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Any help with the NWN2 editor to recognize new classes?


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#1
Icezera

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Hi guys, as the title says, I'm having some trouble with the NWN2 editor. I know it's kind of an old tool now but the GUI makes it extremely easy to customize compared to tlkedit2 which does the job but is frustrating to use.

 

So I'm using a merge file (http://neverwinterva...ight-emitting-0) and while the NWN2 editor gets most of the data from the override files like the new base classes, spells, and prcs, it cannot retrieve any data about the Tome of Battle classes. This seems strange since it has no trouble with the other custom content. I was wondering if anyone could help me out here. Am I supposed to use the remap function for something? If so, how?

 

Is there any other way to get the NWN2 editor working with the TOB classes?



#2
kevL

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It might be because ToB uses a lot of scripting instead of relying on .2das and whatnot

(and i'm not sure which NWN2 editor you mean..)

#3
Icezera

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Oh sorry, here is the editor (http://neverwinterva...haracter-editor)

 

I am very confused as to what is the issue because in the merge files in the override package, I clearly have a classes.2da that has entries for the TOB classes. Could it be that it is being overwritten or the data is not being transferred properly?

 

I wish the original coder was around. I decompiled the jar file and tried to take a look at the code but having only basic coding skills really hampers my ability to figure out the issue.

 

EDIT: Holy **** I think I might have found the issue. The NWN2 char editor seems to not respect the alphabetical overwriting aspect of nwn2 modding! Thus, there are some duplicates that the merge author left in his files for people to update as they chose and that might be contributing to the issue. I will test this out and get back.



#4
Icezera

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Ok sorry for double post but here is the edit. The NWN2 editor is in fact not respecting the alphabetical override system. Thus, it takes the first of whatever it finds in the override files so it gets Kaedrin's unmodified 2das before it gets the merge files. Can someone think of a way to work around this?

 

Maybe removing the files temporarily while editing and then putting them back in for game? Not sure what effect that would have considering the merge still depend on things that are not being overwritten and are in Kaedrin's.



#5
kevL

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I don't understand what you're saying or how the editor works -- i'm aware it has "limitations" and that's about it. Are you saying it merges the stock 2da with the first 2da (with the same filename) in \Override ? That is, that it won't handle more than two .2da's with the same name?

in any case I think you'll have to do some manual merging, with WinMerge or Notepad++ or .... and preserve the labeled row-numbers (and hope for no conflicts ...)

or If you hunt around some you might find some so-called master .2das that already cover what you need,

#6
Tchos

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If I understand what you're saying correctly, you have multiple copies of a 2DA in your override, and you're relying on the editor picking them in alphabetical order.  If so, I would advise you to have only one copy of any particular file in your override at any time.



#7
Icezera

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I fixed it by renaming and moving files. If anyone else has this issue, do the sane thing and have only one of each unique 2da in your override file!