It's pretty clear to everyone by now that Mass Effect isn't just an RPG. It's also a third-person shooter, and it's a pretty enjoyable one. It brings some unique things to that genre even without considering the roleplaying aspects of the game.
I have to admit I love the fact that player skill plays a part. I completely understand your preference and agree that pure RP would remove player skill from the equation. I like the hybridized gameplay that Mass Effect has created, though.
But most of the aspects of ME that reward player skill are optional. The pause-to-aim feature makes sure of that.
So having movement be based on player skill in real time (mandatorily) while the actual shooting isn't is incomprehensible.
As to the button layout, all of the buttons already have logical assignments. I've thought about this before and never come up with a layout that I believe would be better than the current one.
Isn't it customizable? Regardless of platform or control device, the buttons should at the very least be remappable.
Are you saying the ME's buttons (in controller) aren't?
That doesn't mean someone else won't invent one, but I haven't come up with it in my occasional musings, and BioWare clearly hadn't yet through the development of ME3. I think it's as close to optimized as current mechanics allow. That's another reason I'd like to see a contextual cover system that doesn't require button pressing at all.
I'd like to see hard cover removed entirely, for exactly the same reason.
If it's a distinct thing our character does, it should be explicitly and directly triggered by the player.
The character should do
nothing at all without direct player input.
EDIT: Clearly, I am speaking from the perspective of a console player. PC players have plenty of buttons left.
The vast majority of players, I'd assume, are playing on consoles, though, so you PC gamers are saddled with some irritating restrictions as a result.
There is little evidence to support conclusions regarding platform market share.