Environment as the enemy
#1
Posté 15 avril 2016 - 03:16
Say there is something interesting, X, inside a cave but to get to it we don't just go in and shoot randoms enemies, like varren but. Sometimes walking slowly on a floor that could break, without enough space to use our jetpack. Sometimes having to run to avoid something and of course using our jetpack.
Just thinking that it'd be interesting to see more complex hazards than a timer to return to the mako. We saw a bit with ME3MP, specially on the dlcs, and a bit on ME2 dlc (I'm remembering that mission on the Hammerhead on the ice planet).
So, you think we'll see anything like this? How would you like to see it, if at all?
- MrFob, DeathScepter, Pavan et 1 autre aiment ceci
#2
Posté 15 avril 2016 - 03:41
I wouldn't mind some areas in which you have to find ways to by pass hazards, sort of in a puzzle fashion, but you would need to collect items from all over the map to be successful.
#3
Posté 15 avril 2016 - 03:46
I'm hoping they atleast show the proper classes abilities in this game unlike in the trilogy. Jetpacks should be for soldier type classes. Biotics don't need jetpacks!
#4
Posté 15 avril 2016 - 03:47
- Pavan aime ceci
#5
Posté 15 avril 2016 - 03:50
I'm hoping they atleast show the proper classes abilities in this game unlike in the trilogy. Jetpacks should be for soldier type classes. Biotics don't need jetpacks!
But why limit yourself? You could have biotics and jectpacks!
- Elista, ZipZap2000, DarthCompetent et 1 autre aiment ceci
#6
Posté 15 avril 2016 - 04:02
I'm down for it, I was a little annoyed at the lack of environmental threats in Mass Effect 3 compared to ME1 or even ME2 with the star on Haestrom.
#7
Posté 15 avril 2016 - 04:17
Yeah, I'd be into that--just don't make it DA: I-style, 'Hey, there's some impassable gas/rocks/whatever, better go back to the War Table and order up a bridge!'.
Some zero-g stuff, Dead Space-style, would be fun, too.
- DeathScepter et General TSAR aiment ceci
#8
Posté 15 avril 2016 - 04:24
As long as they can find some level of balance for the environmental hazards I would be fine with it. I have had problems with what they did in Mass Effect 1 by making it easy to bypass with just wearing the right armor so it didn't feel any different then the other planets and with Mass Effect 2 I had some weird clipping issues when there were a couple of locations that you could still be hit while in cover.
#9
Posté 15 avril 2016 - 04:38
I'm hoping they atleast show the proper classes abilities in this game unlike in the trilogy. Jetpacks should be for soldier type classes. Biotics don't need jetpacks!
Why would biotics not need them? they can't fly with biotic.
- Element Zero, DarthCompetent et Pavan aiment ceci
#10
Posté 15 avril 2016 - 04:44
During the fuel reactor N7 mission, Shepard could die within a few seconds if she/he went down the steps before opening the vents to get rid of the gas. Having something like that on a planet would be alright. It would make things interesting if the way forward is through that hazard. Either find another way or upgrade your armor that can handle that kind of hazard.
- DeathScepter, Dar'Nara, DarthCompetent et 1 autre aiment ceci
#11
Posté 15 avril 2016 - 04:47
I like this idea - we could even take it further e.g. native plants that could be dangerous - produce toxic spores or are carnivorous etc
- KirkyX, Hammerstorm et yolobastien6412 aiment ceci
#12
Posté 15 avril 2016 - 05:03
I've always wanted this. Maybe some things would be too tough to pull off with being cutscene-y... like faulty cliffs or something. But I'd still take it.
#13
Posté 15 avril 2016 - 05:11
If it is like the ME2 rubbish where every time we fail we have to watch a cutscene to redo then no thank you.
No cutscene we have to re watch all the time like babies for any part.
#14
Posté 15 avril 2016 - 05:25
Why would biotics not need them? they can't fly with biotic.
You're not going to be flying with the jetpack to begin with. Just using it to jump high over obstacles, something biotics can do and have been shown doing. Did you see the shadow broker dlc clip of Jack flinging herself high in the air when she was breaking out of the prison? Vasir in that same dlc was also shown leaping great heights as well as zipping herself across the stage like the flash lol. Lets not forget biotic charge itself allow them to build up momentum and then propel them forward, why can't they do that upward?
Based on how biotics are described in game being able to augment the users strength they should be able to launch themselves greater distances than a normal person (or they could even use the biotics as some sort of booster). Though by the games own logic they should also be able to float themselves to begin with, but eh Bioware is inconsistent with what biotics are and what they are supposed to be able do throughout the series.
- yolobastien6412 aime ceci
#15
Posté 15 avril 2016 - 06:36
You're not going to be flying with the jetpack to begin with. Just using it to jump high over obstacles, something biotics can do and have been shown doing. Did you see the shadow broker dlc clip of Jack flinging herself high in the air when she was breaking out of the prison? Vasir in that same dlc was also shown leaping great heights as well as zipping herself across the stage like the flash lol. Lets not forget biotic charge itself allow them to build up momentum and then propel them forward, why can't they do that upward?
Based on how biotics are described in game being able to augment the users strength they should be able to launch themselves greater distances than a normal person (or they could even use the biotics as some sort of booster). Though by the games own logic they should also be able to float themselves to begin with, but eh Bioware is inconsistent with what biotics are and what they are supposed to be able do throughout the series.
Too begin with both of those two are special cases. And why use something that is going to make you tired (and possible injured) instead of just use a jetpack? I can however see the use of biotic as a way to slow your way down.
But I agree that Bioware is a bit inconsistent.
- Element Zero et Pavan aiment ceci
#16
Posté 15 avril 2016 - 07:08
Jack is the only human who has shown to do it. She's also considered the most powerful human biotic. Shep and Kaidan say they can't do it (during Samara's quest). Only the Asari do it regularly.
- Hammerstorm aime ceci
#17
Posté 15 avril 2016 - 07:17
Yeah, I'd be into that--just don't make it DA: I-style, 'Hey, there's some impassable gas/rocks/whatever, better go back to the War Table and order up a bridge!'.
Some zero-g stuff, Dead Space-style, would be fun, too.
I second that, though for zero-G, I'd prefer the more free-floating style of DS2/3 as opposed to the point-to-point style of DS1.
- DeathScepter aime ceci
#18
Posté 15 avril 2016 - 07:20
That said, a biotically aided jump does make perfect sense. Reduce your mass and "lift off". Still, as Crazy said, why not still have a jet pack as part of your hardsuit? No sane person would turn down the everyday advantages enjoyed by their peers.
This reminds me of two major eyeroller moments in the original trilogy. I hated when Liara, and later Samara, jumped from a height and gently floated to the ground at a slow speed. That's not how gravity works. It makes me cringe when I see it. It seems silly when I type it, considering nearly everything about the entire game is fantasy, rather than science. I think it's because it's so simple and blatant, and it can't be buried in technobabble, or hidden in gameplay and backstory. They willfully created two stupid cutscenes of it, putting it on display. Ugh.
- Hammerstorm et Pavan aiment ceci
#19
Posté 15 avril 2016 - 07:27
I figured Vasir was a Vanguard. It seemed pretty obvious. Jack's abilities were amplified super-hero style for a few cut-scenes, but she never did anything like that in the game. I'd rather not have biotics be any more super-heroic than they already are. They will cross that line from "acceptable sci-fi" (by my personal, arbitrary standards) into all out super-hero, otherwise.
That said, a biotically aided jump does make perfect sense. Reduce your mass and "lift off". Still, as Crazy said, why not still have a jet pack as part of your hardsuit? No sane person would turn down the everyday advantages enjoyed by their peers.
This reminds me of two major eyeroller moments in the original trilogy. I hated when Liara, and later Samara, jumped from a height and gently floated to the ground at a slow speed. That's not how gravity works. It makes me cringe when I see it. It seems silly when I type it, considering nearly everything about the entire game is fantasy, rather than science. I think it's because it's so simple and blatant, and it can't be buried in technobabble, or hidden in gameplay and backstory. They willfully created two stupid cutscenes of it, putting it on display. Ugh.
That's because the gameplay sucks.
The novels have biotics hurling large things you can't do in gameplay either. It doesn't mean they're not true.
Biotics are supposed to be gravity defying though. That's the essence of the "mass effect".
#20
Posté 15 avril 2016 - 07:27
If they can find cool ways to implement the lethal nature of space and natural hazards of the worlds and locations we explore, that will be great. I'll be disappointed if they don't, really. This game has, after all, been touted as an exploration game.
- Silcron et Elista aiment ceci
#21
Posté 15 avril 2016 - 07:32
No, Kaidan and Shepard's "I can't do that" conversation was in response to Samara floating. That's not what Jack did, and so far only the Asari have been shown floating in-game. Though Kaidan is described as having a level of power similar to Asari.
Too begin with both of those two are special cases. And why use something that is going to make you tired (and possible injured) instead of just use a jetpack? I can however see the use of biotic as a way to slow your way down.
But I agree that Bioware is a bit inconsistent.
The way I see it classes only exist for gameplay mechanics. The game itself shows this, because in the original game Kaidan could stasis, throw, lift and such. In 3 he doesn't have those powers anymore but in the Citadel dlc he was definately shown throwing people.
Same with Miranda, Throw is not apart of her powerset but she threw that Merc across the room. She doesn't have a barrier either, neither does Jack but both are able to create a shield during the suicide mission. I think that biotics can learn any kind of ability with practice, granted they're powerful enough to use them.
Grissom academy reinforces this because shockwave and other abilities were listed on the quiz for kids. I'm pretty certain that classes only exist for the players and not in the actual universe itself. Noone ever mentions adepts or vanguards either I believe.
- yolobastien6412 aime ceci
#22
Posté 15 avril 2016 - 07:35
No, Kaidan and Shepard's "I can't do that" conversation was in response to Samara floating. That's not what Jack did, and so far only the Asari have been shown floating in-game. Though Kaidan is described as having a level of power similar to Asari.
The way I see it classes only exist for gameplay mechanics. The game itself shows this, because in the original game Kaidan could stasis, throw, lift and such. In In 3 he doesn't have those powers anymore but in the Citadel dlc he was definately shown throwing people.
Same with Miranda, Throw is not apart of her powerset but she threw that Merc across the room. She doesn't have a barrier either, neither does Jack but both are able to create a shield during the suicide mission. I think that biotics can learn any kind of ability with practice, granted they're powerful enough to use them.
Grissom academy reinforces this because shockwave and other abilities were listed on the quiz for kids. I'm pretty certain that classes only exist for the players and not in the actual universe itself. Noone ever mentions adepts or vanguards either I believe.
Jack does it. She's just sketchy. She's lowering the force it takes to pull her down. Same thing.
#23
Posté 15 avril 2016 - 07:35
Some zero-g stuff, Dead Space-style, would be fun, too.
I asked for that and even got my wish granted by Jos Hendriks. I wonder if they'll be able to pull that off. ![]()
But seriously, all that stuff hree in the thread sounds pretty cool. With more mobility with the jet pack and all that exploring, environmental hazards would be a great idea and also give us more interaction opportunities with the alien environments. Bring it on.
... also, just in case, I do still support the zero-g idea.
- yolobastien6412 aime ceci
#24
Posté 15 avril 2016 - 07:36
That's because the gameplay sucks.
The novels have biotics hurling large things you can't do in gameplay either. It doesn't mean they're not true.
I own all of the novels. Hurling massive things with biotics is fine. Biotic flight, without some form of propulsion, would be silly.
Biotics have terrifying potential in the novels, and would definitely be the super-soldiers of that reality. If they'd designed the games to fit the lore, they probably would've needed to make all classes biotic, because mundane soldiers wouldn't have been able to keep up. As with many IPs, though, the games and novels will never quite match. Some of it will be due to limitations in game mechanics. Some of it will be game balance issues. Some of it will be because different writers work on things over the years.
#25
Posté 15 avril 2016 - 07:39
I own all of the novels. Hurling massive things with biotics is fine. Biotic flight, without some form of propulsion, would be silly.
Biotics have terrifying potential in the novels, and would definitely be the super-soldiers of that reality. If they'd designed the games to fit the lore, they probably would've needed to make all classes biotic, because mundane soldiers wouldn't have been able to keep up. As with many IPs, though, the games and novels will never quite match. Some of it will be due to limitations in game mechanics. Some of it will be game balance issues. Some of it will be because different writers work on things over the years.
Flight is ridiculous, yes. But that's not what they're doing. They're just lowering the weight it takes to pull them down. Even Samara doesn't linger in the air indefinitely.





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