But I never said I was against DLC that continues the story, I am against the business practice of selling a better ending.
So you're against something that Bio's... never done? Unless Trespasser counts as selling a better ending, but then what's the difference between a DLC which continues the story and selling a better ending?
For me, and a lot of other gamers I know, an ending is more than the cutscene after you've defeated the boss, the ending starts when the end*game* run kicks in - Like the gates at Denerim, the *cough* romance scenes in ME, or The Last Straw in DA:II, and ends when the end-credits come up.
But all the way back to the Dark Ritual? If that's part of the end game, then the sequence with Flemeth and Morrigan should count as part of DAI's endgame. Unless you have to be locked into a path for it to count as the end game? That would make DAi's ending very short indeed, because the game gives you more freedom than DA:O did.
I mean, I get that this isn't an argument... you're just talking feelings. But it's hard to talk about stuff when we don't count that stuff in the same way.
And again, for me, the whole fight with Corypheus was just tedious,
Sure. And the Archdaemon wasn't? I don't think Bio's been able to do a good boss fight since.... maybe BG2.
and even though I *get* the Solas cliffhanger, post-orb, it was DLC bait from the get-go and while I think Bioware are free to do whatever the hell they want with their DLC, I do think it's morally wrong to withold a good ending in favour of selling a better one.
So that means that if you didnt like an intentionally bad ending, you can buy a better one.
This is tinfoil hat territory.
Edit: if I think Hanako should explain stuff, I guess that goes for me too. The theory that Bio would
deliberately make the base game worse in order to
maybe sell more copies of a final DLC isn't exactly stupid in itself, but it requires Bio to be stupid. DLC sales follow a generally consistent downward slope, all things being equal. Players move on to other things over the course of several months. And how fast they move on depends on how much they liked the base game. If the base game ending is bad, DLC sales drop off even more since the base game experience is worse. That's not a path to making more money, since even if it makes Trespasser sell better, you've burned JoH and The Descent, plus probably depressed sales of DAI proper somewhat.
Of course, it is possible that Bio would do something stupid and counterproductive. This is the same company that decided NWN would be just fine with a single PC and no companions, until the playtesters revolted.