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console commands? feraldan locks


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15 réponses à ce sujet

#1
Elfergos

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Are there console commands for this game? I seem to have progressed too far to be able to complete the requisition at the hinterlands and am unable te get the feraldan locks



#2
nightscrawl

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There are, but they only amount to changing the rendering of the game itself, show/hide the UI, and so on. You can't use the DAI console to cheat or give yourself anything in the manner of DAO or DA2. Sadly.



#3
Elfergos

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Too bad, thanks

#4
FloraTheElf

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I've never been able to complete that req. I tell myself "this time I'll remember it" and never actually do lol. Its so easy to get too far for that one.

#5
abaris

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I'm not sure, but does this game actually go out of it's way to make it more difficult to fulfill certain requisitions. When I played a mage, I didn't loot a single venatory tome. Now, playing a rogue, I'm swimming in tomes but can't find assassins weapons.



#6
robertmarilyn

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There is a mod on nexus that will put all kinds of hard to get things in the Crestwood village shop, including Fereldan locks. 

 

The mod I use for that is Crestwood Village Requisitions 


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#7
PapaCharlie9

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I'm not sure, but does this game actually go out of it's way to make it more difficult to fulfill certain requisitions. When I played a mage, I didn't loot a single venatory tome. Now, playing a rogue, I'm swimming in tomes but can't find assassins weapons.

 

Join the club. The RNG is rigged to troll. Don't get me started about Malachite ...

 

BUT ... there is a remedy. Actually, more like a prophylactic. Always, always, always save game before talking to the Requisitions Officer for the first time. If they come up with anything on the RNG list, anything that isn't a pure material or herb, just reload and try again. Hinterlands Cage Requisition gets the quick load hotkey treatment every time.


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#8
AlanC9

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Really, if you're worried about completing requisitions, you're doing it wrong. Requisitions are a way to convert useless loot into Power and Influence. Don't soend five minutes or five seconds working on completing them. Don't even keep reading this thread.
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#9
robertmarilyn

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Join the club. The RNG is rigged to troll. Don't get me started about Malachite ...

 

BUT ... there is a remedy. Actually, more like a prophylactic. Always, always, always save game before talking to the Requisitions Officer for the first time. If they come up with anything on the RNG list, anything that isn't a pure material or herb, just reload and try again. Hinterlands Cage Requisition gets the quick load hotkey treatment every time.

 

The game before this current game, I didn't have mods installed and I was forever looking for one more Malachite for a stupid requisition. In my current game, I have 19 Malachite and that's without buying any at the mod shop.  :rolleyes:



#10
PapaCharlie9

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Really, if you're worried about completing requisitions, you're doing it wrong. Requisitions are a way to convert useless loot into Power and Influence. Don't soend five minutes or five seconds working on completing them. Don't even keep reading this thread.

 

I mostly agree, but there are a couple of exceptions: 1) speedruns, and 2) Trial of the Fool. Requisitions are an important tool for those two cases.


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#11
abaris

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Requisitions aren't the main problem. I happily ignore them, but specialisations are a different matter.



#12
SandiKay0

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Hey, my men in Emprise de-whatever need those brasiers and coats its cold! And do you have any idea how much unfulfilled quest bother OCD completionists it's insane I thank the person who made that mod.
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#13
nightscrawl

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Really, if you're worried about completing requisitions, you're doing it wrong. Requisitions are a way to convert useless loot into Power and Influence. Don't soend five minutes or five seconds working on completing them. Don't even keep reading this thread.

 

To be fair, the OP might not know that you don't have to do them.

 

I like their inclusion because it gives the player more freedom of choice as to how they go about gaining power; there are several methods in the game to suit different styles of play. That said, I never do them myself anymore, not even a single one. I've found that there is more than enough power to go around by closing rifts and completing other objectives, so that the requisitions aren't necessary for me to progress.


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#14
abaris

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To be fair, the OP might not know that you don't have to do them.

 

I like their inclusion because it gives the player more freedom of choice as to how they go about gaining power; there are several methods in the game to suit different styles of play. That said, I never do them myself anymore, not even a single one. I've found that there is more than enough power to go around by closing rifts and completing other objectives, so that the requisitions aren't necessary for me to progress.

 

If I happen to have the materials and don't need them for anything else, I fulfill them. It's not as if they would pay off nicely, only 1 rep point, as far as I am aware. But I'm not anal about fulfilling everyone of them. For me the specialisations are  the bigger problems. You simply don't get them and to add insult to injury, you get the stuff for rogue or fighter specialisations when playing a mage and vice versa.


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#15
Melbella

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There is a mod on nexus that will put all kinds of hard to get things in the Crestwood village shop, including Fereldan locks.

The mod I use for that is Crestwood Village Requisitions


 

I downloaded that mod to use in my next game. Between that and the one that lets you open all the halla doors, I think frustrations will be kept to a minimum. :)

  

I mostly agree, but there are a couple of exceptions: 1) speedruns, and 2) Trial of the Fool. Requisitions are an important tool for those two cases.


As already mentioned, you left out reason # 3: the "I must not have any undone quest left in my journal!!" completionist syndrome. :lol: Now I just get the first one and then, once I'm done with an area, turn in the req back at Skyhold. If I end up having to go back to an area, I try to fast travel to non-camp locations instead, just in case the stalkery req officer gets any ideas. :ph34r:


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#16
robertmarilyn

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I downloaded that mod to use in my next game. Between that and the one that lets you open all the halla doors, I think frustrations will be kept to a minimum. :)

  


As already mentioned, you left out reason # 3: the "I must not have any undone quest left in my journal!!" completionist syndrome. :lol: Now I just get the first one and then, once I'm done with an area, turn in the req back at Skyhold. If I end up having to go back to an area, I try to fast travel to non-camp locations instead, just in case the stalkery req officer gets any ideas. :ph34r:

 

Yeah, I have that halla mod too.  :)

 

I wish there wasn't an exclamation mark on the map, over all the camps, when the requisition officer "wants a word with you".  :angry:  :lol:


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