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The Andromeda gameplay experience concern [Serious]


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#1
TheVanishedOne

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I've seen leaked footage of Mass Effect Andromeda gameplay a while ago and have been having a thought with me since then. It's the player's view on the character. New game character is very tiny which makes me feels apart from the game. Looks like BioWare reduced its size to 60% of ME3 campaign character. ME3 multiplayer view-port is excellent and gives experience unlike most games. Andromeda character is as small as Dragon Age II and Kingdom of Amalur characters' size. Not to mention, characters in those games are far from me and doesn't feel like the character is me playing in the game world. That's one of the reasons why I would like to request BioWare to keep the camera to game characters as close as ME3. Dead Space 3 gives hell of an experience as well. Diablo 3 & League of Legends are in the very nope zone.

 

Though some part of Andromeda HUD display is huge, it probably wouldn't bother me. ME3 multiplayer viewport is superb and which keeps me playing for 4K+ hours.

 

Picture reference

 

Love Sam  :wub: even though she wouldn't feed my fish.

20gUJ3d.jpg

 

A bit dark in the monastery.

nl82s72.png

 

Size makes difference.

LcgC86J.png

 

Javik the Prothean.

SYQYxJ9.jpg

 

Powerful girl.

Ii5JERK.jpg

 

Face 2 Face.

Eoxz27P.jpg

 

Who killed my enemy?!

yPq0g1T.png

 

Request for better experience. (Leaked image)

gPIEM9S.png

 

Clarke is the best engineer.

oDLNXWj.jpg

 

On a frozen planet. (This screenshot isn't mine.)

VeUTmnh.jpg

 

A bit small. (Screenshot isn't mine.)

8hhnFiU.jpg

 

Small and a bit far. (Screenshot isn't mine.)

OyMvjns.jpg

 

Almost in the NOPE zone. (Screenshot isn't mine.)

euAqZ7J.png



#2
TheVanishedOne

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ME3 MP experience.

 

Forgot to put that link in post.



#3
Gwydden

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I beg to differ. Though I don't have too strong a preference either way, I think that last shot is perfect.

 

I don't think there's a way to please everyone here and, ultimately, it comes down to a very subjective personal preference.



#4
Prince Enigmatic

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I don't have too much of an issue here with how the character we control fits into the frame. 

 

I find it can work both ways.

 

Like you said, by having the character positioned closer to the camera like Shep in ME3, we do feel closer and get a better insight and response to and from there actions.

 

But in the case of the last shot you used from Kingdom(s ?) of Amalur: Reckoning (such an under appreciated game) really captures  the beauty and scale of the world, and makes you and the character feel more a part of the world and its events if that kind of make sense? To me it doesn't break immersion or the connection I feel to the characters.

 

I haven't played any Dragon Age or Dead Space so I can't comment on that, but for me personally this isn't much of an issue gameplay wise. As long as the character is good, I don't have ire with whether he is close to the camera or not. 


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#5
ArcadiaGrey

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I can adapt to either really, but I do like being able to zoom out and get a wider perspective of the battlefield.  It gives me more control, especially when the s*** hits the fan and I'm being swarmed by bad guys.

 

I don't mind if it's still the old view or what's shown in the gameplay clip, as long as I can accurately aim a gun in such a way that it feels effortless.



#6
Rascoth

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I think bringing up Dragon Age II and Kingdom of Amalur: Reckoning is not the best idea. Those titles have different combat than ME or Dead Space, which you also mentioned. Btw, I'm surprised you only mention DA2, while DAO and DAI had similar view on PC.

 

Ok, I should stop nitpicking and back to topic.

 

I don't mind the one you showed from the leak. It's still way closer to your character than in mentioned before DA games or Kingdom of Amalur: Reckoning. Besides, it looks similar to pov we had outside combat in ME1. I would prefer for them to keep ME3-style view, but I think I'll adjust to whatever they give us. 

 

And I would wait till official gameplay videos with panicking.



#7
Dr. rotinaj

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The camera is about the same as ME1's, which I absolutely love. I felt that the camera in ME2 and ME3 was too close. 



#8
RoboticWater

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I would imagine that the extra visual/spacial awareness granted by a wider camera might be a necessity for ME:A's allegedly more open environments.

 

The camera position actually seems closer to Gears of War, so I wouldn't worry about the camera not feeling right. Copying the gold standard is unlikely to yield poor results in this regard.



#9
skuid

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As long as they don't implement the conversation camera of Dragon Age Inquisition I'm happy.


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#10
Saladinbob1

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Be nice if they allow the view to pan in and out like TES/Fallout games. Cater to more personal taste of the player or the situation.



#11
RoboticWater

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Be nice if they allow the view to pan in and out like TES/Fallout games. Cater to more personal taste of the player or the situation.

That may cause complications with camera clipping, especially in interior spaces. Though, I'm not certain whether Bethesda's clipping problems occur because of the extra camera freedom or a general lack of skill on the developer's part.



#12
Furisco

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If they just give a FOV option everything will be fine.



#13
Valhallix

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I would imagine that the extra visual/spacial awareness granted by a wider camera might be a necessity for ME:A's allegedly more open environments.

The camera position actually seems closer to Gears of War, so I wouldn't worry about the camera not feeling right. Copying the gold standard is unlikely to yield poor results in this regard.


Don't see why, ME1 camera was pretty close and it had more open areas. Camera should be nothing like DA, Amalur or the last photo in OP for a TPS.

#14
Gothfather

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Yet another QQ thread based on no information.

 

Gamer 1: "EEk ME:A might not be a carbon copy of ME3"

 

Gamer 2: "EEK ME:A might be a carbon copy of ME3"

 

Gamer 3 "EEK Shepard isn't in the game"

 

Gamer 4: "I am tired of Shepard make the next ME games with one off protagonists"

 

Gamer 5 "Bring Mass Effect: Andromeda back to the milky way and fix the ME3 endings"

 

Gamer 6 "I hate the ME3 endings get us out of the cluster F@#K that is the milky way"

 

 

 

Is it any wonder that developers don't actually listen to us gamers as a whole? We complain about things all the time, and we complain about things that are mutually exclusive from each other so it is literally impossible for devs to design a game without pissing us off. maybe we aren't as important as we think we are and that our opinions don't trump everyone else's, so maybe just maybe the devs should make the game how THEY want to make it and we decide if we will buy it or not?



#15
Eelectrica

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Hopefully the camera is able to zoom in and out a bit. Sometimes it can be good to have a longer distance view of the battlefield.

Can't read to much into non-authorized leaked footage either. At the moment they're probably still messing around with things, seeing what works and what doesn't.



#16
RoboticWater

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Don't see why, ME1 camera was pretty close and it had more open areas. Camera should be nothing like DA, Amalur or the last photo in OP for a TPS.

Obviously not like Amalur, but the camera in the gameplay leak wasn't like Amalur. It was closer to Gears of War.

 

Open areas don't require farther cameras, but the extra spatial awareness couldn't hurt if we're zipping around on jetpacks.



#17
yolobastien6412

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During combat, ME2 and ME3 is very good. I do however want the holstered look to be further away, but not as much as the last few examples. Those fit better for a medieval combat fighting system, i.e. swords, bows, spears, whatever. But a shooter should have the camera a bit closer to the character. I don't remember from the gameplay if our weapon is holstered or no, cause if it is, then that view is fine.



#18
Spectr61

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Anyone know if the closeness of the camera can be adjustable with the new FB3 engine?

#19
RoboticWater

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Anyone know if the closeness of the camera can be adjustable with the new FB3 engine?

Is Frostbite physically capable of an adjustable camera? Yes, that's just simple math. Have recent Frostbite games allowed camera adjustment? I don't think so.



#20
Abramsrunner

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I wouldn't mind the camera being pulled out a bit, it'll be easier to see where I'm going with the jet pack, & around me when I land as well.



#21
ZipZap2000

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How does it look aiming is the question. I can live with the larger screen so long as it doesn't become easier to hip fire at multiple enemies in the distance, than aim.

The larger screen will help if you're exploring or in larger fights. Tough one for devs.

I agree though, it feels a lot less personal.
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#22
Furisco

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Anyone know if the closeness of the camera can be adjustable with the new FB3 engine?

You can do it in BF4



#23
SKAR

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I've seen leaked footage of Mass Effect Andromeda gameplay a while ago and have been having a thought with me since then. It's the player's view on the character. New game character is very tiny which makes me feels apart from the game. Looks like BioWare reduced its size to 60% of ME3 campaign character. ME3 multiplayer view-port is excellent and gives experience unlike most games. Andromeda character is as small as Dragon Age II and Kingdom of Amalur characters' size. Not to mention, characters in those games are far from me and doesn't feel like the character is me playing in the game world. That's one of the reasons why I would like to request BioWare to keep the camera to game characters as close as ME3. Dead Space 3 gives hell of an experience as well. Diablo 3 & League of Legends are in the very nope zone.

Though some part of Andromeda HUD display is huge, it probably wouldn't bother me. ME3 multiplayer viewport is superb and which keeps me playing for 4K+ hours.

Picture reference

Love Sam :wub: even though she wouldn't feed my fish.
20gUJ3d.jpg

A bit dark in the monastery.
nl82s72.png

Size makes difference.
LcgC86J.png

Javik the Prothean.
SYQYxJ9.jpg

Powerful girl.
Ii5JERK.jpg

Face 2 Face.
Eoxz27P.jpg

Who killed my enemy?!
yPq0g1T.png

Request for better experience. (Leaked image)
gPIEM9S.png

Clarke is the best engineer.
oDLNXWj.jpg

On a frozen planet. (This screenshot isn't mine.)
VeUTmnh.jpg

A bit small. (Screenshot isn't mine.)
8hhnFiU.jpg

Small and a bit far. (Screenshot isn't mine.)
OyMvjns.jpg

Almost in the NOPE zone. (Screenshot isn't mine.)
euAqZ7J.png

well the leak wasn't the completed version.

#24
duvey85

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The camera in the leaked footage zooms out when the jet pack is used.  Seems like a good way to go - get the camera in close for gunfights, but pull it out so you can see your surroundings better when jumping.

 

 

masseffectandromedajetpack.gif


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#25
Sanunes

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Anyone know if the closeness of the camera can be adjustable with the new FB3 engine?

 

That has nothing to do with Frostbite, for they can program the engine to do pretty much anything.  I think platform resources are a bigger factor then the game engine.