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Warrior Archers


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22 réponses à ce sujet

#1
Jedi Comedian

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I'm thinking of playing one (because I never have done it before), is it viable? And if so, could you recomend builds and the best weapon type for this (be it shortbow, longbow or crossbow)?

#2
Jedi Comedian

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Oh I forgot: I prefer a Warrior instead of a Rogue as a ranged combatant because most Rogue skills (backstab, Deadly Strike, Dirty Fighting, etc) are better suited/available only for melee. My character will be either a Champion or a Reaver (Berserker and Templar are melee-focused).

#3
cJohnOne

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I like Warrior Archer because I can tank with it and therefore can bring different party members along.  Archery is generally underpowered though. The longbow is generally better.  I don't remember how to build it half Strength to half dexterity?  I don't remember the mechanics dexterity increased chance to hit and damage.



#4
springacres

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I've never considered this build before, but even my melee specialists get the Combat Archery passive.  I generally give the warriors crossbows for their ranged weaponry and save the shortbows and longbows for my rogues, because somehow the crossbow feels more suited to a heavily armored character.  But I also tend to build more for RP reasons than for straight-up combat reasons, so there's that.



#5
Yumakooma

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I was a warrior-archer for my main playthrough :)

 

Dexterity:Strength 2:1 was how I went most levels, because I was also tanking if the regular tank lost aggro on somebody (I was also playing with no healing spells, so it was important). Although my build was a little more roleplay based than efficiency!

 

As a note on specialisations... Champion is okay with things like War Cry, but Berserk still gives you the damage boost as an archer if you have a melee weapon to activate it, then switch to your longbow. Spirit Warrior Archer on awakenings can do easily double the damage of rogue archers who cannot access that specialisation.



#6
Jedi Comedian

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I was a warrior-archer for my main playthrough :)

Dexterity:Strength 2:1 was how I went most levels, because I was also tanking if the regular tank lost aggro on somebody (I was also playing with no healing spells, so it was important). Although my build was a little more roleplay based than efficiency!

As a note on specialisations... Champion is okay with things like War Cry, but Berserk still gives you the damage boost as an archer if you have a melee weapon to activate it, then switch to your longbow. Spirit Warrior Archer on awakenings can do easily double the damage of rogue archers who cannot access that specialisation.

I am also more of a RP guy than combat, I'm most likely choosing Reaver for RP reasons but I'll probably choose Berserker or Spirit Warrior as my second spec. I think my secondary combat style is gonna be dual daggers with only the Dual Striking Skill.

#7
Saburau

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Any ideas as to race? Dalish Elves do start with Pinning Shot, but they seem to be natural Rangers in my mind, rather than battle archers. I've always associated Dwarves with crossbows, due to the crossbow being more mechanical and suiting the Dwarven stereotype. City Elf starts with the Dual Striking skill so would suit your secondary combat style. And then there are humans, fulfilling the role of the medieval yeoman.
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#8
springacres

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I am also more of a RP guy than combat, I'm most likely choosing Reaver for RP reasons but I'll probably choose Berserker or Spirit Warrior as my second spec. I think my secondary combat style is gonna be dual daggers with only the Dual Striking Skill.

Pretty sure you can't use/add SW till Awakening, even if you unlocked it in a previous Awakening playthrough.  Templar may be melee-focused, but the special abilities should balance that out, since they're useful against mages - who tend to fight at range anyway.  (Besides, it's worth having some non-ranged abilities as backup if your archer ends up getting swarmed by melee fighters.)


Modifié par springacres, 16 avril 2016 - 05:43 .

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#9
Jedi Comedian

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Pretty sure you can't use/add SW till Awakening, even if you unlocked it in a previous Awakening playthrough. Templar may be melee-focused, but the special abilities should balance that out, since they're useful against mages - who tend to fight at range anyway. (Besides, it's worth having some non-ranged abilities as backup if your archer ends up getting swarmed by melee fighters.)

I meant once I get to Awakening, I plan to go through Origins with a single spec so I can spend as many points as I can in the Archery skill tree (I'm not gonna do any side mission apart from companions' personal quests so I'll get only to level 16-17).
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#10
Jedi Comedian

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Any ideas as to race? Dalish Elves do start with Pinning Shot, but they seem to be natural Rangers in my mind, rather than battle archers. I've always associated Dwarves with crossbows, due to the crossbow being more mechanical and suiting the Dwarven stereotype. City Elf starts with the Dual Striking skill so would suit your secondary combat style. And then there are humans, fulfilling the role of the medieval yeoman.

Most likely City Elf, that way I get the DW skill I want for free and I can focus entirely on the Archery/Warrior tree.

#11
GoldenGail3

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Warrior Archers seem better then being let's say, a Mage using a sword. I hate and love being a Arcane warrior, becuase I can't hit anything with my sword, but I can wear armor so it's worth it. I wonder if you get the same feeling about being a Archer Warrior?

#12
Jedi Comedian

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Warrior Archers seem better then being let's say, a Mage using a sword. I hate and love being a Arcane warrior, becuase I can't hit anything with my sword, but I can wear armor so it's worth it. I wonder if you get the same feeling about being a Archer Warrior?

I do, I wish the Arcane Warrior was more like a Spellsword, with more o'less 50% combat-50% spells.

#13
dainbramage

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It's viable, though low in damage. However, between the defensive fire modal, suppressing fire modal, and dex being your one stat to rule them all, they unintuitively make nigh-invulnerable tanks.



#14
sjsharp2011

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Pretty sure you can't use/add SW till Awakening, even if you unlocked it in a previous Awakening playthrough.  Templar may be melee-focused, but the special abilities should balance that out, since they're useful against mages - who tend to fight at range anyway.  (Besides, it's worth having some non-ranged abilities as backup if your archer ends up getting swarmed by melee fighters.)

yeah that's kind of playing half rogue half warrior in my current playthrough having warrior abilities mixed with rogue style weaponry as Im playing an Archer as my main ranged attack but also with a long sword and dagger for dual wielding when I need to get up close and personal with an enemy and I have got the Templar spec but as my only spec atm but then I'm still quite early in my current playthrough.



#15
kimgoold

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This is the class I usually use when a Dalish Warrior lore wise it just makes the most sense to me; As a hunter you'd hardly be killing game with a sword. I found using Dual wield also better as a warrior too. I used Champion, Templar and Spirit Warrior (DAA) as specialisations myself any thoughts on what you want to use ? as a city elf I used this as well as it seemed to me carrying a sword would just provoke attacks by city guards on the Alienage.



#16
Qis

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Warrior Archer is easiest build other than Weapon and Shield, it have been discussed many times but Warrior Archer is more viable than Rogue Archer in early to middle game. The only downside is only two specializations that archers can benefit from, Templar (except Righteous Strike) and Champion

 

As Warrior Archer, with Precise Striking, you're less likely to miss shots, unlike Rogue Archer in early game. You can also tank and reduce aggro anytime with Taunt and Disengage. So you have more option in tactical gameplay. When tanking, critical increase per enemies facing you. You can knockdown surrounding enemies with War Cry in Champion specialization also Holy Smite them as Templar.

 

I suggest Dalish as your origin, because already have Pinning Shot, despite the stats are not really look great for an archer, but it doesn't matter in the long run. Just invest in Strengh and Dexterity all the way, or alternatively Strengh for any armor you want to wear and Dexterity to the max. But Human Noble is more suitable for role-playing because of Templar specialization you must choose.

 

Rapid Shot is actually better than criticals you get in normal attacks with Aim to think about it, because it a solid damage per fast attacks, so no need to waste time building and searching gears to compensate the Aim attack speed reduction, just use Rapid Shot all the way or just use normal attacks with Rapid Aim bows.

 

I suggest using bow instead of crossbow, because unless you use mods, crossbow don't scale with any stats (but i don't really sure because i don't remember vanilla anymore with all the mods i installed lol). First few good bows you can get by simply doing Brecillian Forest quest first, that are Wolf Killer (use against Undead and Werewolves  in midgame) and Falon'Din (good enough actually to carry to the late game). The best bow in vanilla is Far Song, but Redcliffe blacksmith must dead for the new blacksmith to appear and sell this for 100 gold. Alternatively, Mage's Eye is free but you need a Rogue to lock pick the chest in Haven. Of course DLCs provide many good bows, but i don't care to talk about DLCs.



#17
Jedi Comedian

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Warrior Archer is easiest build other than Weapon and Shield, it have been discussed many times but Warrior Archer is more viable than Rogue Archer in early to middle game. The only downside is only two specializations that archers can benefit from, Templar (except Righteous Strike) and Champion

As Warrior Archer, with Precise Striking, you're less likely to miss shots, unlike Rogue Archer in early game. You can also tank and reduce aggro anytime with Taunt and Disengage. So you have more option in tactical gameplay. When tanking, critical increase per enemies facing you. You can knockdown surrounding enemies with War Cry in Champion specialization also Holy Smite them as Templar.

I suggest Dalish as your origin, because already have Pinning Shot, despite the stats are not really look great for an archer, but it doesn't matter in the long run. Just invest in Strengh and Dexterity all the way, or alternatively Strengh for any armor you want to wear and Dexterity to the max. But Human Noble is more suitable for role-playing because of Templar specialization you must choose.

Rapid Shot is actually better than criticals you get in normal attacks with Aim to think about it, because it a solid damage per fast attacks, so no need to waste time building and searching gears to compensate the Aim attack speed reduction, just use Rapid Shot all the way or just use normal attacks with Rapid Aim bows.

I suggest using bow instead of crossbow, because unless you use mods, crossbow don't scale with any stats (but i don't really sure because i don't remember vanilla anymore with all the mods i installed lol). First few good bows you can get by simply doing Brecillian Forest quest first, that are Wolf Killer (use against Undead and Werewolves in midgame) and Falon'Din (good enough actually to carry to the late game). The best bow in vanilla is Far Song, but Redcliffe blacksmith must dead for the new blacksmith to appear and sell this for 100 gold. Alternatively, Mage's Eye is free but you need a Rogue to lock pick the chest in Haven. Of course DLCs provide many good bows, but i don't care to talk about DLCs.

Yeah Dalish is the best Origin for an Archer, you even start with a bow. Not gonna use crossbows 'cause they're too slow. My 1st spec is gonna be Reaver, its a very decent skill set for a tank.

#18
Qis

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Yeah Dalish is the best Origin for an Archer, you even start with a bow. Not gonna use crossbows 'cause they're too slow. My 1st spec is gonna be Reaver, its a very decent skill set for a tank.

 

Blood Frenzy don't effect archery, only melee. That's why it don't benefit archers because it defeat the purpose to get the three earlier skills.

 

You can get into Berserker but you need to switch between melee weapon and then a bow for Beserk to take effect for every cast, it's annoying.



#19
Jedi Comedian

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Blood Frenzy don't effect archery, only melee. That's why it don't benefit archers because it defeat the purpose to get the three earlier skills.

You can get into Berserker but you need to switch between melee weapon and then a bow for Beserk to take effect for every cast, it's annoying.

I think I'm gonna take Champion only then, and in Awakening either Guardian or Spirit Warrior (I can't remember if this one had any melee only skills though). As I'm using DW daggers as a very secondary weapon style, I'm not going to take any melee-based spec.

#20
Qis

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I think I'm gonna take Champion only then, and in Awakening either Guardian or Spirit Warrior (I can't remember if this one had any melee only skills though). As I'm using DW daggers as a very secondary weapon style, I'm not going to take any melee-based spec.

 

Spirit Warrior attack speed and damage only effect melee, but you can benefit the rest of things.



#21
Jedi Comedian

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Spirit Warrior attack speed and damage only effect melee, but you can benefit the rest of things.

Its gonna be Champion/Guardian, I want skills that work regardless of the equiped weapon.

#22
Qis

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That's a good idea, Warrior Archer build is not a snealy sniper but a hero-like who fight on battlefield.

 

Historically, archers are not always rogue-ish like, Mongol and Turkish archers fight at the front line...rogue-ish archers are derived from myth like Robin Hood.



#23
Ferretinabun

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Of all the builds, Warrior archer is the most underpowered in DA:O (unless you count ones you deliberately nerf). But it's still viable and a fun challenge if you know what you're doing.