Aller au contenu

Photo

Anyone else dissapointed by the 'new' Citaldel?


  • Ce sujet est fermé Ce sujet est fermé
49 réponses à ce sujet

#26
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Massadonious1 wrote...

I was a little dissapointed that we didn't get to do much there, (though it's understandable) but the other populated areas really are well done.

I do adore Omega as well. I was absolutely floored when I first saw the inside of Afterlife.


The upstairs music is so chill, and the downstairs music is actually a really awesome club track. 

#27
MojojojoeJDH

MojojojoeJDH
  • Members
  • 175 messages
It's possible new areas and such will be added via DLC, I'd imagine it would be the same with some of the other cities like Omega and Illium.



Something people seem to be forgetting is the frame rate. One of the things they learned was how to boost graphical quality while also boosting and stabilizing the frame rate. I only encountered one section where it slowed down, and that specific area seemed like it was bug related as the wasn't much going on. Three instances of texture pop-in in cutscenes involving dialog, those lasted about a fraction of a second. 2 game crashes, and 2 sound glitches. Not sure about the texture pop-in in those three spots but everything else seemed very much like a fixable bug.



Remember, draw distance and high res textures don't go well. Think of Fallout and Oblivion, sure it was a different engine but the point remains the same.

#28
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

MojojojoeJDH wrote...

It's possible new areas and such will be added via DLC, I'd imagine it would be the same with some of the other cities like Omega and Illium.

Something people seem to be forgetting is the frame rate. One of the things they learned was how to boost graphical quality while also boosting and stabilizing the frame rate. I only encountered one section where it slowed down, and that specific area seemed like it was bug related as the wasn't much going on. Three instances of texture pop-in in cutscenes involving dialog, those lasted about a fraction of a second. 2 game crashes, and 2 sound glitches. Not sure about the texture pop-in in those three spots but everything else seemed very much like a fixable bug.

Remember, draw distance and high res textures don't go well. Think of Fallout and Oblivion, sure it was a different engine but the point remains the same.


I dunno if it happens later on from Horizon as I just beat that part, but does places like the VIP area of Afterlife open up in the game? Or does anyone think that that stuff is like pre-set DLC?

#29
Morachnus

Morachnus
  • Members
  • 12 messages

SwobyJ wrote...

MojojojoeJDH wrote...

It's possible new areas and such will be added via DLC, I'd imagine it would be the same with some of the other cities like Omega and Illium.

Something people seem to be forgetting is the frame rate. One of the things they learned was how to boost graphical quality while also boosting and stabilizing the frame rate. I only encountered one section where it slowed down, and that specific area seemed like it was bug related as the wasn't much going on. Three instances of texture pop-in in cutscenes involving dialog, those lasted about a fraction of a second. 2 game crashes, and 2 sound glitches. Not sure about the texture pop-in in those three spots but everything else seemed very much like a fixable bug.

Remember, draw distance and high res textures don't go well. Think of Fallout and Oblivion, sure it was a different engine but the point remains the same.


I dunno if it happens later on from Horizon as I just beat that part, but does places like the VIP area of Afterlife open up in the game? Or does anyone think that that stuff is like pre-set DLC?


If you do Samara's side quest it will take you there. But in light of the above comments and this topic, I agree that the Citadel was underplayed in ME2. From a development standpoint, would copying the old Citadel layout of the Presidium into ME2 be so hard? And just like some others mentioned, I would love to check up on some of the people from ME1 in the Presidium. That just involves a few new audio recordings and typing dev wise. If more is to come in a DLC pack though, that would be great.

#30
Rivie

Rivie
  • Members
  • 348 messages
Yeah, I wish Citadel had more to offer but the focus in ME2 is away from it and in other areas, so it being not that expanded is understandable.

#31
TheStaticMan

TheStaticMan
  • Members
  • 4 messages
I am mildly upset. I have not yet visited the citadel and was hoping to be blown away.... Looks like I can put that notion aside.

#32
action jim

action jim
  • Members
  • 62 messages
I was only disspointed in the Presidium, Zakura's Ward seems fine, love the option to go to the Normandy from any Quick Travel spot. But the fact that the Presidium is limited to just the Human Ambassador's office is lame.

#33
Nobz Giblitz

Nobz Giblitz
  • Members
  • 20 messages
I understand with what people say when they say it's unimportant because the story isn't focoused around it anymore.  The citadel being smaller is perfectly fine with me, I like Ilium better anyway.

#34
Dante Lucef

Dante Lucef
  • Members
  • 188 messages
All I miss is the Precidium. I wanted to walk around it some more, see how well the repairs were made. But oh well.

#35
Awesome Helmet

Awesome Helmet
  • Members
  • 393 messages
what i dont like is everything is dark. not just the story per say, but everything. omega is dark, the citadel is dark. its just not as friendly as it was in ME1. not a complaint, maybe its the ****ty tv im using right now.

#36
InvaderQ

InvaderQ
  • Members
  • 29 messages
I think the biggest problem with ME2 is DA:O ;) DA:O was like "whoah, this is the ME engine tuned up, expanded, and made fantasy" which made everyone think "whoah, imagine what ME2 will be since it'll have all the improvements and enhancements that DA:O had over ME1" and when that didn't happen (in fact the game went *backward* for a lot of RPG fans, not judging, just stating) it hit everyone with a little shock.



BioWare is going a different direction with our ME Universe than they are with the DA:O Universe, probably to avoid that feeling of "same game different setting" feeling that ME->DA had. Since they started in the fantasy realm, it makes sense that they want to pull their fantasy universe deeper down their RPG roots whereas they can take ME in a different direction and attract a different type of fan. (Not saying I agree or disagree with that strategy but it seems to be what they're doing) We're likely to see an even *more* "streamlined" game with ME3, maybe barely resembling ME1 at all. It's not like RPG fans "voted with their wallet", all the fanboys, myself included, pre-ordered a copy or two so the sales will probably be great no matter what the playerbase actually thinks of the game. The review sites seem to be heavy-hugging EA ;)



SO... in that context... although it made *me* sad along with you guys (I think I went back to the Citadel 3-4 times after trying different things to try to "unlock" a way to get to the Asari, Doc's office, old merchants), it makes sense that the environments are crafted in a totally different way. Tight and with defined direction. It makes the game *much* more accessible to folks that aren't used to the FedEX RPG standard. HOWEVER... within *that* context... WTF is up with planet scanning, ammo clips, and fuel paid for and used to look around the map now? :D

#37
Glerbear

Glerbear
  • Members
  • 38 messages
Personally I was dissapointed in what a small area we could actually visit, but i did love the area we -could- visit, it looked well and kind of how i imagined the "lower" sections of citadel to be, but i'd have liked if we could visit the old areas, the presidium, the real c-sec office etc

#38
Geowil

Geowil
  • Members
  • 126 messages
Yeah, this one pissed me off the most. I was expecting to go see whoever was left from the reaper attack, but no, Bioware had to go and block off the Prisidium and "old" wards. As well as half the god damn milky way. I wanted to go cause more trouble on Noveria DDDDD:

#39
Martukis

Martukis
  • Members
  • 325 messages
With any luck, it'll be in DLC. I'm hoping, anyway.

#40
Morachnus

Morachnus
  • Members
  • 12 messages

Martukis wrote...

With any luck, it'll be in DLC. I'm hoping, anyway.


I sure hope so. I understand that the focus of this game is the Terminus Systems and stuff, but the Citadel is a big part of this game as an icon and because of the council. And especially since there was such a rich story developed behind it in ME1, it feels like a betrayal to just have the human ambassador's office in ME2.

#41
Eradyn

Eradyn
  • Members
  • 2 636 messages
I was disappointed we couldn't visit our old citadel stomping grounds. I like seeing one part of the wards, don't get me wrong. Still...so long as BW holds true to their word...here's hoping for some substantial DLC. :)

#42
Precursor2552

Precursor2552
  • Members
  • 203 messages
I was very disappointed I couldn't visit my old stomping grounds. I wanted to go visit the main C-Sec office and see some of the people I helped in the first game.

#43
Giantevilhead

Giantevilhead
  • Members
  • 506 messages
I was expecting a memorial in honor of Shepard and the Normandy.



Also, I don't know why they're downplaying the importance of the Citadel. The Reapers still need to activate its mass relay to invade the galaxy.

#44
The_mango55

The_mango55
  • Members
  • 888 messages
I'd rather have 3 smaller "real" cities and a bunch of unique mission areas than 1 large "real" city and a bunch of generic planets.

#45
hetfool

hetfool
  • Members
  • 86 messages
I don't know what you people are after???



The Citadel in ME1 was nothing but a running simulator! It was supposed to be a Mecca, a hive of activity and it wasn't.



The ME2 Citadel is much more interesting, better looking, better design.



The rule in games is the bigger something is, the worse it is.

#46
DomerPyle

DomerPyle
  • Members
  • 182 messages
i was like "LOL SHOPPAN MALL!" when i went there because that's really all it is, save a couple small quests. it seems like a lot of areas in this game are smaller than they should be, actually.

#47
Trace007

Trace007
  • Members
  • 53 messages
The Presidium was actually what I found to be one of the most iconic places Mass Effect 1. I was disappointed that the Presidium now is just Anderson's office.



When I think of Mass Effect, I think of "Presidium" and "Ilos" first. Sure, now we have Omega and Ilium and all of these other new worlds, stations, and planets, but I just can't relive Mass Effect the way I remember. I guess the best way I can say it is it's like going from a "Space Opera" to a "Space Movie."



I like everything about Mass Effect, but I liked the Presidium the most. It makes me sad that I can't explore it more in ME2.




#48
eye basher

eye basher
  • Members
  • 1 822 messages
i saw the citadel enough in the 1st game and i like the new parts of it

#49
Heart of the Tiger

Heart of the Tiger
  • Members
  • 12 messages
Reminds me of some war stories regarding Dell’s customer service…



I think the smaller levels are better. Easier to go from place to place. Maybe Bioware is planning more levels in the future via DLC.

The purchasing options in the stores are very limited. I bought the space mouse, though.


#50
I SuPreMacY 32I

I SuPreMacY 32I
  • Members
  • 80 messages
I must admit that I was most excited for the citadel, and it was quite a big let down. as soon as i started the game i skipped omega and headed straight for the citadel, wanting to meet my old friend Anderson and do some exploring. Then I discovered that the presidium is actualy anderson's office, and that anderson only has completly worthless lines of dialogue to tell you.





I will admit though, I hated the mako missions because driving around random empty worlds sucked in mass effect 1. But i think removal of the mako alltogether was a little disspointing. They could have had a handful of way fun driving missions. And a couple of planets desgined specifically for it which would have been perfect. Maybe even a racing/obstacle track in the citadel. I don't think that's too much to ask for. They just needed to revise the mako, not destroy it.