Aller au contenu

Photo

I'm starting to realize DA:I would've beaten TW3 if it didn't have to bend over backwards for PS3 Compatibility


  • Ce sujet est fermé Ce sujet est fermé
477 réponses à ce sujet

#251
straykat

straykat
  • Members
  • 9 196 messages

Yep, you're right, I don't either.

 

They simply changed their approach to that with DAI. This time most main quests are happening in special areas that you can't visit before or afterwards while the standard zones remain untouched by the main storyline. Either approach makes sure they don't have to make changes to their maps to reflect the state of the ongoing storyline.

 

Well...It does seem best to get it out of the way before Skyhold. What is there left that reflects a more bonafide Inquisition? The Dragon, but that's really it. If I recall right.

 

On a sidenote, I would preferred they used that time to establish more epic moments, just to make the Inquisitor seem more believable. Lots of stupid tasks there. 15 hours of nonsense (maybe less). The entirety of some games is 15 hours. Even great ones, like Uncharted, are half that.



#252
ArcaneEsper

ArcaneEsper
  • Members
  • 171 messages

Isn't bayonet the same guy who said all Muslims are evil and that there are no moderat Muslims?


It's such fun to be a Muslim on the Internet.

But to avoid being off topic, I think even if DAI was restricted to current gen it still wouldn't have gotten Witcher levels of "ZOMG GOTY" and IMO that's because DAI had a more Skyrim-y direction in mind and because it was trying to emulate something else, the game has less...novelty? Is that the word I'm looking for? Idk *shrugs*

#253
straykat

straykat
  • Members
  • 9 196 messages

Well, Bayonet lives in a country where the Muslims light random women driving motorcycles on fire.

 

I don't blame him for being shaped by it. Anyone who actually lives with it would be. Instead of stewing in their ideals.


  • mrs_anomaly, Almostfaceman, Bayonet Hipshot et 2 autres aiment ceci

#254
Reznore57

Reznore57
  • Members
  • 6 144 messages

It's such fun to be a Muslim on the Internet.

But to avoid being off topic, I think even if DAI was restricted to current gen it still wouldn't have gotten Witcher levels of "ZOMG GOTY" and IMO that's because DAI had a more Skyrim-y direction in mind and because it was trying to emulate something else, the game has less...novelty? Is that the word I'm looking for? Idk *shrugs*

 

I think Skyrim raised a bar when it happened , and then AAA RPG had to jump on the open world bandwagon.

Even the Witcher 3 did.

And now I believe the Witcher 3 raised another bar.I believe people are going to be less tolerant of mindless fetch quests.

 

I'm not sure it's a good thing , because now a AAA RPG is expected to have some open world , super quests and 80 hours + of content.

Something has to give.

I don't know how DA is going to deal with this , because a lot of ressources are spends on companions/romances + a hero with multiple races + the different world state .(Witcher barely deal with the import feature , here you still have your tatoo kind of stuff is not the same as creating completly different scene for Morrigan/Flemeth depending on your choices.)

Even ME which is more popular than Dragon Age doesn't deal with multiple race protag.


  • Cute Nug aime ceci

#255
straykat

straykat
  • Members
  • 9 196 messages

I never expected it. Why does this have to happen? :(

 

Sigh..

 

I could enjoy TES a little, but it's more like a psycho simulator. Same with GTA. Not an RPG. Not some.. digital representative of fantasy stories I read. This is what I want. Bioware doesn't always accomplish that either, but it's what I hope for. For games to be as good as any other stories. Not sandboxes, where everything and everyone is willy nilly.


  • mrs_anomaly et Cute Nug aiment ceci

#256
ArcaneEsper

ArcaneEsper
  • Members
  • 171 messages

Well, Bayonet lives in a country where the Muslims light random women driving motorcycles on fire.

I don't blame him for being shaped by it. Anyone who actually lives with it would be. Instead of stewing in their ideals.


I can understand that. I'm just not fond of generalisations, really. As a Pakistani Muslim I've come to learn it's really just about bad people rather than bad religions. I'll leave it at this though because I didn't expect to get into a discussion. And don't really want to, either.
  • Giantdeathrobot, maia0407, Gilli et 2 autres aiment ceci

#257
ArcaneEsper

ArcaneEsper
  • Members
  • 171 messages

I think Skyrim raised a bar when it happened , and then AAA RPG had to jump on the open world bandwagon.
Even the Witcher 3 did.
And now I believe the Witcher 3 raised another bar.I believe people are going to be less tolerant of mindless fetch quests.

I'm not sure it's a good thing , because now a AAA RPG is expected to have some open world , super quests and 80 hours + of content.
Something has to give.
I don't know how DA is going to deal with this , because a lot of ressources are spends on companions/romances + a hero with multiple races + the different world state .(Witcher barely deal with the import feature , here you still have your tatoo kind of stuff is not the same as creating completly different scene for Morrigan/Flemeth depending on your choices.)
Even ME which is more popular than Dragon Age doesn't deal with multiple race protag.


I think Bioware could stand to rethink their companion/side quest formula. Like use the side quests to expand on characters, plot points, training, etc. Also it's a shame open world is now a must for RPG's because if Trespasser is any indication (from what I've seen) smaller scale story telling works better than 90 huge empty maps with very little to do.
  • Rawgrim, Cute Nug et straykat aiment ceci

#258
maia0407

maia0407
  • Members
  • 1 272 messages

I think Bioware could stand to rethink their companion/side quest formula. Like use the side quests to expand on characters, plot points, training, etc. Also it's a shame open world is now a must for RPG's because if Trespasser is any indication (from what I've seen) smaller scale story telling works better than 90 huge empty maps with very little to do.


I'm bored with open world. It's great in theory but I just can't with pointless wandering around and digging through junk anymore. With Fallout 4, I was looting some random trailer and stopped to ask myself if I was having fun. The answer was no and I quit the game. I haven't picked it up since that day. I hope Bioware can find a better balance.
  • -leadintea-, ESTAQ99, Cute Nug et 2 autres aiment ceci

#259
Illyria

Illyria
  • Members
  • 5 304 messages

"The world of Cyberpunk 2077 presents a grim vision of the future. Tech advancement went hand in hand with the decay of society...Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life"

 

A simple google search turned this out.The woman in the trailer may be a serial killer, or someone living the experience of a serial killer, or someone recording the serial killer experience for someone else as entertainment. "Vulnerable" she is not.

 

The game will portray the decadence of society, but of course you can't understand that, you see a woman with revealing clothing and go "OMG this developer disrespects women". People like you will never understand Cyberpunk, or The Witcher, or Grand Theft Auto, Game of Thrones /A Song of Ice and Fire etc.

 

The thing is: if this character was a man, the devs would not have used submissive, vunerable poses for him.  Nor would they show him wearing barely anything (and if they did it would be a power thing - like wearing a ripped shirt to show off how STRONG he is).  These things are considered the norm for women in video games (even DA was guilty of the armour thing - look at the male dalish armour compared to the female dalish armour in DAO.  Luckily, they've improved greatly).

 

A powerful, dangerous woman should be allowed to look powerful in the same way a male character does.  Look at Captain Marvel, for example.  She's often drawn in the same heroic poses of male heroes like Captain America.


  • Andraste_Reborn, Abyss108, Exile Isan et 4 autres aiment ceci

#260
straykat

straykat
  • Members
  • 9 196 messages

The thing is: if this character was a man, the devs would not have used submissive, vunerable poses for him.  Nor would they show him wearing barely anything (and if they did it would be a power thing - like wearing a ripped shirt to show off how STRONG he is).  These things are considered the norm for women in video games (even DA was guilty of the armour thing - look at the male dalish armour compared to the female dalish armour in DAO.  Luckily, they've improved greatly).

 

A powerful, dangerous woman should be allowed to look powerful in the same way a male character does.  Look at Captain Marvel, for example.  She's often drawn in the same heroic poses of male heroes like Captain America.

 

You have to admit though, Xena and Callisto looked badass. :D

 

And that show did more for women than anything these game developers imagine they do. As far as media goes at least.



#261
Illyria

Illyria
  • Members
  • 5 304 messages

You have to admit though, Xena and Callisto looked badass. :D

 

And that show did more for women than anything these game developers imagine they do. As far as media goes at least.

 

But Xena was 20 years ago now.  We should be doing better than we were then.



#262
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

DA:I might have "beaten" TW3 if EA hadn't simplified the game for a "broader audience".


  • Naphtali aime ceci

#263
straykat

straykat
  • Members
  • 9 196 messages

But Xena was 20 years ago now.  We should be doing better than we were then.

 

I don't think it can be improved on. That show is still cool... cheesy production and all :P


  • Abyss108, Rawgrim et N7 Spectre525 aiment ceci

#264
ArcaneEsper

ArcaneEsper
  • Members
  • 171 messages

DA:I might have "beaten" TW3 if EA hadn't simplified the game for a "broader audience".


Appealing to the "broader audience" is a flaw I've seen being pointed out with Witcher too. It's a general problem with devs lately.
  • Rawgrim et blahblahblah aiment ceci

#265
Illyria

Illyria
  • Members
  • 5 304 messages

I don't think it can be improved on. That show is still cool... cheesy production and all :P

 

:P

 

I meant in general.

 

(confession: I've never seen Xena.  It's... on my list but I've never managed to see an episode)


  • straykat aime ceci

#266
duckley

duckley
  • Members
  • 1 863 messages

Not sure if it would have "beaten" TW3 - which was an extraordinarily awesome game IMO, but the resources spent on PS3 XBOX as well as multiplayer more than likely too9k away from other areas that perhaps were not 1005 perfect. Also adding other races took up a lot of resources....


  • straykat aime ceci

#267
straykat

straykat
  • Members
  • 9 196 messages

:P

 

I meant in general.

 

(confession: I've never seen Xena.  It's... on my list but I've never managed to see an episode)

 

I'm not gonna say it's great, but if you ever get to it... it's fun. Kind of guilty pleasure for most.


  • Illyria aime ceci

#268
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

Just my opinion but, I think ALL game developers need to stop building for the last generation of machines. No PS3, No 32 Bit PC. You want to game, get a decent rig of your preferred type, (PC, MAC, Console) I also thing games need to be available for Mac, PC, XBox, PS, and WI but, the games does not have to be identical for all platforms. If the platform can handle it great, if not, then that platform does not get that image, texture, detail, special effect, whatever. Simple really, the lower the graphics settings, the more stuff is turned off and, if the machine lacks a set amount of graphics RAM, higher settings are disable on install and cannot be enabled by the user.

 

Say 1 GB G-RAM get you to medium settings, it takes 2GB or more to get high and 4 or more for Ultra or Fade Touched. Now players want the ultimate experience, they have to buy the machine or upgrade what they have to handle it but, the games would still be perfectly playable on lesser machines just not outdated, obsolete or near obsolete machines.


  • Eelectrica et Addictress aiment ceci

#269
roelani

roelani
  • Members
  • 14 messages

I don't think omitting the older generations of consoles would've made that much of a difference, honestly. As others have pointed out, much of DA:I's problems go a lot deeper than what could've been solvable by skipping a generation. For another, even as it is now, somehow they've managed to make the game run like a potato even on a decent machine. I can run W3 maxed out except for hair works and barely ever dip below 60fps. If I start playing DA:I, soon as you get too many NPCs on the screen, bam, you get drops. And let's not mention the choppy mess of cutscenes, which you can "fix" by forcing the engine to render them past their soft-FPS cap of 30 if you're willing to deal with weird, crunchy audio. And random scenes where slowdowns just occur, always, for no apparent reason (Varric asking Quizzie if they should have a party after recruiting mages/templars is one that comes to mind immediately).

 

DA:I needed another good 6 months in developement. Instead we got ANOTHER pointlessly tacked-on multiplayer component. Which, probably, some people play, somewhere. I guess? 

Trespasser is structurally what the rest of the game should've felt like. And sure, we could have had some large areas to roam. But collecting **** and fixed conversations should not have been the bulk of the game.

 

Don't get me wrong, I've sunk hundreds of hours into DA:I. It has the core of a good game. If only Bioware had taken the time to iron out the clunky mechanics and pacing issues they KNEW going in that the modding community wouldn't be able to fix, we would all have gotten a better experience, and many people would not be in the situation where they're starting to doubt where the devs are taking the series. And also worrying about ME:A. 

 

PS3 and X360 compatibility are only a very small part of the problem. My money on why certain things were scaled down (like Val Royaux, cutscenes in general, the whole cut plot line about defending Skyhold, etc) is that they simply couldn't figure out how to implement these things properly in Frostbite without going either stupidly over budget or past deadline. So they filled the world with little quests and called it a day. Little quests without cutscenes, because every added cutscene appears to be tied/synced to sound and music somehow, and any variation in FPS tends to make the game want to sh*t itself. Add in multiple platforms to that, and it gets nightmarish to develop.

 

tl;dr: I think porting to older gen probably didn't help, but DA:I was doomed to be a disappointment from the start. I think they just bit off more than they could chew.


  • Gileadan, vbibbi, Addictress et 3 autres aiment ceci

#270
roelani

roelani
  • Members
  • 14 messages

Just my opinion but, I think ALL game developers need to stop building for the last generation of machines. No PS3, No 32 Bit PC. You want to game, get a decent rig of your preferred type, (PC, MAC, Console) I also thing games need to be available for Mac, PC, XBox, PS, and WI but, the games does not have to be identical for all platforms. If the platform can handle it great, if not, then that platform does not get that image, texture, detail, special effect, whatever. Simple really, the lower the graphics settings, the more stuff is turned off and, if the machine lacks a set amount of graphics RAM, higher settings are disable on install and cannot be enabled by the user.

 

Say 1 GB G-RAM get you to medium settings, it takes 2GB or more to get high and 4 or more for Ultra or Fade Touched. Now players want the ultimate experience, they have to buy the machine or upgrade what they have to handle it but, the games would still be perfectly playable on lesser machines just not outdated, obsolete or near obsolete machines.

 

What you're suggesting is probably impossible when you start playing with multiple dev kits running on multiple platforms. Works fine in theory if you stick to one platform. Say, PC. But even there you'll get bottlenecks from other hardware. Is the chipset fast enough? How about multithreading? A lot of operations get dumped on the processor and while the graphics card is important, if your entire engine needs a certain processor speed / number of cores to handle, say, the whole texture streaming system or complex AI, then when you port to a different system, with a different architecture and a different processor, suddenly the engine has to be reworked to fit that particular architecture and you realize the way you're handling lod means you get pop-ins and stuttering everywhere. Or it just can't work because that's not how BrandX has designed its system and you need to conform to that if you want to dev for that platform.

 

It just all sounds insanely complicated, because every console is a closed system, and their designers are fiercely battling for market domination so they sure as heck aren't in a hurry to make cross-platform simpler just for the sake of it.

 

Personally I flat out didn't buy another console after my old 1st gen PS3 died, and I'm not going to. Ever. Again.

 

Closed systems are dead to me. Which is why what Microsoft is planning with their new, rebranded "unified" crap is so terrifying.


  • Lord Snow aime ceci

#271
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

I too am a PC hard nose, don't like controllers or consoles but, to be profitable in today's game market, you have to build for both.

 

My basic idea is build one version for PC and one for console. If the customer's machine lacks the ability to run the game well, that's on the customer for not reading all of the system requirements and making sure they met them before buying the game.

 

 

As for DAI not running well, that's the machine. I have ALL setting except MSAA maxed out and it is a gorgeous, smooth game. run around quests, story content etc.. that's a matter of personal taste and opinion but performance wise, with a machine that can handle it (likely one comparable to the Dev's and test rigs) the game does run beautifully.



#272
Sanunes

Sanunes
  • Members
  • 4 384 messages

Just my opinion but, I think ALL game developers need to stop building for the last generation of machines. No PS3, No 32 Bit PC. You want to game, get a decent rig of your preferred type, (PC, MAC, Console) I also thing games need to be available for Mac, PC, XBox, PS, and WI but, the games does not have to be identical for all platforms. If the platform can handle it great, if not, then that platform does not get that image, texture, detail, special effect, whatever. Simple really, the lower the graphics settings, the more stuff is turned off and, if the machine lacks a set amount of graphics RAM, higher settings are disable on install and cannot be enabled by the user.

 

Say 1 GB G-RAM get you to medium settings, it takes 2GB or more to get high and 4 or more for Ultra or Fade Touched. Now players want the ultimate experience, they have to buy the machine or upgrade what they have to handle it but, the games would still be perfectly playable on lesser machines just not outdated, obsolete or near obsolete machines.

 

The problem is people don't work that way, just look at the forums when BioWare announced they weren't bringing the last two DLCs to Dragon Age: Inquisition on the PS3/360.  I don't want to imagine what it might be like when it was the primary game and not extra content. 



#273
Hasagawa

Hasagawa
  • Members
  • 46 messages

For me witcher3 is the far better game. I dont care how many races I can chose to be unless they allow me made real choices in game. Also i dont like play female character, but i can understand why some people like DAI for that.

 

I spent like 50 hrs on DAI, dont want to waste my money on DLCs because none of the companions in DAI interests me, they feel so unreal, so unrelated.But I guess thats a culture thing, im from east asia I dont get into the vibe of DAI very much. However TW3 really dragged me in by its wonderful story and side-quests. I even pick a lesson on east European folklore in my university. Stories and politics in DAI feel childish and cartoonish to me.

 

I ll pre-order next CDPR game, and Im done with dragonage series.


  • Rawgrim et Naphtali aiment ceci

#274
AlanC9

AlanC9
  • Members
  • 35 698 messages

 DA:I needed another good 6 months in developement. Instead we got ANOTHER pointlessly tacked-on multiplayer component. Which, probably, some people play, somewhere. I guess? 


I'm not sure the "instead" there is legit. It's not like that was an actual choice. If anything, MP subsidizes SP, not the other way around, since MP is the cheap part which produces extra revenue.

#275
Kabraxal

Kabraxal
  • Members
  • 4 835 messages

For me witcher3 is the far better game. I dont care how many races I can chose to be unless they allow me made real choices in game. Also i dont like play female character, but i can understand why some people like DAI for that.

I spent like 50 hrs on DAI, dont want to waste my money on DLCs because none of the companions in DAI interests me, they feel so unreal, so unrelated.But I guess thats a culture thing, im from east asia I dont get into the vibe of DAI very much. However TW3 really dragged me in by its wonderful story and side-quests. I even pick a lesson on east European folklore in my university. Stories and politics in DAI feel childish and cartoonish to me.

I ll pre-order next CDPR game, and Im done with dragonage series.


You think the story and politics in DA is childish but not TW3s? The Witcher 3 was the typical cynical look at religion and politics that has been done to death while DA actually let the player decide how to treat religion, faith, and politics. That is far more mature in my mind than the heavy handed cynicism TW3 forces on you.
  • sjsharp2011 et blahblahblah aiment ceci