We know red lyrium is dangerous cuz Meridith and Bartrand. You were lied to about red lyrium being dangerous unless you eat it repeatedly and don't want to be a red templar. It is fine to be around redickulously huge mountains of it no problem unless maybe you are Meridith and Bartrand.
We know mages are at risk and often become abominations if a game protagonist is around and needs stuff to kill. You were lied to about mages always being at risk of becoming abominations. Sometimes like recently they just stop happening no matter how stressed and threatened mages are. Must be the red lyrium.
We know the main schools of magic are Arcane, Primal, Creation, Spirit, and Entropy. You were lied to about schools of magic. Mages have the following magical ability groups: Spirit, Storm, Inferno, and Winter. Thanks red lyrium.
I'd like to point out that they were under PROLONGED exposure to the stuff, ingesting it is immediately dangerous in the same way that eating untreated darkspawn blood is immediately dangerous.
But Red Lyrium is just another expression of the
. You can walk through blighted tunnels or lands for ages and probably avoid infection provided you don't directly expose yourself too it. Same deal with Red Lyrium. Also that Lyrium Idol was probably specially shaped in some way for maximum effect, like how runes and lyrium itself can be shaped to render SPECIFIC EFFECTS. Like Shaperate Memory crystals etc. And then there's the deal that maybe Bartrand ALWAYS intended to betray his brother for all of this stuff. We have no way of knowing if the Lyrium Idol actually screwed with his head the moment he touched it, or if he literally was planning on stabbing everyone in the back for his own gain and then just being exposed to the lyrium idol over a period of YEARS caused him to go nuts. Heck, the leading templar of Kirkwall sure as hell didn't need the Lyrium idol to be a complete jerk. It just pushed her over the edge into total monomania and paranoia that was already there.
Also, keep in mind, DAII was a freaking -story-. It was a tall tale told by Varric. He embellished a lot of it probably, like how many abominations you fought, how many foes, all that stuff. All of it is him telling a story, anything we got. Absolutely ANYTHING that happened in DAII is suspect because Varric was deliberately hiding stuff from Seeker Cassandra (and some of it he only tells when forced too point blank because Cassandra shoves proof of it happening in his face, such as the DLCs). He's an unreliable narrator who was telling a good story, not a factual history.
The abominations thing was happening all the time as far as I can recall, they just didn't make a new model for it. You fight abominations when you fight the grey wardens as I recall? Same deal. Just because it's not the focus of the story doesn't mean it's not happening.
I got nothing for the spell schools.
I don't think it's a case of lying or retcons. I think the writers get to futz around with their own lore too be honest. They get to shove things around, change them, make things different. Heck, I'm pretty sure I remember a lore entry about how the spell schools got reorganized into the new ones sometime between DAII and DA:I. Very few of these changes are made in a vacuum.
edit: On the dalish mage thing, that's been canon at least since DAII, and the reason they won't go and leave a child on the chantry steps is because they AVOID human towns or any place with a freaking chantry. As far as we can tell, the chantry doesn't build isolated monastaries as a rule. The Temple of Sacred Ashes was a massive exception to the rule. You don't have isolated, but fairly heavily occupied shrines, where you can easily sneak a group of dalish up to and drop the kid on them. The Dalish aren't going to go near any human settlement if they can help it (Remember how when they stuck around Kirkwall it was only when waaaay the hell away from any settlement? With a freaking mountain side between them and the city? Have we ever, ever, ever, ever seen a Dalish group anywhere NEAR a human settlement where an occupied chantry could be found? Of course not, because Dalish get blamed for everything and so they stick the heck away from human settlements where they could be mobbed to death or at the very least driven off.)
Further, if the Dalish dropped off a mage kid with a town, I give that kid 9 chances in 10 of being lynched immediately unless there are literally templars right there, and even if they are there, it's still only 1 chance in 2. Better to let the kid wander off, hopefully stumble into some human settlement, and get adopted that way before they're obviously dalish in any way so that the humans don't treat them like a freaking monster.
edit2: If any game is to be considered not part of someone's personal canon. It has to be the vast majority of DAII, which is far more suspect.
Użytkownik shadowclasper edytował ten post 06 czerwiec 2016 - 12:12