But you aren't illustrating problems created by things that inhibit roleplaying, you're simply pointing out where they could make the game more like the RPG you envision.
An incoherent setting isn't a problem? The character doing things you specifically want her not to do isn't a problem?
If that's the case, then I have zero understanding of why you play these games or how you derive enjoyment from them. From my point of view, you're basically a space alien.
The general way swaying public opinion works is to make arguments as to why your approach would result in a more enjoyable game than the approach the rest of us currently want. We don't all agree on the approach and all of us have something different in mind for what we want out of ME:A.
You misunderstand. I'm not trying to convince peolle generally. Just the margins. And based on the responses I've seen, I succeed.
By moving the margins, I move the median. BioWare aims at the median.
When you say sprinting into hard cover hinders RP because your character should not take action without direct input to do so, you're telling me how to make the game more like what you want and why it's not like what you want.
Does having the character take cover when you don't want him to not irritate you? I expect the RP reason is but a small part of the problem with overmapped buttons, but it is a problem.
I also find it frustrating to have buttons do different things unpredictably, but I don't see how my frustration would be at all relevant to anyone who isn't me. I make the RP argument because I expect it to be more broadly applicable than "this isn't fun".
You aren't however, illustrating a problem being created by this scenario because you have not yet convinced me that things which hinder your idea of RP is a problem.
Such a thing is never possible. I can't make you care about something you don't already care about. No one can.
Instead, I find things you might already care about and try to tie them to the features I don't like.
That's too bad. Not every word is going to be cleanly defined and not everybody is going to agree on a term meaning the same thing.
Then the transfer if information is impossible.
We tend to get by on people understanding the general idea of what we mean for these terms.
People might try to do that, but in my experience they mostly fail.
BioWare may have pioneered it, but it's not really a unique feature of an individual game of theirs anymore. Maybe a trademark of a BioWare game, but not something specific to Mass Effect.
Then its removal would make MEA no longer a BioWare game.
Being optional changes nothing. If you're going to have a system as fundamental as aiming a weapon, you make it functional with every weapon type. The fact that it's not makes me want to say either it's not a feature, or else a very badly designed feature.
The ability to locate and select targets whole paused works very well. We can't fire while paused (which I did actually complain about with ME1), but that's not something I'm saying we can do.
It would be nice to be able to scope while paused (or pause while scoped), and I still would like to be able to trigger weapons while paused the way we already can with class abilities, but those are longshots so I don't spend much time on those topics. I'd similarly like a return to ME1's stat-driven accuracy cone, and a full-scale abandonment of the voiced protagonist, but I'm not getting those either.
I have a better shot at move-to-point commands or tactical full-party control (both of which I would also like).