Hi All,
I was doing a little AI tidying when I noticed that two of my companions (that I created/imported) at build time do not appear to fire their attached "On Perceived" script.
The weird thing is, they have the *exact* same set of scripts attached to them as companions who are added during the game. Doing EventHandler debug feedback also confirms these scripts are correctly attached!
However, it is as if the created PCs do not "fire" their On Perceived script. All debug feedback/code is ignored. Even though, they do appear to close for combat when they see an enemy. (This is actually the part I am trying to edit.)
As far as I am aware, it is just the On Perceived that is not firing from the set attached to them, as their heartbeat script works OK, and I have not checked/noticed any problems elsewhere at the moment.
Any feedback welcome. (Can anybody confirm the same or not in their own module so that I can narrow down my own search.)
Cheers,
Lance.





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