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Bare Feet in toolset?


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#1
olnorton

olnorton
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I've got Zulch's bare feet, renumbered by chimneyfish.

"By request, these are the bare feet from Zylch’s Female Nude Base. I made no
modifications to the model or textures. I simply renumbered them to use a model number
(boots naked 0 in the toolset) that should not conflict with or override any of the default
Obsidian boot models (Obsidian did not include any naked boots)."

I can use them in game using debugmode giveitem.
I can see them in the toolset.
But I can't apply them to any clothing in the toolset.
Naked shows as an option for gloves, but not for boots.
With the model name P_HHF_NK_Boots01, shouldn't I have a naked option under boots?

EDIT:
Nevermind, it was because I didn't have male versions.
I cloned the females as males & now they show up.

Modifié par olnorton, 14 avril 2016 - 03:36 .


#2
Tchos

Tchos
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As a related thing regarding the bodies: You'll find that since there are several body bases, sometimes you'll have clothes that don't match the bare feet, causing some gaps around the calves.  Same with the hands.  I thought the best solution to this was in Skins for All Races by Casadechrisso, which has alternate base bodies, with or without hands and feet already attached, which work with any clothing packs that use the "belt" solution.


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