: "Dear developers, if you would play your own game...."
)
Alchemist is funny. Running around in stealth while waiting for cooldowns. Yea. An uncloaked "instant death class" which is able to nuke most (not all...) enemies every 25 seconds.
Silent sister is not the best rogue. It is just the only rogue, which is not a fail in design.
-> result:
im playing reaver/arcane warrior/silent sister all the time. I like these classes (well reaver is just a "one skill"-class ... but it is still "ok"), but the whole Multiplayer would be much better, if more classes would be able to reach such a powerlevel.
especially the silent sister is awesome because her passives and active skills are offering nice combos. Using all of her skills ever 1-4 seconds is great because most other classes are boring because the player is forced to autoattack most of the time.
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The next irritating problem:
Community events
Hmm why did they stop the events? Well, i'm a software developer and i know that it is a simple script. No human resources needed for activation and/or support. Just reset some counters and/or timers weekly.
So why did they stop the events? Getting rid of players? Customers not welcome? Don't buy our games? I'm a little bit confused. There is a good game. It could be much better for no costs. hmmm.
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Third problem:
i try to join games. 50% chance for "connection failed". Why? IPv4 <-> IPv6 problems? Or what is the main reason? I had no such problems joining a friend's game.
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While i'm still enjoying the unbalanced and unsupported multiplayer of DA:I i'm looking for the next DA so that i'll be able to enjoy the complete multiplayer (including events).
This was just bad luck, i was too late... but it is hard to see the wasted potential.
sry for bad english ;D





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